www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor

Closed Thread
 
Thread Tools
Old 07-09-14, 17:45   #1
DVDSpike
Professor
 
DVDSpike's Avatar
 
Join Date: Dec 2013
Location: Caves
Posts: 2,948
Default Tomb Raider: Dark Destiny









*Not available yet


*Not available yet


Levels:

Level 1 - Into the mines: 55%
Level 2 - Main shaft 0%: (not started yet)
Level 3 - Tomb of the Undead: 0% (not started yet)
Level 4 - Death's exit route: 0% (not started yet)
Level 5 - Lair of the Biambians: 0% (not started yet)
Level 6 - Biambian resting place: 0% (not started yet)
Level 7 - Back to the surface 0%: (not started yet)

Croft Manor - 0% (not started yet)

*Completely scraped the Manor idea, instead, the catacombs will be an entrance to some abandoned mines.
__________________
"So you think all of this talking is just holding me up?"

Last edited by DVDSpike; 15-02-15 at 00:54.
DVDSpike is offline  
Old 07-09-14, 17:58   #2
Benjamin4792
Junior Member
 
Join Date: Jun 2014
Location: Espaņa
Posts: 884
Default

Yass! The thread is open
Benjamin4792 is offline  
Old 07-09-14, 18:00   #3
aidanmalone
Professor
 
aidanmalone's Avatar
 
Join Date: Jan 2010
Location: England
Posts: 4,180
Default

For a first project the geometry and use of objects is amazing
Make sure to give some ambiance to rooms and use alot of objects if you want to use that space wisely

Keep up the fantastic work and I'll be here to help every step of the way
Also, I noticed my name is spelt wrong lol
No biggies, people can still kinda guess
aidanmalone is offline  
Old 07-09-14, 18:08   #4
Seth94
Tomb Raider
 
Seth94's Avatar
 
Join Date: Mar 2008
Posts: 12,856
Default

Good luck with the project.
__________________
Relics of Power Full Version - 80% Complete
Seth94 is offline  
Old 07-09-14, 18:17   #5
Benjamin4792
Junior Member
 
Join Date: Jun 2014
Location: Espaņa
Posts: 884
Default

EDIT: Sorry for double post

Quote:
Originally Posted by Benjamin4792
I updated the list so I am a beta tester and aidanmalone is spelt correctly
To get this thread going we need a video, because we have almost no footage or anything to discuss

Last edited by Benjamin4792; 07-09-14 at 18:19.
Benjamin4792 is offline  
Old 07-09-14, 18:18   #6
Trenton
Tomb Raider
 
Trenton's Avatar
 
Join Date: Feb 2014
Location: St.Francis' Folly Gender: Male
Posts: 18,576
Default

Hey, screenshots are up! Looking good
__________________
Lud's Gate = masterpiece level
Trenton is offline  
Old 07-09-14, 18:21   #7
MegaGamer
Relic Hunter
 
MegaGamer's Avatar
 
Join Date: Jun 2014
Location: Hyuna's Ice Cream Truck
Posts: 5,276
Default

Daaaaamn this game looks hot!
__________________
~Kiss me on the mouth and set me free, but please don't bite~
MegaGamer is offline  
Old 07-09-14, 18:23   #8
Newraider75
Professor
 
Newraider75's Avatar
 
Join Date: Feb 2014
Location: Ireland
Posts: 3,866
Default

It's looking good
Newraider75 is offline  
Old 07-09-14, 18:23   #9
Benjamin4792
Junior Member
 
Join Date: Jun 2014
Location: Espaņa
Posts: 884
Default

I smell success
Benjamin4792 is offline  
Old 07-09-14, 18:29   #10
raiderromero
Archaeologist
 
raiderromero's Avatar
 
Join Date: Jan 2012
Location: Coatzacoalcos veracruz in Mexico
Posts: 2,090
Default

Nice this is your first Project good luck!

And here come my advices from what i see on the images

1.-You should be careful with dark rooms and areas, too much dark is not very likely for people, it annoys them if all the level is dark, so reviewers tend to point it out,but its still posible to make a dark level, you just need to give it a nice atmosphere using lightbulbs and colors , just make sure its not flat dark level.

2.-Big and empty rooms are other things reviewers dont like, try to make natural places having a picture as reference/inspiration of the place you want to make, this way you will know what to add, where and when to add it(the objects)

3.-You should edit the mesh(move a Little down) of the hanging object that has flame emitter on it, because the fire is below it and it doesnt make sense a part of fire is going out in a side of the metal like that.

4.-Wallpaper textures are boring for people, make sure you use enough textures combined wiht the envoriment and objects etc.
__________________
Coder in progress...

Last edited by raiderromero; 07-09-14 at 18:34.
raiderromero is offline  
Closed Thread

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 16:36.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.