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#1 |
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Tomb Raider
Join Date: Jun 2005
Posts: 11,500
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Hello. Well I have had this problem for maybe 2-3 months and I gave up a little while ago. I asked for help and I got sort of a "easy stuff...figure it out" answer.
I have used mapconverter to convert my project to a V50 project. The V50 project works, the big texture button is red and when I check my anim ranges window, everything is in 128 segments. But the problem is that when I assign an animation range to my water, in game it will not animate. I went back to a v49 project and changed the water back to 64x64 and it worked. Then I went BACK to a v50 project and made my textures 128x128 and it still won't animate. I even tried this in my brand new level which I only started building days ago and the textures won't animate. How can I fix this? I have tried switching the textures and soo many other things but nothing works. Thanks
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"RUN you bastards! I'm coming for you ALL!" |
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#2 |
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Relic Hunter
Join Date: Aug 2006
Posts: 5,228
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Have you tried the suggestion in this thread?
Have you followed the skribblerz tutorial? Do you have a UVRotate in your script for each animation range? |
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#3 |
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Tomb Raider
Join Date: Jun 2005
Posts: 11,500
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Where does it say repair V50 project in Map Texture Converter.
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"RUN you bastards! I'm coming for you ALL!" |
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#4 |
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Explorer
Join Date: Feb 2008
Location: Brazil
Posts: 670
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• Glitter Raider - started • |
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#5 |
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Archaeologist
Join Date: Nov 2007
Posts: 1,689
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Two additional suggestions:
1. Suggestion by michum After you have converted the prj to v50 if you load the prj the next time in the editor, then load it with the backup-....tga, which was made during conversion and then assign/texture all your ranges newly. 2. Suggestion by Horus (with which I`ve had never any problems with animating ranges) Do y seperate room and texture it transparent with your frames ranges and normal+transparent with your uv-ranges. The transparent ranges should be better textured on a room connection. |
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#6 |
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Tomb Raider
Join Date: Jun 2005
Posts: 11,500
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I tried both methods and they don't work!
And there is no Repair v50 button in my map converter! Maybe there is an updated MapConverter, I will look around.
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"RUN you bastards! I'm coming for you ALL!" |
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#7 |
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Professor
Join Date: Jul 2007
Location: Hungary
Posts: 4,681
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#8 |
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Student
Join Date: May 2007
Posts: 136
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#9 |
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Archaeologist
Join Date: Nov 2007
Posts: 1,689
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@God Horus
Let me check your project. Load a package with all the necessary files up somewhere and give me the link via PM! |
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#10 | |
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Professor
Join Date: Jul 2007
Location: Hungary
Posts: 4,681
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Quote:
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