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Old 14-07-11, 17:13   #81
ozzman
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both are good
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Old 14-07-11, 17:18   #82
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oh okay. Thanks. I'm eager to try it out.
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Old 14-07-11, 17:20   #83
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Quote:
Originally Posted by tomee View Post
sorry for the nooby question, but which version is the good?
2.49 or 2.49a?
I am using 2.49b
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Old 14-07-11, 17:36   #84
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I replaced it with that version.

I suck xD
I made the .obj but I can't import it to Blender.

http://xxximnotokayxxx.deviantart.co...67729#/d30dvog
I'm following these steps but when I import it, that screen won't pop up. (2nd step)

http://i1094.photobucket.com/albums/...as/nvtelen.jpg
I have this instead
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Old 14-07-11, 17:58   #85
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Quote:
Originally Posted by tomee View Post
I replaced it with that version.

I suck xD
I made the .obj but I can't import it to Blender.

http://xxximnotokayxxx.deviantart.co...67729#/d30dvog
I'm following these steps but when I import it, that screen won't pop up. (2nd step)

http://i1094.photobucket.com/albums/...as/nvtelen.jpg
I have this instead
You need to search through your files on your computer/laptop for the obj file. press P to go back until you find Users or My Documents or anywhere where that you saved your obj file. Then just click on it and click open obj in the upper right corner
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Old 14-07-11, 18:00   #86
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woo got it.
my god I feel so silly xD

I might pop zp here quite a few times, I guess.
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Old 14-07-11, 18:14   #87
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Quote:
Originally Posted by tomee View Post
woo got it.
my god I feel so silly xD

I might pop zp here quite a few times, I guess.
It's fine I didnt know what to do at all when I got mine but I worked it out when I went through it
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Old 14-07-11, 18:55   #88
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mini tip, Copy Your Model Folder of the model your using to your desktop, it's easier to load textures ext, also , when you export your .OBJ from XNA lara, save it into your copies folder
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Old 14-07-11, 19:01   #89
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And your model is already textured
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Old 14-07-11, 19:30   #90
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exactly
i find UV setting for normal maps to look best, it's under Material > Map To

to fix Blocky hair to be transparant, hit F6 on the hair mesh, and click premul under Image sections
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