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Old 04-11-14, 15:07   #21
mirh
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Originally Posted by Wooxman View Post
It was Vista x32. And I already upgraded to Windows 10. I've tried the drivers, but they don't work and turn off the system volume completely. But I'm not in a hassle to play the PC version of AoD with all sound effects etc. since I prefer the PS2 version. It's still good to know how to get those things working, though.
I remember I had read ALchemy worked fine in w10..
What does the setting configurator say in the sound tab?

@aussie500
It's pretty easy, imo
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Old 21-07-15, 14:53   #22
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Originally Posted by mirh View Post
Really weird. What motherboard/laptop model do you have?


I just tested it (W7x64). I can confirm it works.
You just have EAX 2 though.
Try alchemy universal if you'd like third version

You may want to check some newer version of eax unified then. I discovered it's just a .dll after all


I know realtek official website is damn slow (I just wanted to show the dates)
That's why god created filehippo anyway

And I don't know what's the exact device that your guest XP detects...
What does its device manager say?
I know this thread is old but i've just seen this and although i did everything i still can't select eax option. It's faded out. Also it adds dsound.ini and dll but it doesn't add dsoundlog.txt. I don't know what to do.
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Old 22-07-15, 19:09   #23
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I've tried with eax 2.0 emulation with my asus xonar dx. In game settings eax panel is grey but 2D and 3D hardware acceleration can be enabled.
Unfortunately 3D sounds are a little buggy so in my case I can't use eax ingame. It could be an asus emulation bug, I'll try with my x'fi platinum.
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Old 22-07-15, 23:48   #24
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Interesting. I'll definitely try hardware sounds then. Btw where did you find eax 2.0. I've been looking for that but haven't found it yet.
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Old 23-07-15, 23:38   #25
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I found this interesting information about EAX ADVANCED HD in Tomb Raider: The Angel of Darkness. Audio effects in the game were really impressive.

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EAX ADVANCED HD in Tomb Raider: The Angel of Darkness
It all started in April of 2002, when Nigel James Brown joined Core Design as audio programmer on the then-secret new Tomb Raider game. Core's programmers have used EAX technology in the past, in games such as the excellent Project Eden. But at Creative Labs, we knew Nigel to be something of an EAX guru, having previously worked on a very impressive audio implementation for a high-profile licensed game. So we were certain that, given the right tools and support, the Core team could come up with something really special this time.

On 1st May, Creative Labs visited the Core Design studio in Derby, UK, where we met up with Nigel and fellow PC programmer Duncan Hopkins, as well as musician / sound designers Pete Connelly and Martin Iverson. We showed them how they could tweak the new EAX ADVANCED HD environmental reverb effects, to create incredibly life-like acoustics in their game world, and how they could use environmental filtering to simulate the way sounds are muffled by intervening walls and obstacles. We also talked about the new environment morphing technique for smoothing acoustic transitions, and the advanced environment panning features, for emphasising the presence of particular sonically reflective parts of the game world.

The Core team loved the possibilities offered by EAX ADVANCED HD, and were satisfied that adding it to the game was straightforward enough not to put a strain on their scheduling. Then we were allowed a peek at a work-in-progress version of the game, to see Lara Croft acrobatically making her way round some already very impressive-looking new locations. We left Nigel and Duncan with disks of Creative's EAX developer tools, not to mention a selection of Sound Blaster audio hardware and Inspire surround sound speakers for development and QA purposes, and headed home.

By the end of October 2002, Creative's new Audigy 2 soundcard was nearing release. We sent one of our first pre-production samples to Nigel at Core, to allow him plenty of time to ensure his code was compatible with the new hardware. In fact, we didn't even have a 6.1 speaker system for him to test yet, a situation that was swiftly remedied with the release of Creative's Inspire 6700 6.1 speaker package.

By now, the game's audio engine was taking shape, with Nigel adding EAX ADVANCED HD environmental reverberation to make 3D positional audio sound far more realistic. What's more, he had implemented environment morphing. This feature is exclusive to EAX ADVANCED HD soundcards, and ensures that whenever the player enters a new location, the change in EAX's environment effect is smooth and transparent, rather than abrupt and noticeable.

Another feature that Nigel mentioned was environment filtering. When for example there's a wall or a pillar between the player and a villain, his code used EAX to apply some filtering, to muffle the sound of the bad guy's footsteps. Muffling certain sounds in this way helps to give the player a much better sense of their surroundings.

And what about EAX Unified? Well, that's a really neat mechanism that Creative designed, to help developers make sure their EAX ADVANCED HD games work okay with older cards, such as Sound Blaster Live!, which only support the older EAX 2.0 standard. It really is as simple as changing a few lines of programming code, and installing a small software component on the player's system, and backwards compatibility is sorted.

