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Old 08-09-12, 05:00   #141
kaufi-lc
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Don't replace new tr4 with old tr4. You have to understand the workflow with meta2tr and LE to get what maati139 meant. You have to replace your new MQO and BMP files (in the folder where your newest tr4 is) with the old ones. Then you drag/drop these MQO and BMP files into meta2tr.exe, and meta2tr creates a "newlevel.tr4" that you rename. This new tr4 has the changes you made in LE+the older geometry you made in Meta.

You have to see it like this, that drag/drop for example the MoveAll.mqo in the exe updates your tr4 with all the moveables you just drag/dropped. Same for RoomAll.mqo, Sprites.mqo, and of course the BMPs

Hope this was understandable

Last edited by kaufi-lc; 08-09-12 at 05:02.
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Old 08-09-12, 15:01   #142
raiderromero
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thanks but this time i finally get to see the changes and textures in rooms are normal but all the textures from moveables and statics are messed up(yes i dragged bmp and furnitures .mqo), great i give up i'll spend other 3 hours editing room by room in metasequoi and all just because i deleted a trigger in TRNG

BTW do ireplace the do_not_delete and report.txt file as well?
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Old 08-09-12, 15:14   #143
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This is incredible.
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Old 10-09-12, 21:44   #144
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Itís a few words about my last work. As I said before Ė Iím working at next section. Iím inspirited by levels from ĎThe Witcherí. Firstly, the time of day doesnít change in contrast to previous levels. Itís important to keep fire. Not only does it makes orientation easier, but youíre able to light the way or mark the place as well. So, you need to focus on exploring which is connected with the use of torches. It was my aim. I feel that the torch is essential and according to playerís resourcefulness can make the game easier. It will be wild, wet and spacious. Youíll notice a lot of plants, too. In addition, Iíve developed Laraís treatment system. Not only can you find here basic first aid kit, thereíll be also clean water, packages of canned food or ability of collecting medicinal herbsand creating special extracts from them. I hope youíll enjoy it.
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Old 10-09-12, 22:19   #145
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This looks really exciting and brilliant . I just love how cinematic and original it is! ^_^ Congratulations on your upcoming creation. Or should I say masterpiece?

edit: It would be really cool if you made the plants move/interactive. I remember seeing something like that for Anniversary Retold :

Last edited by TippingWater; 10-09-12 at 22:23.
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Old 11-09-12, 21:28   #146
Adam11
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about meta2tr.exe

When i drag mqo and bmp files into meta2tr.exe it says that one file in the group is not an MQO file

Last edited by Adam11; 11-09-12 at 21:30.
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Old 11-09-12, 22:44   #147
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This isn't the appropriate thread to discuss about meta2TR problem, you spam the thread, people thinks maati's thread is updated by news. You should post here:
Meta2Tr - edit TR4 rooms in MetaSequoia

Anyway, You can't drag and drop mqo files with bmp files together, Mqo files have to be converted alone and bmp files can be converted in group but separatly from a mqo file. It is in the tutorial project of the meta2TR site

If you still have problem, please continue on the other thread
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Old 12-09-12, 01:08   #148
raiderromero
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I already posted in that thread and psiko answered once, but then i asked againd and nobody answered, so i asked here because mati told me a tip how to use meta2tr and 2 post about it shouldnt cause any problem i guess
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Last edited by raiderromero; 12-09-12 at 02:01.
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Old 12-09-12, 06:32   #149
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Oh sorry, my mistake, but thank you for your help
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Old 13-09-12, 00:02   #150
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I continue to be extremely impressed by this. Well done.
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