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#2921 | |
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Historian
Join Date: Dec 2010
Posts: 252
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Quote:
^ That explained what I asked. Thanks
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#2922 |
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Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,334
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Nevermind, I've solved my problem.
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This blue sky... staring at it from afar, have I seen it before? Last edited by RoxasKennedy; 28-04-12 at 12:58. |
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#2923 |
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Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,334
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Hey, I've got a different problem. I know I could've avoided double-posting by editing the post above, but I am kind of impatient.
![]() Anyways, I bascially rigged a model, but when I export to XNALara, bones change the position. Here's the picture: ![]() I have no idea how to stop this. I tried Applying Scale and Rotation (Ctrl+a), but that didn't work... I guess I could pose the model in XNALara to match the model and export it as posed .mesh.ascii and copy weight, but it's very difficult.
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This blue sky... staring at it from afar, have I seen it before? |
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#2924 |
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Tomb Raider
Join Date: May 2011
Posts: 10,449
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Did you move the bones in Object Mode?
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#2925 |
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Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,334
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No. I exported it as it was, didn't move anything in Object Mode.
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This blue sky... staring at it from afar, have I seen it before? |
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#2926 | |
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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About your trouble: Please read this http://www.tombraiderforums.com/show...postcount=1165 I am out of time.
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google, google, google and google. **I'm not here - I'm in TR9 heaven! ** |
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#2927 |
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Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,334
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I solved my problem. I just edited the deformed armature a little bit and it's better now.
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This blue sky... staring at it from afar, have I seen it before? |
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#2928 |
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Hobbyist
Join Date: Mar 2012
Posts: 6
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![]() Whenever I try to edit a mesh in blender I get this error. Or if it happens to work which it rarely does I get this error message in XPS. ![]() I am simply trying to remove all parts of a mesh except for the head. It use to work but it stopped working all of a sudden. Thanks for any help. |
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#2929 |
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Hobbyist
Join Date: Mar 2012
Posts: 6
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i was actually able to fix the top part so i no longer have that error message but the second one is still showing and i havent be able to fix it
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#2930 | ||
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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^^^ Youe have a mesh part with zero vertices, because zou has removed the parts using the Blender Edit Mode ^^^^
Wait some hours. I make a new version XPS 10.8.6 which fix this problem. EDIT: Done! XPS 10.8.6 http://************************/t170-x...t-version#1537 Quote:
The 2nd warning message (essai) means: You has used a outdated Blender import script. Use the latest importer 1.7 and the latest exporter 2.2 from here: http://************************/t18-ge...ture-utility-s The error message, 2nd image, "Resource size must be greather than zero" means:
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Open the Generic_Item.mesh.ascii file with notepad Search for 0 # vertices You find something like: Code:
122 121 143 7_body 0 # uv layers 0 # textures 0 # vertices 0 # faces 7_head 1 # uv layers mesh part name 0 # uv layers 0 # textures 0 # vertices 0 # faces Now Code:
122 121 143 7_head 1 # uv layers Next time: Remove the parts using the Blender Object mode . simple hit the shortcut X ![]() Read also this: Resource size must be greater than zero ![]() ============================ End of the error message Resource size must be greather than zero. -- Parameter name: SizeInBytes. -- ![]() use the latest XPS 10.8.6 - A model can have 2 mesh files. xps.xps (New XPS Generic format) and Generic_Item.mesh (old XNALara Generic format). Both inside the same folder. - Support for models that have parts with 0 vertices.
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google, google, google and google. **I'm not here - I'm in TR9 heaven! ** Last edited by XNAaraL; 14-05-12 at 17:35. |
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