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#91 |
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Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,064
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#92 |
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Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,064
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Ah Rexil, if I remember well you uploaded a model from Magna Carta II too, right? Since I noticed there is a 360 version, could you tell me I should use the bms again? And other eventual converters/plugins?
I'd like to have some models from that game, the design is great.. and since I now know it's not that impossible to extract models from consoles I could try to convert them myself.. |
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#93 | |
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Professor
Join Date: Apr 2011
Location: Bobolendo
Posts: 3,759
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Quote:
__________________
Quick! Hide the bacon \o> |
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#94 |
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Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,064
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The part about umodel extraction is familiar to me, I always use it for unreal games.. but the "convert-profit" part sounds new, is it a path to use with umodel?
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#95 |
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Hobbyist
Join Date: Feb 2012
Posts: 49
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Ok guys I have a question for you, how can I get the sound files off a XBOX 360 game like Skyrim? Like what programs would I need? And I don't mean plugging a cord into my PC to my TV and so on so forth. Please help me here.
Last edited by PepMaster; 26-02-12 at 21:22. |
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#96 |
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Hobbyist
Join Date: Jul 2012
Posts: 7
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So I have this Xbox Def Jam fight for NY game and it's a ISO file and I want to get 3d models from this game. How do I go about doing this? I'm new to this, I already have 3d max and maya.
help Please anyone?
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#97 |
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Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,252
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You need to go to XentaX and see if the game has any extractors.
__________________
This blue sky... staring at it from afar, have I seen it before? |
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