01-08-09, 19:57 | #1 |
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Joined: Feb 2006
Posts: 3,429
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Building outside environments?
Anybody have any tips for that . Ive always wanted to build an outside area, but it always comes out sloppy or boxy looking.
I avoided it so much that my last level took place underground entirely . How do you make things look "organic" and natural? |
01-08-09, 20:03 | #2 |
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Joined: Mar 2005
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Texture usage can help, but in this case, you can also rely on creating randomized landscapes for hills, ditches etc.
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01-08-09, 20:08 | #3 |
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Joined: Apr 2009
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Well, you could Make some really nice ones and make them realistic! Even if they are boxy! It depends on how you Lay it out! Usually in Nature there is no Path! So jsut dont make it obvious that there is a path! Mayhbe make a valley and you can create it as if there are mountains to either side, By creating rooms around the room and adding an environment similar to that in the Main room, but make it as if players cant go into the Room..
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01-08-09, 20:19 | #4 |
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Joined: Dec 2008
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Or you can make some plains and use fog to add some distance effect
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01-08-09, 20:22 | #5 |
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Joined: Feb 2008
Posts: 70,325
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I have this problem alot....
I never know how much space to create and never think about adding hills and such around the walls so lara isn't walking into the horizon but for this I guess creating clif walls and temple/rock wall structures helps keep the environment closed in while still being outside |
01-08-09, 20:25 | #6 |
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Joined: Feb 2008
Posts: 1,421
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I have tried to build outdoor environments and they always look bad. It's almost like you are either good at indoors or you're good at outdoors but not both
But, I will say that with the TRLE engine its hard not to create a somewhat sloppy outside environment. It takes a lot of textures and plants and objects to make it look really convincing, and at that point there is so much stuff it is sloppy. But, good luck haha |
01-08-09, 20:46 | #7 |
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Joined: Dec 2008
Posts: 770
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There is some terrain feature in NGLE, isn't it? Random Smooth Floor Up, yeah that's the name. Dxtre3D, I'm working in, has not something like this. We, Dx-builders must do everything manually
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01-08-09, 20:56 | #8 |
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Joined: Mar 2008
Posts: 799
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Practice is all I guess.
If you have absolutely no idea how to start have a look at other prjs. Either from TR or Custom ones. May help you. |
01-08-09, 20:59 | #9 |
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Joined: Nov 2007
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Perhaps looking at real life pics would work? It would get you inspired methinks.
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01-08-09, 21:01 | #10 |
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Joined: Jun 2009
Posts: 1,942
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I'm kind of feeling the same thing at the moment.
After Lara leaves the Stairway to nowhere, she follows an upward-flowing river downhill towards its source. All of my attempts at building this river have been really bad! |
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