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#31 | |
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Junior Member
Join Date: Apr 2012
Posts: 4,000
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Quote:
http://tombraiders.net/stella/files/...s_complete.zip edit :whoops too late
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#32 |
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Professor
Join Date: Jul 2010
Location: Lebanon
Posts: 3,968
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Why does this level has a dark feeling to it different from the levels of the game?
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YEAH YEAH WHATEVER... |
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#33 |
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Hobbyist
Join Date: Dec 2011
Posts: 70
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I think the early verison of the game was a little bit darker in places. If you watch Developer Diary Part 1 closely, you can see that The Lost Valley initially was a lot darker and resembled in style TR1's valley more. For whatever reason, they decided that was not good and brightend it up and added more vibrant colors. My guess would be that the Anni engine didin't really work well with the old colors design.
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#34 | |
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Professor
Join Date: Jul 2010
Location: Lebanon
Posts: 3,968
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Quote:
If you play the game with the commentaries on, when comparing TR1 to TRA, they were talking alot about how mean and evil the developers were in TR1 and how they thought remodeling the levels to what they are now made more sense to them and made it easier for the player, so it was them who decided that and they seem to be afraid making the game as difficult and evil as before; with TR2013, thankfully they have changed their minds
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YEAH YEAH WHATEVER... Last edited by Avalon SARL; 03-06-12 at 05:36. |
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#35 | |
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Hobbyist
Join Date: Dec 2011
Posts: 70
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Quote:
Listening to the commentaries I thought they remodeld certain levels just because the new engine called for it. For example, they talk about how the pillars room in Midas Palace was evil in TR1, but honestly it would make no sense to leave it as it was - with Anniversary system, jumping straight forward from one pillar to the other would be ridiculously simple, so they had to change it. Same goes for couple of other areas they had to redesign in order to make things work more sensibly with Anniversary engine. But you will get no argument from me with Cistern - obviously they chose to simplify it down, as well as whole Atlantis level. I still like the game, though. Last edited by MIrage; 03-06-12 at 08:02. |
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#36 |
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Moderator
Join Date: Apr 2006
Location: Australia
Posts: 18,658
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Well TR1 Lost Valley was bright and open apart from the draw distance problem. I do not recall anything moody about it or any rain in any part of TR1. I really liked the style units version, but the final one was fine.
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Emma Watson would make a great Lara, and a British actress should play a British icon! |
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#37 |
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Hobbyist
Join Date: Dec 2011
Posts: 70
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Oh yeah, I know that there was no rain in TR1's LV (they couldn't pull off atmospheric effects at the time either, could they?) but (presumably) with Anniversary they tried to add it to justify the darkness of the area; because, I would argue, that the original Lost Valley was more sinister looking but that was only due to technical limitations (distance fog, pitch black darkness of the sky) - and they initally tried to recreate that atmosphere (I think it's clearly visible in those snippets of the early version of the game in DD1).
EDIT: OK I just watched that Dairy again and there's no sign of raining either there Oo, but undoubtedly it had the colors toned down compared to the final version. Last edited by MIrage; 03-06-12 at 10:30. |
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#38 |
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The Inscrutable One
Join Date: Apr 2006
Location: Beyond the Floating Islands
Posts: 7,259
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Using TRAloader, TRAfly and The Cheat Engine 6.2, you can get into all the cutscenes. Some cutscenes need the fly cheat, so it is worth switching it on before loading the cutscene.
Here is a new video of mine showing exploration of the cutscenes using the TRAloader's cinematics.... ![]()
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Humble words from the Great Chi |
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#39 |
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Relic Hunter
Join Date: May 2010
Location: Hyrule Fields
Posts: 6,360
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^One of the best things about anniversary! Lol this is the only game I know where it is that easy to get into cutscenes.
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Nothing is true, everything is permitted. |
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#40 |
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The Inscrutable One
Join Date: Apr 2006
Location: Beyond the Floating Islands
Posts: 7,259
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CINEMATIC...... NAME ............ (TRAFLYCHEAT)........
1 Nevada bomb site........ (TRAfly Needed throughout) 2 Calcutta hotel and office... Hotel (TRAfly not needed)office at distance(TRAfly needed) 3* Natla rooftop and office .... Rooftop (TRAfly not needed) office & lift (TRAfly needed) 4 St Francis folly........ Folly hill top(TRAfly not needed)mountains(TRAfly needed) 5 Cave entrance .......... (TRAfly Needed throughout) 6 Natla condemed ......... (TRAfly Needed throughout) 7 Scateboardkid & car...... Starting area (TRAfly not needed), the rest(TRAfly needed) 8 Bike Pursuit............. (TRAfly Needed throughout) 9* Atlantis Island .......... Start (TRAfly needed), some of Island (TRAfly not needed) In other words, keep the TRAfly cheat handy at all times, when entering a cutscene ![]() * These two cutscenes do have stable savepoints as mentioned previously, but we are still looking for more stable savepoints for the other cutscenes, thus avoiding the need for the cheat engines (no puppet show method). PS...They may not exist, as lots of us have explored this already, but you never know, there are always suprises to find in Tomb Raider.
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Humble words from the Great Chi Last edited by The Great Chi; 06-06-12 at 20:16. |
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