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Old 06-07-10, 07:50   #4591
teme9
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^ amazing pillar, really hq work

great screens Sakkemix and Moylen I wish I had good pc too
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Old 06-07-10, 08:00   #4592
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wow thats good! I suck at that stuff
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Old 06-07-10, 08:28   #4593
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I try a new method to import uvmapped *.3ds meshes into TrViewer...
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Old 06-07-10, 17:24   #4594
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dunnut7, Teme9: thanks
Titak: Thanks, and yes, that textures is perfect for underground levels.
thecentaur: Woow, amazing pillar.
TR-freak: Nice meshes.
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Old 06-07-10, 22:53   #4595
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Just a test room. But I feel life I shiuld make a game out of it, but I have no idea what to do with it, so it will just be a test shot
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Old 06-07-10, 23:04   #4596
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I really like that crystal Texturing is nice, but geometry could use some work (if you plan on evolving it from a test room)

[IMG]http://i45.************/mjldaa.png[/IMG]
I need to adjust the lighting on some objects, and the low res textures are just fragements of another texture. The full texture just didn't "blend" when placed on a 2x2 floor grid.
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Old 06-07-10, 23:14   #4597
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Quote:
Originally Posted by matrix54 View Post


Just a test room. But I feel life I shiuld make a game out of it, but I have no idea what to do with it, so it will just be a test shot
That crystal is very beautiful now I’m sure it could also be used for many things other than just a save crystal. An alien energy matrix for example, or it could be a teleporting device with TRNG – the possibilities are endless . . .
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Old 06-07-10, 23:22   #4598
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trlestew: the Geometry is fine. Actually, I over did it for a test room. It looks the way I want it to, so it's fine. There isn't much to show in you photo. Wat is the rest of the room like?

AgentXP: Well, It does look better, I for got how it was lit before, so I changed it, and its better! I but a mid level range, semi-dim bulb inside it and added a fog bulb. I wish I could give it out, but It's lock to the tr3-project
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Last edited by matrix54; 06-07-10 at 23:25.
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Old 07-07-10, 00:31   #4599
!Lara Croft!
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Quote:
Originally Posted by trlestew View Post
I really like that crystal Texturing is nice, but geometry could use some work (if you plan on evolving it from a test room)

[IMG]http://i45.************/mjldaa.png[/IMG]
I need to adjust the lighting on some objects, and the low res textures are just fragements of another texture. The full texture just didn't "blend" when placed on a 2x2 floor grid.
For the benefit of those without excessively bright monitors...



I like it, (yay, i love it when people use my outfits!) seems adventurey. Nice textures, reminds me of coastal ruins...
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Old 07-07-10, 00:39   #4600
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Coastal Ruins... I don't see it
Wanna explain?
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