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#121 |
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Junior Member
Join Date: Sep 2010
Location: ER
Posts: 12,268
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#122 |
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Legend
Join Date: Feb 2008
Location: Stuck in Bolivia Gender: Ghetto New-t Aptitude: Officially FAK Trained
Posts: 53,840
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And so a point is made.
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Okay, I'm a crab again. |
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#123 |
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Tomb Raider
Join Date: Jul 2007
Location: Eastern Coast, US PSN ID: Weeze_Raider
Posts: 15,508
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Why can't you just accept how people view the game and happily hold on to your own views as normal?
What does it matter what they think as long as you're happy with the game? No need to contradict everything just because you hold the game with such a high regard. That doesn't mean everyone has to.
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TRDMCBITLOUWD |
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#124 | |
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Junior Member
Join Date: Sep 2010
Location: ER
Posts: 12,268
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Quote:
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#125 | |
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Tomb Raider
Join Date: Jul 2007
Location: Eastern Coast, US PSN ID: Weeze_Raider
Posts: 15,508
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Quote:
![]() Luv u too, bby.
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TRDMCBITLOUWD |
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#126 | |
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Archaeologist
Join Date: Jun 2012
Location: Popping Mollies at UCLA
Posts: 1,218
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Quote:
It seems, more than likely, that Lara will perhaps be the sole survivor once this game is over. And if anything, I wouldn't be surprised if most of the characters we've seen thus far die early on. And in regards to getting lost, I feel exactly the same way. I don't mind the game being difficult, but in this day and age, I don't want to play a tomb raider where I'm stuck in the same places for ages. Not fun. I would like to progress please. And to get off topic for a moment, I will never forget the time when I got stuck in Tomb Raider the last Revelations. It was the first level after the tutorial levels (right after race for the iris), and I couldn't figure out how to open the gate above the lava pit. I was stuck there for months until I finally got some cheats. Turns out I had to jump on the signs to open it. Call me stupid, but that was the least obvious thing in the world to me at the time (I was kinda young). I didn't figure this out until years later -_-... And let's not get started on the first level of Tomb Raider 3...
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SeanHoney-Bitch, I will punch you by accident on purpose!!! |
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#127 | |
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Professor
Join Date: Aug 2005
Location: UK
Posts: 2,707
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#128 |
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Tomb Raider
Join Date: May 2009
Posts: 10,541
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I think when Underworld did things wel, it did things really well. The Med sea, Thailand and Mexico were so much better than anything CD had done prior and had some nice expansive areas with original thinking put in there in regards to level design and platforming etc. However the difficulty of puzzles once again pulled the game down with most being just a 'do this twice' puzzle. And the level design got really uninspired returning to just mazes of corridoors and white ledges towards the end, not to mention the dull non boss fight. CD can do good things when they put their mind to it and have the time not to rush things so I have confidence for the reboot.
Also, I agree about that floor puzzle in TR4 too. It was not hard, it was just annoyingy ambiguous there was no inclination of what you were supposed to do. I was stuck in it for ages too. Fair enough I was 10 when I first played it... but still. I want puzzles that make you think... but not ones that are so non descript you are left with no idea what to do at all.
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Don't you know that something will come around? |
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#129 | |
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Archaeologist
Join Date: Jun 2012
Location: Popping Mollies at UCLA
Posts: 1,218
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Quote:
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SeanHoney-Bitch, I will punch you by accident on purpose!!! |
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#130 |
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Professor
Join Date: Apr 2005
Location: Poland
Posts: 2,873
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Again, no idea why they're doing what they're doing. The trend to make video games uber realistic was visible for a few years now, but as far as it's no harm when the graphics are photorealistic, it's a bit too much to try and make someone who is NOT real desperately seem like real. Her and her endeavors. It's a video game! Why the heck do they have to make her "real"? She does not need to be a kind of person we can meet on the street and talk to, for crying out loud. She was not a caricature, as they attempt to present it, she was simply a fictional character who was soooo appealing in all of her virtual presence that people fell for her heavily. She was not cool, interesting and kick-ass because she was some girl-next-door you could cut a chat with on your way for groceries. She was a hero of her own story, brave and iconic. The game was like a living comic book and action-adventure film in one. Why try to turn it into a drama novel now?...
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