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#41 |
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Archaeologist
Join Date: Aug 2005
Location: MIlwaukee, WI
Posts: 2,057
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a tutorial for you and others who want to know how to apply textures in meta
http://www.tombraiderforums.com/show...43#post4935343
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start small... think big |
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#42 | |
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Archaeologist
Join Date: Sep 2007
Location: Colorado, USA. Gender: Female
Posts: 2,056
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Quote:
Thank you so much! You saved me from getting a bad bad headache lol. I'm not used to how meta's UV works, so thank you, that helped bunches ![]() Aaand here's a preview of the new headmesh, I used the UV map in meta so I could kinda get an idea what it will look like. This is incredibly helpful. I also gave her new bangs sort of like my avatar, this time they're not double sided. I wanted to get shadows on them in-game, so I'm hoping they'll turn out nice. I'll start texturing this in strpix quite soon. For now I need a break though.![]()
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deviantART: horus-goddess - Steam: horusgoddess - Twitter: LadyHorus |
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#43 |
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Archaeologist
Join Date: Nov 2009
Location: USA
Posts: 1,622
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Very Nice.
![]() But, what is up with the nose textures?
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Broccoli what else you know Hot Dog, or I'll show you my Coconut. |
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#44 |
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Archaeologist
Join Date: Sep 2007
Location: Colorado, USA. Gender: Female
Posts: 2,056
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it's the lighting in meta not the textures :[
It wont look so weird in game ^^
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deviantART: horus-goddess - Steam: horusgoddess - Twitter: LadyHorus |
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#45 |
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Professor
Join Date: Oct 2008
Location: Nebraska, USA
Posts: 4,437
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I love it!
I like the bangs can't wait to see it textured!
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♥ I don't suffer from insanity. I enjoy every minute of it. ツ ♥ |
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#46 | |
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Archaeologist
Join Date: Nov 2009
Location: USA
Posts: 1,622
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Quote:
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Broccoli what else you know Hot Dog, or I'll show you my Coconut. |
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#47 |
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Historian
Join Date: Jul 2009
Location: Austria/Vienna
Posts: 429
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Perfect faceee
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#48 |
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Archaeologist
Join Date: Dec 2005
Location: Taipei, Taiwan
Posts: 1,016
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I love the Antarctica jacket! the original texture made by you is good! Dont forgot the pockets in front.
I would like to see her face like the one in your conceptart. the face in your conceptart is more determined. And I think her lips looks better in concept, because the lips ingame now looks like the one on left, and in your concept is looks like the one in right. ![]() Anyway, cant wait for new face from you
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If you seek army..... |
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#49 | |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,454
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Quote:
![]() I agree with Po Yu on the mouth. She now looks like she is in a bad mood instead of looking determined. But hey! Things can still change and this is just a preview with UV mapped texturing in Meta.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#50 | |
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Archaeologist
Join Date: May 2005
Location: Sicily, Italy
Posts: 1,227
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Quote:
![]() here's a pic (i don't want to spoil your personal topic, so i put just the url) the hair, ponytail's last mesh and the backpack strands are all double sided polygons with normals fixed manually in EditWad by Sapper btw i can't wait to see the head with all the textures, u created it in so little time o.o i like this haircut a lot
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