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Old 11-05-09, 21:04   #11
Kapu
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Why don't you try using some different animating textures? That would be way easier then getting worked up about some that you can't get to work.
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Old 11-05-09, 23:52   #12
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Please delete this post as I posted in the wrong thread! I have posted it here now:

http://www.tombraiderforums.com/showthread.php?t=151561

0) MAKE BACKUPS OF EVERYTHING!!
1) Delete all animation ranges in the level
2) Remove all textured tiles with these textures. (Yes ALL of them!)
3) Make sure that no animation ranges are shown when you use tr2pc program
4) Open up the Map converter tool and use the "repair v50" feature and follow the instructions

After this open your level again, texture a surface, asign animation ranges again and try it. It is the only way that has fixed two of my levels from the very same problem you have. Last time I had to do it twice to get it working...so be patient!

And remember to BACKUP BEFORE!!

Last edited by QRS; 11-05-09 at 23:55.
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Old 12-05-09, 08:07   #13
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Actually, I think I'll build the level with NGLE, then convert it using the ORIGINAL tom2pc. I'll try using this method I have suggested, and if it works, other people could try as well.
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Old 12-05-09, 15:42   #14
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Quote:
Originally Posted by HURLEYstickmen View Post
Actually, I think I'll build the level with NGLE, then convert it using the ORIGINAL tom2pc. I'll try using this method I have suggested, and if it works, other people could try as well.
This might not work properly, but it is worth a try.
Will you let me know if it a level built with NGLEW can be converted with the original tom2pc? I'm interested to know.
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Old 12-05-09, 15:58   #15
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It works, as long as you didnt use any NGLE's new features that the original TRLE didnt have.
I've already tried it .
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Old 12-05-09, 16:35   #16
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Quote:
Originally Posted by Titak View Post
This might not work properly, but it is worth a try.
Will you let me know if it a level built with NGLEW can be converted with the original tom2pc? I'm interested to know.
It does work; I know this because I had to do this once with one of my levels as a door randomly opened when converting with NG_Tomb2pc.
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Old 12-05-09, 17:00   #17
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Makes sense that it does work unless you use some NGLE specific features.
Thanks for clearing that up.
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Old 12-05-09, 17:11   #18
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Quote:
Originally Posted by Titak View Post
Makes sense that it does work unless you use some NGLE specific features.
Thanks for clearing that up.
No problem!
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Old 12-05-09, 21:55   #19
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Quote:
Originally Posted by HURLEYstickmen View Post
Actually, I think I'll build the level with NGLE, then convert it using the ORIGINAL tom2pc. I'll try using this method I have suggested, and if it works, other people could try as well.
You have to be careful doing that, though, because if you're using very big textures (256x256) the old tom2pc sometimes can't handle them and will crash. I always have to use NG_Tom2pc now.
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Old 13-05-09, 08:07   #20
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Ahem...
It's most likely to be the Tomb_NextGeneration.dll that is the cause of it.
Well, at least, I think it is. Besides, I'll use the old tomb4 (TREP patched) along with a separate folder to store all the stuff in.
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