Join Date: Jul 2009
German Computer Bild Spiele Magazin Tomb Raider ( HDscans)
Here are the Tomb Raider scans of the German CBS of 4 May 2011 in HD
Thanks to AODfan for scanning to Linoshi Croft and to Soul for translating
Originally Posted by Soul
San Francisco, USA. In this sunny state Crystal Dynamics are working at a brand-new Lara Croft, a 21-year-old woman and Computer Bild Spiele visited Crystal Dynamics to get some exclusive information and new pictures of Laras toughest expedition.
This is for sure: "Tomb Raider" is Lara's cruelest nightmare - packed in a cinematic mise-en-scène (not sure if thats the right wortd, but you'll get what I mean ^^), but of yourse the old values of the series weren't left behind.
And thus players can brace themselves up to some usual stuff: tricky puzzles, nice platforming and action-packed fights.
How it all began:
As a child Lara got to accompany her parents during countless archeological expeditions. She then graduated in Cambridge and now is almost fired up for eploring the ancient secrets of the world on her own and leaving the musty lecture halls and dusty librarys behind her.
And so her first exploration lead be Conrad Roth starts on the research-ship "Endurance".
Day 1: The start of the expedition
The destination is the mysterious japanese island in the so-called "devil-sea" where legendary artifacts are suspected.
On the run a huge storm arises and so the group of researchers shipwreck at the cliffs of some unknown island. Lara is reaching the coast with the last of her strength and thats where her traumatic struggle to survive starts.
The whole story is told through the days Lara spends on this island and each day is a segment in the game. This doesn't mean, that each day is only one level though. Each segment can still be made of several taskls and sidemissions, as Karl Stewart explains.
It seems to us that Laras travel (day 1) will only be a cinematic and and so the real game will start with day 2.
Day 2: The cave
Lara is waking up being trapped and hanging upside-down in a dark cave. So someone must have found and kidnapped the unconscious shipwrecked woman.
Luckily, Lara was allready arthletically inclined back then and so she reaches some fire by swinging back and forth, that ignites her bonds and so Lara is falling down headlong and screams out loud.
Badly injured and anxious Lara is trying to escape this dark cave. Her emotions and her fragile psych were done perfectly and the scary sounds add tremendously to the atmosphere.
That's the first time Lara doesn't appear as the pixel-beauty we know from previous games, but more as a real human being.
Her only "weapon" is a torch that gives some light to this dark grotto and that also helps to burn some obstacles.
While the hobbling Lara is searching for the exit the finds something like an altar where one of the Endurance-researchers got sacrificed. While she examins the skulls and the candles around this shrine she suddenly hears a noise. It gets closer and someone is calling calling her - someone's haunting her!
Lara is running for her life and finally jams into a small crevice, where she's literally up to her neck in water.
These scenes will already make claustrophobic players breack out in sweat but it gets even worse:
The kidnapper gets to grab Lara and a fight for life starts. By pressing special buttons the player has to ward off the attacks of the scavanger, if anything goes wrong Lara will die in agony. The dying-animations are almost depressive and seeing this will leave no player cold.
To escape from her tormentor, Lara wants to get out of this cave as fast as possible, but first she has to solve a tricky puzzle. (To help unexperienced players you can always activate Laras special-sight that will mark all the object the player can interact with.)
Here's the core of this puzzle: Lara has to ignite some driftwood and move it through a waterfall afterwards. As this waterfall will extinguish the player will have to find one of several solutions.
Once the puzzle is solved there'll be another wild chase towards the exit.
This intro will already pack the player both emotional and contentwise.
the way its done leaves nothing to be desired - one really gets to feel Laras nightmare.
Day 4: The Base Camp
While day 3 is still kept secret, our exhausted heroine will find the badly injured Conrad Roth in a base camp. Now the real adventure begins, as Lara will now be able to explore the island and look for other survivors, as David Gallagher told us.
Lara is very happy that she finally found a person she can trust does everything to save his life.
Her task is to find some medicine and a radio set in a wolf cave and to get there the player will has to do some pass some tricky jumps and climbing-passages and has to be very careful to make her survive them.
IF Lara dies she won't have to repeat a lot, as there are enough save-points.
Experienced players will instantly feel right at home when they see Lara clearing risky jumps in a very elegant way.
Once Miss Croft found the survival-package for Roth she'll (of course) be attacked by a huge wolf - a nerve-racking duel starts - but there can only be one winner, and that's Lara Croft.
She kills the animal with the last of her strength and bare handed (and also with small sigh)
Back in the camp Lara doctory Roth and thus saves his life.
He will then give her a climbing-axe and so other parts of the island will be made accessible.
These basecamps play an important role in the game. Lara can practise her abilities there and also combine and modificate pickups and weapons to increase their strength.
Later is will be possible to travel from one camp to the other to start some sidemissions without running too much. These functions weren't yet unveiled, just as the combat-system, or the camera-system while combats take place - we'll have to wait and see.
The first look is convincing and the new Lara really has the potential to be a big hit in 2012.
It will definitely be the toughest and most thrilling adventure of Miss Corft - and maybe even the best of the whole series.
Originally Posted by Soul
2nd page - right corner:
The bow is the first real weapon, young Miss Croft finds on the island. Later she'll also get a pumpgun and some pistols. The strength of all weapons can be increased
- Lara as a 21-year-old woman
- Lara's got a brand new human look.
- Lara's vulnerable and still has to develop into the heroine we know
- semi-open island that will reveal its secrets during the game
- the game's not linear and so the player can find his very own way through the story
- Lara's development will have some RPG-influences
- Pickups and weapons can be modificated
- Lara will be able to pass from one base camp to the other without traveling too much
The devil-sea is also often called "dragon-triangle" und is situated in the pacific sea right in front of the japanese coast, about 1000km from Tokio.
The area is some pendant to the bermuda-triangle, a mysterious location, where various ships and also some planes got lost.
Some people think that "Amelia Earhart" and american adventurer and pilot got lost there too in 1937.
The name "devil-sea" comes from japanese fishermen and can't be found on any maps. Most likely the very strong typhoons and tsunamis, who capsized many boats are the core of this legend.
Captain Conrad Roth
The former soldier of the british Royal marine Commandos (RMC) used his ability (he's a wreckdiver) to find some hidden artifacts at the end of his term of service. The experienced globetrotter thus got an excellent reputation due to his toughness, his cleverness and the willingness to bypass troublesome laws in order to find historical artifacts.
Lara knows Roth for a long time and on the island he's her most important ally - a fatherly friend.
Last edited by Laras Boyfr.; 04-05-11 at 19:42.