www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Next Generation Level Editor

Reply
 
Thread Tools
Old 14-04-12, 19:12   #1
Raider99
Professor
 
Raider99's Avatar
 
Join Date: Nov 2011
Posts: 4,699
Default Making fob bulb for game

Here i'll show how to make fog bulbs in level.

1.Open NG center and put this lines in you level block:

Code:
ForceVolumetricFX= ENABLED
-For those who don't know how to use TRNG,there is another way to enable this.

Right click on Tomb4.exe and click make shortcut,right click on shortcut and click properties and in Target bar,
at the end of it make one click space and write setup.

you should have something like this: Location....\tomb4.exe setup

Click ok and open tomb4shortcut.exe.When it open click on VolumetricFX and enable it,clikc ok to save it.
---------------------------------------------------------------------------------------------------------------------------------------------------------

2.Open your level in NGLE
- go to Effects tab and click on Fog bulb

3. You need to make trigger to enable fog bulb color
Make this trigger

; Set Trigger Type - FLIPEFFECT 28
; Exporting: TRIGGER(0:0) for FLIPEFFECT(28)
; <#> : OldFlip. Set the RGB color for the fog bulbs to the <&>value
; <&> : (chose color which will fit your level)
; (E) :
; Values to add in script command: $2000, 28, $0

-unfortunately you can use only one fog bulb color ,but if you would like to change it,you need to put same trigger with another color.
But be careful,if you would like to change color,you need to be sure,you're on place where you can't see previous fog bulb,because it will change color and it won't fit previous room,and that's not nice.

4. Now you need to reduce intensity
-Click on fog bulb
-click from NGLE show light meshes,it will be easier to know,how many space will be foggy.

So now,if you want some weak fog,you can reduce intensity to small value like 0.03,0.06 05 0.09
Also,you need to reduce color RGB values to smaller or fog will be to strong.
I always put them to 50,or smaller will be very weakly fog,here's example of some weakly teal fog.


-Out value are for that how many space will be foggy,as smaller is value,less space will be foggy,as value is bigger,more space will be foggy.

-In value are for thick part of fog,when step there it will be very very thick.

I hope i helped little,enjoy and happy raiding!

(If i'm wrong,correct me please )

EXAMPLE OF FOG BULB USING






Last edited by Raider99; 30-04-12 at 22:29.
Raider99 is offline   Reply With Quote
Old 14-04-12, 20:38   #2
Titak
Moderator
 
Titak's Avatar
 
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 31,477
Default

Moved to TRNG section so it can be discussed before placing it in the tutorials section permanently.
Just so things can be added changed or fixed if needed.

Once it is clear that it is all right, feel free to repost in the tutorials section.
__________________
If it walks like a duck and if it quacks like a duck, it is a duck.
Titak is online now   Reply With Quote
Old 14-04-12, 20:39   #3
Raider99
Professor
 
Raider99's Avatar
 
Join Date: Nov 2011
Posts: 4,699
Default

Is it all right for now?

Last edited by Raider99; 14-04-12 at 20:41.
Raider99 is offline   Reply With Quote
Old 14-04-12, 20:42   #4
Titak
Moderator
 
Titak's Avatar
 
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 31,477
Default

I haven't read it carefully enough to judge it.

Btw, there already is a tutorial on fogbulbs (Fog bulbs and bump mapping) So once this tutorial has been approved by the members here I'll add it to that tutorial, since yoru tutorial shows the TRNG flipeffect for the fog. That way it is all in one place.
__________________
If it walks like a duck and if it quacks like a duck, it is a duck.
Titak is online now   Reply With Quote
Old 14-04-12, 20:45   #5
Raider99
Professor
 
Raider99's Avatar
 
Join Date: Nov 2011
Posts: 4,699
Default

I know for it,but i tried to explain more carefully if it's possible.
And because we have new NG versions,it changed a lot then making bulb is little different,now we have OLDFlip to chose color easier.
Raider99 is offline   Reply With Quote
Old 30-04-12, 22:03   #6
ZIP2010
Historian
 
ZIP2010's Avatar
 
Join Date: Jan 2012
Location: Brazil
Posts: 456
Default

This helped me a lot, I think a mod need to add it to the Tutorial section
ZIP2010 is offline   Reply With Quote
Old 30-04-12, 22:10   #7
Raider99
Professor
 
Raider99's Avatar
 
Join Date: Nov 2011
Posts: 4,699
Default

Quote:
Originally Posted by ZIP2010 View Post
This helped me a lot, I think a mod need to add it to the Tutorial section
Thank you,
i edited 1st post, added some pictures, ok now i can repost this to tut section.
Raider99 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 15:30.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.