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#2811 |
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Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,257
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I've changed the order of the textures, and it fixed the problem. Now my model looks like this:
![]() Is this because of the textures I made or I messed up somewhere?
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This blue sky... staring at it from afar, have I seen it before? |
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#2812 |
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Tomb Raider
Join Date: May 2011
Posts: 10,444
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#2813 |
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Tomb Raider
Join Date: Nov 2008
Posts: 18,253
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Most likely too bright. ^_^
You can't use 100% white textures in XNALara, so decrease the 'lightness' a bit and then it should look fine. |
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#2814 |
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Tomb Raider
Join Date: May 2011
Posts: 10,444
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#2815 |
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Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,257
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This was actually the problem.
![]() I've increased the brightness, and I got this: ![]() It looks awesome! ![]()
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This blue sky... staring at it from afar, have I seen it before? |
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#2816 |
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Tomb Raider
Join Date: May 2011
Posts: 10,444
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#2817 | ||
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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Quote:
Solution: The melisa model has used the boots from my DLC_Classic model: Quote:
====================== german language ================== Fehlergrund: Wenn Du ein Model, bei dem beide Stiefel innerhalb eines Mesh-Parts sind, an zBsp den linken Unterschenkel eines anderen Models anhängst, dann bewegt sich natürlich der linke und der rechte Stiefel mit dem linken Bein. 2 Probleme hier: - Ein Modell der "Blackliste" - Der linke und der rechte Stiefel müssen jeweil ein separates Modell sein Lösung: - Benutze das Original DLC Modell der Stiefel von hier: http://www.tombraiderforums.com/showthread.php?t=147100 - Trenne mit Blender die Stiefel als 2 Objekte und speichere beide als extra Modell ab. Stiefel_Rechts.mesh.ascii und Stiefel_Links.mesh.ascii - Lade Ol.aMANDA (das Modell mit den Beinen und dem Oberkörper), Stiefel_Rechts.mesh.ascii und Stiefel_Links.mesh.ascii mit XPS - Selektiere Stiefel_Links und hänge das Modell an mit Options-->Add... / Ol.aMANDA / leg left knee - Selektiere Stiefel_Rechts und hänge das Modell an mit Options-->Add... / Ol.aMANDA / leg right knee - Mache die Knochen ankle und toe von Ol.aMANDA mit Strg+H unsichtbar und benutze die entprechenden Kontrollen der Stiefel Modelle - das neue Ol.aMANDA Modell selektieren aúnd mit Modify-->Save_Generic abspeichern
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google, google, google, google and google. Last edited by XNAaraL; 18-02-12 at 16:14. |
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#2818 | |
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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Quote:
![]() The latest MeshAsciiExt version is 1.7 ! Use it.
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google, google, google, google and google. |
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#2819 |
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Historian
Join Date: Feb 2012
Location: Somewhere over the Bifrost~
Posts: 468
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It worked again ! Thank you so much for your help !
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I'm French, so sorry for my mistakes ! ~ |
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#2820 |
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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========= german language ===========
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google, google, google, google and google. |
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