Of course, EAX ADVANCED HD effects will never sound as good on EAX 2.0 hardware. The game will run just as smoothly, but the total realism imparted by subtle, dynamic effects such as panning and morphing are lost. So no matter which Sound Blaster card you have installed, you will hear exceptional audio when you play Tomb Raider: The Angel of Darkness. But its only Audigy / Audigy2 owners who will hear the game exactly as Nigel and his colleagues at Core designed it!

By December 2002 the developers at Core were approaching what they call crunch time - the phase at the end of the project when deadlines are approaching and the development studio is a very busy place! However, they took time out to chat with our Developer Relations director, George, and one of our EAX engineers, Dan, both on a visit to Creative's European Headquarters from their office in California.

By now, audio designers Pete and Martin had used Creative's EAX reverb design tool to create custom effects specifically for each location in the game. Nigel's code made sure that the correct reverb effect was loaded, whenever Lara entered a room.

Dan and George took a good listen to Core's EAX effects, and agreed that the team had made a great job of creating and implementing environmental reverb within the game. With the Environmental Filtering and Environmental Morphing also in place, everything was set for a totally immersive gaming experience.

The last stage in getting a title ready for release is optimisation - making sure that the code runs as quickly as possible for good frame-rates and a smooth gaming experience.

Dan is a specialist in this area, so he gave Nigel the low-down on the latest speed enhancement techniques for 3D audio code, ensuring that the game got the very best performance out of Sound Blaster Audigy 2.

Core Design's Tomb Raider series has sold over seventeen million units, and the new game is set to bring Lara Croft to a whole new generation of adventurers. Creative's Sound Blaster range leads the world in interactive audio, with millions of gamers relying on Creative soundcards to deliver cutting edge 3D sounds every time they switch on their systems. So when the two teams collaborate, you can be assured that the results will be a thrilling game with a soundtrack of quite extraordinary quality and realism.

And in the future? Well, both Core Design and Creative Labs are renowned for their tireless innovation, so lets just say there's sure to be plenty more game audio excellence to come..
http://archive.tombraider.ws/6_index/
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Old 24-07-15, 02:51   #26
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Since it's really good and impressive not being able to activatr it makes me mad. I was able to activate EAX in GTA Vice City and Max Payne but it didn't work for TR6.
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Old 24-07-15, 20:08   #27
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Originally Posted by archfiend View Post
Since it's really good and impressive not being able to activatr it makes me mad. I was able to activate EAX in GTA Vice City and Max Payne but it didn't work for TR6.
Which soundcard do you have?

Update:
Just finished trying the game with an x-fi audio card. The game needs eax 3.0 so this is the reason why emulation didn't work on the asus xonar dx.
BTW eax audio is amazing. Voices are more natural, 3D audio panning is better, it's hard to describe. Simply great

Last edited by nakamichi680; 28-07-15 at 18:26.
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Old 07-08-15, 14:42   #28
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Xonar has EAX emulation, granted. Just remember EAX 3 and 4 are not handled by default

Said this, game requires EAX unified.

And if you have no dedicated audio card, just use the "new" ALchemy universal

Last edited by mirh; 29-09-15 at 13:24.
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Old 07-08-15, 16:40   #29
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mirh - it works! Thank you! Now I can finally play TRAOD with EAX enabled!

I have made an archive with all the necessary files needed to run EAX for TRAOD. It should work with other games as well. Tested on Windows 10(64-bit) with Realtek HD Audio.

http://www.mediafire.com/download/8h.../TRAOD_EAX.zip
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Old 07-08-15, 19:53   #30
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Originally Posted by Caesum View Post
mirh - it works! Thank you! Now I can finally play TRAOD with EAX enabled!

I have made an archive with all the necessary files needed to run EAX for TRAOD. It should work with other games as well. Tested on Windows 10(64-bit) with Realtek HD Audio.

http://www.mediafire.com/download/8h.../TRAOD_EAX.zip
Thanks! Now I can fully enable EAX on my Asus Xonar DX and play the game without audio glitches.

BUT I have to admit Asus emulation is a bit too exaggerated. The reverb is too strong, it can be clearly heard even outside where it should not be and it makes sounds in closed rooms too chaotic. In a word: unrealistic.
Environmental morphing and environmental panning work quite well. Occlusion so and so.
I don't know if it's an ALchemy issue or a weak Asus GX emulation but audio experience with the X-Fi card is far better.

So, here's my ratings:
Creative X-Fi (on windows XP): 10/10
Asus Xonar DX (on windows 7): 7,5/10
Software 2D/3D emulation: 7-7,5/10
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