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#471 | |
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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Quote:
Solution: Select the mesh parts by Material -- Ctrl+G ![]() Separate the selected mesh part -- P ![]() Delete the 2nd Material ![]() Weld seams http://************************/t32-me...tudio-xps#1518
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google, google, google, google and google. Last edited by XNAaraL; 08-05-12 at 05:42. |
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#472 |
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Hobbyist
Join Date: Mar 2012
Location: CA
Posts: 99
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Thank you XNAaraL, I'll also try the procedure you described.
Is that what you did to achieve this effect?:
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#473 | |
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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^^^^ The link at the tutorial "Weld seams -- How to make seam less mesh parts? Application: XPS" are 1 line above your question ^^^^^
Quote:
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google, google, google, google and google. Last edited by XNAaraL; 09-05-12 at 07:39. |
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#474 |
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Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,064
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Does anybody know why XNALara displays some enviroments like this:
![]() ? Is it possible to fix it (if yes how)? |
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#475 |
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Professor
Join Date: Apr 2009
Location: The worthwhile problems are the U can really solve, the ones U can really contribute something to
Posts: 3,000
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- To many vertices per mesh part?
- Split the parts
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google, google, google, google and google. |
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#476 |
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Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,064
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#477 |
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Tomb Raider
Join Date: May 2011
Posts: 10,444
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Never thought that meshes having too many vertices cause problems =/
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#478 |
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Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,064
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#479 |
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Hobbyist
Join Date: May 2012
Location: United States
Posts: 60
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Edit: NVM I figured it out
Last edited by Blue Knight; 10-05-12 at 17:30. |
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#480 |
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Archaeologist
Join Date: Nov 2011
Location: Milan, Italy *vomits*
Posts: 1,064
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Ok.. if I remove vertices/doubles in Blender, XNALara can't even open the obj file. If I convert it in mesh.ascii I don't get any error message, but the enviroment appears invisible with just the root bone
![]() The obj error says: Could not load OBJ file. Invalid face: missing normal index (line 427). Last edited by Runa; 10-05-12 at 21:23. |
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