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#111 |
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Relic Hunter
Join Date: Oct 2009
Location: Hungary
Posts: 8,088
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Funny how you pointed out that there are huge rooms and long hallways. The huge rooms are actually the reason why there are so long hallways. They are so enormous that they would collide without those long connecting corridors.
BTW seeing how harsh you were with the mediterranian sea I think you were quite generous here giving this section 9/10
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Legend Lara is THE ULTIMATE QUEEN™ OF THE QUEENS™ - [Xmas] Last edited by tomee; 20-05-12 at 17:21. |
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#112 | |
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Professor
Join Date: Dec 2010
Location: Wimbledon
Posts: 3,283
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Quote:
Having long hallways is fine, I guess, but as long as there is something IN them! I think 9/10 is just about right for Thailand. "Oh yeah, and did I mention the awesome music that plays during the 'R.J.R' cutscene?
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"NO, it is NOT evolving!" |
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#113 |
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Relic Hunter
Join Date: Mar 2008
Location: England
Posts: 7,657
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I think that rating is correct for Coastal Thailand.
Last edited by Seth94; 20-05-12 at 19:02. |
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#114 | |
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Relic Hunter
Join Date: Feb 2011
Location: Iowa, the U.S.
Posts: 7,580
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Thank you for the comments everyone.
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#115 |
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Tomb Raider
Join Date: Jul 2007
Location: Eastern Coast, US PSN ID: Weeze_Raider
Posts: 15,508
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I agree with your rating. Once again. Great points. Quick question: Did you find the tiny "puzzle" at the end of Thailand really annoying? It wasn't really a puzzle, but you had to do a wall run and jump back on the platform so that you could reach the switch. It took me ages to reach that platform. It was incredibly annoying.
But other than that and a few bland hallways I think Thailand is pretty great. Of course I was little disappointed there wasn't more to do in the Temple entrance at the beginning "Remnants". Such a shame we couldn't spend more time doing a puzzle there or something. It was a beautiful area. It's essentially get from point A to point B and it's a little boring considering the complexity of the following level.
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TRDMCBITLOUWD |
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#116 |
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Moderator
Join Date: May 2006
Location: In the unfashionable end of the western spiral arm of the Galaxy
Posts: 13,244
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Great reviews, Sheepman.
). A lot of the gameplay involves just getting from point A to point B, but when the scenery is so amazing, I can't really complain. ![]() Why not? Graphics are an integral part of games - why shouldn't you judge them on the basis of graphics? - along with other aspects, like gameplay, atmosphere, etc., of course. I mean the aesthetic aspect of graphics, of course, not the technical. You can't compare, say, the graphics of a game released in 1998 to one released in 2008 on their technical basis. But you can certainly say that Thailand is one of the most beautiful levels in the whole of the TR series, and can compare its beauty to that of Madubu Gorge. Well, the roof is open, so a seed could easily blow in. Actually, I love this spot - along with the first courtyard in Remnants, IMO this is the most beautiful spots in the game (random tree and all). In fact I love it so much, I tried to create a similar room in the custom level I'm building, though it has turned out quite different now. ![]() Indeed. Lara could literally have just stayed at home. But then, of course, we would have missed a gorgeous level, so it's a good thing that she decided to traipse halfway across the world for something that was in her basement the whole time. ![]() Damn it, Sheepman - your Med Sea review reminded me of why I really do not want to replay TRU, and your Thailand review reminded me of why I really do want to replay it. So now I'm torn, and it's all your fault.
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#117 | |||
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Relic Hunter
Join Date: Feb 2011
Location: Iowa, the U.S.
Posts: 7,580
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This time I got it on the first try. ![]() Quote:
Speaking of Madubu Gorge, I would love to see that level remade today... I could see it looking very much like Thailand, minus the Hindu stuff. ![]() Quote:
(I really like Mexico, in case nobody has figured it out yet )
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#118 |
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Tomb Raider
Join Date: Jul 2007
Location: Eastern Coast, US PSN ID: Weeze_Raider
Posts: 15,508
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I actually replayed the first level and I'm Thailand right now. I quite enjoy the Med despite its flaws. I decided to replay the game after...years. It's funner than I remember.
![]() As for the graphics, I wouldn't rate a game based on graphics but art design. Is it a pretty game? Does it fit the mood of the game? Of course if the graphics are detailed eyecandy that's always a plus but these days I think all games look nice graphically so it's kind of become superfluous imo. Yesyesyes. Mexico is one of the best levels of any Tomb Raider game I think.
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TRDMCBITLOUWD Last edited by just*raidin*tomb; 20-05-12 at 21:47. |
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#119 |
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Relic Hunter
Join Date: May 2010
Location: Hyrule Fields
Posts: 6,349
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Great review! I agree on the whole with your rating and thoughts! I was kinda dissapointed with the last level. Had so much wasted potential.
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It's dangerous to go alone! Take this. |
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#120 | ||
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Moderator
Join Date: May 2006
Location: In the unfashionable end of the western spiral arm of the Galaxy
Posts: 13,244
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Quote:
A lot of people really do seem to think that judging even the aesthetic aspect of a game's graphics make them seem shallow. This is especially in case of any debate involving LAU. And yeah, I'd love to see Madubu Gorge in modern graphics. Quote:
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