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#81 |
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Tomb Raider
Join Date: Jun 2007
Location: Butler PA
Posts: 13,064
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both are good
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#82 |
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Relic Hunter
Join Date: Oct 2009
Location: Hungary
Posts: 8,086
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oh okay. Thanks. I'm eager to try it out.
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Legend Lara is THE ULTIMATE QUEEN™ OF THE QUEENS™ - [Xmas] |
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#83 |
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Historian
Join Date: May 2011
Location: Under Your Bed
Posts: 339
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I am using 2.49b
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You can't blame me for knowing how to accessorize. |
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#84 |
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Relic Hunter
Join Date: Oct 2009
Location: Hungary
Posts: 8,086
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I replaced it with that version.
I suck xD ![]() I made the .obj but I can't import it to Blender. http://xxximnotokayxxx.deviantart.co...67729#/d30dvog I'm following these steps but when I import it, that screen won't pop up. (2nd step) http://i1094.photobucket.com/albums/...as/nvtelen.jpg I have this instead
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Legend Lara is THE ULTIMATE QUEEN™ OF THE QUEENS™ - [Xmas] Last edited by tomee; 14-07-11 at 17:43. |
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#85 | |
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Tomb Raider
Join Date: May 2011
Posts: 10,444
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Quote:
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#86 |
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Relic Hunter
Join Date: Oct 2009
Location: Hungary
Posts: 8,086
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woo got it.
my god I feel so silly xD I might pop zp here quite a few times, I guess. ![]()
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Legend Lara is THE ULTIMATE QUEEN™ OF THE QUEENS™ - [Xmas] |
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#87 |
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Tomb Raider
Join Date: May 2011
Posts: 10,444
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#88 |
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Tomb Raider
Join Date: Jun 2007
Location: Butler PA
Posts: 13,064
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mini tip, Copy Your Model Folder of the model your using to your desktop, it's easier to load textures ext, also , when you export your .OBJ from XNA lara, save it into your copies folder
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#89 |
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Explorer
Join Date: Feb 2010
Location: In France / ♂
Posts: 711
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And your model is already textured
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Sorry for my bad English, I'm French |
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#90 |
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Tomb Raider
Join Date: Jun 2007
Location: Butler PA
Posts: 13,064
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exactly
![]() i find UV setting for normal maps to look best, it's under Material > Map To to fix Blocky hair to be transparant, hit F6 on the hair mesh, and click premul under Image sections
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We ALL float down HERE! Last edited by ozzman; 14-07-11 at 19:46. |
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