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Old 12-04-15, 16:59   #51
Titak
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Quote:
Originally Posted by Piega View Post
As for sanctuary I'm really fed up by it. Thing is I made that game almost twice by reconverting to bigger textures and object making. It will take too much to complete unless you guys play until you are 80 so I really let it go. Now I don't have that problem it is right the way I want. Luckily I can use a lot from this sanctuary for this one
Ah, too bad really, but I can understand your reasoning.
It's not like it is just a couple of levels after all.
(I take it you still have the files? Because I still have some of them.)

On the other hand, considering the fact that I've already been playing TR for nearly 20 years, chances are I'll still play by the time I'm 80.

Ah, nice to hear some things can be recycled.
And if you are going to make more levels after this one, gameplay ideas could also be recycled.
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Old 12-04-15, 17:01   #52
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Nothing like an old fashioned level made well. I'm pretty hyped for this even though it just started development! .
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Old 12-04-15, 18:10   #53
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You never fail to impress.
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Old 12-04-15, 21:51   #54
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Making own textures is really long process... maybe not so hard, but time consuming. But it is always worth, in my opinion textures are most important - it's what player see, geometry is just shape. Sometimes very low polly object can look much better than very high one because first has better texturing...
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Old 12-04-15, 22:49   #55
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It's a bit offtopic, but it's interesting matter
Quote:
textures are most important
I think there is no simply solution, because game design isn't simple and unambiguous. Of coure in TRLE world, low poly objects are very desirable and convenient and good texturing can make your game amazing.. but because of that simplicity, you have to make your world looking good and original with very limited resources, sometimes just with few points - in contrast to engine where there is no strict limits. To sum up, balance is priceless.
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Old 13-04-15, 03:17   #56
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Your design looks fantastic, I've always loved the lost library but its layout in TR4 bothers me slightly. The two large rooms should actually be one single room, with the giant doors from the first being the entrance from outside, and the paintings from the second being the back of the hall.

I believe Core used Carl Sagan's video about the lost library to base their depiction of it.

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Old 13-04-15, 19:37   #57
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I also use those videos to reconstruct the mainhall but after that it's my turn. Sinds this library is a underground discouvered copy every corridor will be new and surprising

As for textures they have to fit the geometry of what you are creating. It's how believable you want to make something. I'm trying to make you forget the eeditor block.. But one thing is key, you don't play a game, you experience it!
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Old 13-04-15, 19:48   #58
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Very nice pics!!!!
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Old 03-05-15, 17:47   #59
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Old 03-05-15, 17:53   #60
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Wow! That's astonishing! I love it

Keep up the great work, I am looking forward to play it
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