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#1 |
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Explorer
Join Date: Mar 2009
Location: USA
Posts: 543
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i made a bridge in my level triggered them as dummy objects but when ever lara stands on the bridge some of the bridge starts to flicker out and looks like lara is standing in mid air, how do i fix this? and i seem to have a problem with animation ranges.. i set my lava to 3/2 FPS to give it a nice slow moving lava look but in game the lava/ and water animation ranges move really fast as if i didnt change the animation ranges at all... i clicked assigned in the animation range so i dont know whats wrong?? ill post pictures when i get the time but at the moment im a bit pressed for time
Thanks for looking over my thread and thanks for the help ^_^ Bridge Problem: http://picpaste.com/shot003-nkFIYUQY.bmp
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Missing You, I Sat And Played My Piano. Last edited by Jewlz420; 05-04-11 at 17:39. |
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#2 |
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Professor
Join Date: Feb 2005
Location: Emotion
Posts: 4,438
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For the bridge, is it in a stacked room? The bridge being in the lower room, and the area that Lara is in being the top room? If so, you should try placing the bridge in the top room. If that's not the problem, then I personally don't know but maybe someone else will. Good luck
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(¸¤.·´ ¸.·' ~Trinity~¸.·´¸.·¤´) |
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#3 |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,456
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Is the bridge in the BRIDGE_FLAT slot?
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#4 | |
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Explorer
Join Date: Mar 2009
Location: USA
Posts: 543
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Quote:
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Missing You, I Sat And Played My Piano. |
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#5 |
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Archaeologist
Join Date: Nov 2006
Location: Atlantean Incubator Egg; Pre-Hatching Sequence Initiated
Posts: 1,724
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EDIT: Just looked at the pic. Ok, in this case, could it be that the bridge is just too low? Putting it in the room above might help. Otherwise, are there any other objects occupying space with the surface of the bridge? Cause if so, that would be your problem.
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Tomb Raider: Atlantis. What REALLY happened on the Isle Of Atlantis? Last edited by Tjw croft; 05-04-11 at 20:08. |
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#6 |
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Explorer
Join Date: Mar 2009
Location: USA
Posts: 543
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okay so i got the bridge figured out, does anyone know what could be wrong with my animation ranges.. why those wont change?
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Missing You, I Sat And Played My Piano. |
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#7 |
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Archaeologist
Join Date: May 2005
Location: Sicily, Italy
Posts: 1,227
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if u'r using a v50 ngle project that's a common but fixable bug, there are several threads around
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#8 | |
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Explorer
Join Date: Mar 2009
Location: USA
Posts: 543
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Quote:
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Missing You, I Sat And Played My Piano. |
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#9 | |
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Junior Member
Join Date: Apr 2008
Posts: 6,379
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Quote:
(You can highlight the squares on the door in the 2D map grid, then press wall, then press floor and they will be workable till you exit the room, usefull for making platforms) |
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#10 | |
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Explorer
Join Date: Mar 2009
Location: USA
Posts: 543
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Quote:
ill do that from now on but i seem to still be having problems setting my animation ranges.. they animate just fine but they are super fast even tho i have assigned them to a slower FPS.. should i retry building my tga file over again and re texture all the lava/water surfacese? ( the sucky part is if i remake my tga file ill have to re texture all rooms that i already have done) X_x
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Missing You, I Sat And Played My Piano. |
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