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#11 |
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Archaeologist
Join Date: Feb 2009
Location: America's Dairyland
Posts: 2,380
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Why don't you try using some different animating textures? That would be way easier then getting worked up about some that you can't get to work.
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#12 |
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Explorer
Join Date: Jan 2005
Posts: 961
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Please delete this post as I posted in the wrong thread! I have posted it here now:
http://www.tombraiderforums.com/showthread.php?t=151561 0) MAKE BACKUPS OF EVERYTHING!! 1) Delete all animation ranges in the level 2) Remove all textured tiles with these textures. (Yes ALL of them!) 3) Make sure that no animation ranges are shown when you use tr2pc program 4) Open up the Map converter tool and use the "repair v50" feature and follow the instructions After this open your level again, texture a surface, asign animation ranges again and try it. It is the only way that has fixed two of my levels from the very same problem you have. Last time I had to do it twice to get it working...so be patient! And remember to BACKUP BEFORE!! Last edited by QRS; 11-05-09 at 23:55. |
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#13 |
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Archaeologist
Join Date: Mar 2009
Location: England - Age: 16 - Gender: Male
Posts: 1,555
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Actually, I think I'll build the level with NGLE, then convert it using the ORIGINAL tom2pc. I'll try using this method I have suggested, and if it works, other people could try as well.
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Playing TR3 and getting all secrets. Locations left: London, Antarctica |
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#14 | |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,467
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Quote:
Will you let me know if it a level built with NGLEW can be converted with the original tom2pc? I'm interested to know.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#15 |
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Professor
Join Date: Oct 2008
Location: Nebraska, USA
Posts: 4,437
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It works, as long as you didnt use any NGLE's new features that the original TRLE didnt have.
I've already tried it .
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♥ I don't suffer from insanity. I enjoy every minute of it. ツ ♥ |
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#16 | |
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Relic Hunter
Join Date: Mar 2008
Location: England
Posts: 7,657
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Quote:
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TR: Search for the Golden Mask |
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#17 |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,467
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Makes sense that it does work unless you use some NGLE specific features.
Thanks for clearing that up.
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. |
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#18 | |
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Relic Hunter
Join Date: Mar 2008
Location: England
Posts: 7,657
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Quote:
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TR: Search for the Golden Mask |
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#19 |
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Archaeologist
Join Date: Feb 2009
Location: America's Dairyland
Posts: 2,380
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You have to be careful doing that, though, because if you're using very big textures (256x256) the old tom2pc sometimes can't handle them and will crash. I always have to use NG_Tom2pc now.
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#20 |
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Archaeologist
Join Date: Mar 2009
Location: England - Age: 16 - Gender: Male
Posts: 1,555
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Ahem...
![]() It's most likely to be the Tomb_NextGeneration.dll that is the cause of it. ![]() Well, at least, I think it is. Besides, I'll use the old tomb4 (TREP patched ) along with a separate folder to store all the stuff in.
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Playing TR3 and getting all secrets. Locations left: London, Antarctica |
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