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#1431 | |
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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Quote:
The Exporter exports all active layers. Make parent are not necessary for XNALara. Show us the error message! The black window. Called console. Bye.
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google, google, google and google. **I'm not here - I'm in TR9 heaven! ** |
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#1432 |
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Archaeologist
Join Date: Feb 2008
Location: In a little city in Italy PSNetwork ID: raidergale Gender: Male ♂
Posts: 1,110
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I have a problem when exporting a model, and it's the infamous "x not in list"... now, I know what I should do and that the new exporter tells you exactly what bone is missing but... it's not missing
What's the problem? ![]()
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忘れないで愛Dee ♪ |
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#1433 |
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Professor
Join Date: Oct 2009
Location: Greece Gender:Female
Posts: 2,738
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I guess it's missing as a render group.
Check the mesh part that moves with that bone and see if the render group of that bone is there or if t has the same name. (is it named bone holster back or maybe it has another name??? maybe a font missing?)
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**I'm not here - I'm in TR9 heaven! ** Last edited by Ol.a; 21-01-11 at 16:17. |
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#1434 |
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Archaeologist
Join Date: Feb 2008
Location: In a little city in Italy PSNetwork ID: raidergale Gender: Male ♂
Posts: 1,110
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It's there and it has the same name
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忘れないで愛Dee ♪ |
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#1435 |
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Professor
Join Date: Oct 2009
Location: Greece Gender:Female
Posts: 2,738
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tombraidergale, I'm sorry, i cannot help you with this.. I suck at bones..
I guess we both have to wait for XNAaraL... ![]() XL, i cannot import your Miku in Blender! ![]()
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**I'm not here - I'm in TR9 heaven! ** |
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#1436 | |
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Junior Member
Join Date: Mar 2010
Location: Italy Piemont
Posts: 1,244
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#1437 |
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Professor
Join Date: Oct 2009
Location: Greece Gender:Female
Posts: 2,738
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You have 1,000 warnings in there!
![]() You will never export the model without materials. As I can see, there are no materials in your mesh. Even if you export it, it will have only a skeleton and nothing else! ![]() So, start by adding materials, make uv maps, add textures and then we 'll talk about the bone..! I know you know how to do it, but if you need help, read this tutorial. Then, search for that Mesh.032 and the bone PLOBOH_00 and see if the mesh part has the correct name of the bone in its render group (select the mesh part and go to left bottom of your screen, to the drop down menu that shows all the bones the mesh part is related). Tell us what you see. Is the bone PLOBOH_00 in there?
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**I'm not here - I'm in TR9 heaven! ** |
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#1438 | ||
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Junior Member
Join Date: Mar 2010
Location: Italy Piemont
Posts: 1,244
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Quote:
and what i don't know how to do is this ----> Quote:
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#1439 | |
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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Quote:
![]() || V ![]() Send me the .blend file with PM
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google, google, google and google. **I'm not here - I'm in TR9 heaven! ** Last edited by XNAaraL; 22-01-11 at 15:46. |
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#1440 |
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Relic Hunter
Join Date: Sep 2009
Posts: 6,738
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Wenn ihr dafür eine Lösung gefunden habt, könntet ihr mir die mitteilen?
![]() Ich habe momentan das slebe Problem, nur das es bei mir mehere Knochen sind die ''angeblich'' fehlen. EDIT: Oww ich glaub ich habs schon xD Last edited by o0Crofty0o; 21-01-11 at 20:02. |
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