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Old 05-04-11, 17:33   #1
Jewlz420
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Default Bridge Problems and animation ranges

i made a bridge in my level triggered them as dummy objects but when ever lara stands on the bridge some of the bridge starts to flicker out and looks like lara is standing in mid air, how do i fix this? and i seem to have a problem with animation ranges.. i set my lava to 3/2 FPS to give it a nice slow moving lava look but in game the lava/ and water animation ranges move really fast as if i didnt change the animation ranges at all... i clicked assigned in the animation range so i dont know whats wrong?? ill post pictures when i get the time but at the moment im a bit pressed for time Thanks for looking over my thread and thanks for the help ^_^

Bridge Problem: http://picpaste.com/shot003-nkFIYUQY.bmp
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Old 05-04-11, 17:46   #2
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For the bridge, is it in a stacked room? The bridge being in the lower room, and the area that Lara is in being the top room? If so, you should try placing the bridge in the top room. If that's not the problem, then I personally don't know but maybe someone else will. Good luck
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Old 05-04-11, 19:08   #3
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Is the bridge in the BRIDGE_FLAT slot?
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Old 05-04-11, 19:42   #4
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Quote:
Originally Posted by Shauni View Post
For the bridge, is it in a stacked room? The bridge being in the lower room, and the area that Lara is in being the top room? If so, you should try placing the bridge in the top room. If that's not the problem, then I personally don't know but maybe someone else will. Good luck
yes that is a stacked room and the bridge is placed in the lower room just raised up so it will be in the top room.. @ Titak Yes the bridge is in the bridge flat slot and i have two other one's that are in the bridge tilt 1 and bridge tilt 2 slots..
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Old 05-04-11, 20:05   #5
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EDIT: Just looked at the pic. Ok, in this case, could it be that the bridge is just too low? Putting it in the room above might help. Otherwise, are there any other objects occupying space with the surface of the bridge? Cause if so, that would be your problem.
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Old 05-04-11, 22:27   #6
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okay so i got the bridge figured out, does anyone know what could be wrong with my animation ranges.. why those wont change?
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Old 06-04-11, 10:09   #7
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if u'r using a v50 ngle project that's a common but fixable bug, there are several threads around
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Old 06-04-11, 17:23   #8
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if u'r using a v50 ngle project that's a common but fixable bug, there are several threads around
okay thanks ill look around
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Old 07-04-11, 03:08   #9
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Quote:
Originally Posted by Jewlz420 View Post
yes that is a stacked room and the bridge is placed in the lower room just raised up so it will be in the top room.. @ Titak Yes the bridge is in the bridge flat slot and i have two other one's that are in the bridge tilt 1 and bridge tilt 2 slots..
When objects are placed in a lower room then raised into an upper room they flicker in and out of exsistance. Try placing it in the upper room.

(You can highlight the squares on the door in the 2D map grid, then press wall, then press floor and they will be workable till you exit the room, usefull for making platforms)
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Old 07-04-11, 04:54   #10
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Quote:
Originally Posted by !Lara Croft! View Post
When objects are placed in a lower room then raised into an upper room they flicker in and out of exsistance. Try placing it in the upper room.

(You can highlight the squares on the door in the 2D map grid, then press wall, then press floor and they will be workable till you exit the room, usefull for making platforms)
thanks lara croft ill do that from now on but i seem to still be having problems setting my animation ranges.. they animate just fine but they are super fast even tho i have assigned them to a slower FPS.. should i retry building my tga file over again and re texture all the lava/water surfacese? ( the sucky part is if i remake my tga file ill have to re texture all rooms that i already have done) X_x
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