12-04-15, 16:59 | #51 | |
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Quote:
It's not like it is just a couple of levels after all. (I take it you still have the files? Because I still have some of them.) On the other hand, considering the fact that I've already been playing TR for nearly 20 years, chances are I'll still play by the time I'm 80. Ah, nice to hear some things can be recycled. And if you are going to make more levels after this one, gameplay ideas could also be recycled. |
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12-04-15, 17:01 | #52 |
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Joined: Mar 2009
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Nothing like an old fashioned level made well. I'm pretty hyped for this even though it just started development! .
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12-04-15, 18:10 | #53 |
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Joined: May 2007
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You never fail to impress.
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12-04-15, 21:51 | #54 |
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Joined: Jun 2009
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Making own textures is really long process... maybe not so hard, but time consuming. But it is always worth, in my opinion textures are most important - it's what player see, geometry is just shape. Sometimes very low polly object can look much better than very high one because first has better texturing...
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12-04-15, 22:49 | #55 | |
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Joined: Jan 2012
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It's a bit offtopic, but it's interesting matter
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13-04-15, 03:17 | #56 |
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Joined: Jul 2012
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Your design looks fantastic, I've always loved the lost library but its layout in TR4 bothers me slightly. The two large rooms should actually be one single room, with the giant doors from the first being the entrance from outside, and the paintings from the second being the back of the hall.
I believe Core used Carl Sagan's video about the lost library to base their depiction of it. |
13-04-15, 19:37 | #57 |
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I also use those videos to reconstruct the mainhall but after that it's my turn. Sinds this library is a underground discouvered copy every corridor will be new and surprising
As for textures they have to fit the geometry of what you are creating. It's how believable you want to make something. I'm trying to make you forget the eeditor block.. But one thing is key, you don't play a game, you experience it! |
13-04-15, 19:48 | #58 |
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Joined: Jun 2013
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Very nice pics!!!!
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03-05-15, 17:47 | #59 |
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03-05-15, 17:53 | #60 |
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Joined: May 2011
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Wow! That's astonishing! I love it
Keep up the great work, I am looking forward to play it |
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