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Old 13-08-15, 08:34   #1
AkyV
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Join Date: Dec 2011
Location: Hungary
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Default TRNG - Lara's State ID codes

A list about State-Animation relations of LARA object
(collected from WADMerger Animation Editor)

Notes:

1. Made with all the original TR4 and TR5 animations of LARA object. (Except: cutscenes.)

2. All the animations marked by black letters you can find in TR4.
- Green letters: this TR5 animation is not the same as the TR4 animation with the same Animation ID.
- Blue letters: this TR4 animation doesn’t use the same State ID as the TR5 animation with the same Animation ID.
- Red letters: the Animation ID of this TR5 animation doesn’t exist in TR4. (Parallel bar and tightrope TR5 animations imported into TRNG by Paolone are also red.)

3. For the names of the animations I used the tutorial about Lara’s Animations, courtesy of Fluen.

4. As the names of the State IDs I used Paolone’s STATE Script constants from TRNG 1.2.2.6 NG Center.


The list:

0 - STATE_WALK
001 - Walk
002 - Walk › stand (right foot moved first)
003 - Walk › stand (left foot moved first)
004 - Walk › Run (right foot moved first)
005 - Walk › Run (left foot moved first)
007 - Run › walk (left foot first)
009 - Run › walk (right foot first)
020 - Stand › walk forwards, first part › 021
021 - Walk forwards, second part › walk (from 020)
057 - Ascend block (1 click high) walking (left foot first)
058 - Ascend block (1 click high) walking (right foot first)
059 - Descend block (1 click high) walking (right foot moved first)
060 - Descend block (1 click high) walking (left foot moved first)
125 - Jerk backwards hurt (standing)
126 - Jerk forwards hurt (standing)
127 - Jerk right hurt (standing)
128 - Jerk left hurt (standing)
189 - Throw flare away (standing)
293 - Jerk forwards hurt (chrouching)
294 - Jerk backwards hurt (chrouching)
295 - Jerk right hurt (chrouching)
296 - Jerk left hurt (chrouching)
297 - Jerk forwards hurt (crawling)
298 - Jerk backwards hurt (crawling)
299 - Jerk right hurt (crawling)
300 - Jerk left hurt (crawling)
380 - Somersault from rope to ledge? (not used)
381 - Swing on rope › fall (when Lara is in the fore end of the swing - haft past four o'clock)(?)
382 - Swing on rope› fall (when Lara is in the middle of the swing) (?)
383 - Swing on rope › fall (when Lara is in the back end of the swing) (?)
388 - Swing on rope› fall (when Lara is just before the middle of the swing - 7 o'clock) (?)
389 - Swing on rope› fall (when Lara is just before the middle of the swing - half past six o'clock) (?)
390 - Swing on rope › fall (when Lara is in the fore end of the swing - 5 o'clock) (?)
391 - Have just grabbed rope › fall (same animation as 378?) (?)
404 - Reach fore end of swing on rope with very much momentum
405 - Swing on rope and grab a new rope? (not used?)
421 - Roll forwards out of crawlspace (not used)
436 - Use crowbar to break train link? (not used)
437 - Picked up and tossed away by ???
440 - Dragging dead body (City of the Dead)
441 - Look through binoculars (not used)

1 - STATE_RUN
000 - Run
006 - Stand › run
008 - Run › stand (left food first)
010 - Run › stand (right foot first)
043 - Stand (after jumping to a higher point) › run (not used?)
052 - Stand (after climbing block 2 clicks high) › run
055 - Ascend block (1 click high) running (left foot first)
056 - Ascend block (1 click high) running (right foot first)
092 - Jump forwards › running landing › run
180 - Wade › run (left foot first)
181 - Wade › run (right foot first)
243 - Sprint › run (left foot first)
244 - Sprint › run (right foot first)

2 - STATE_STOP
011 - Stand still (used as a link between many standing animations)
014 - Forward jump/fall (less than 7 clicks high) › land (to a standstill), first part › 015
015 - Land (after jump/fall less that 7 clicks high), second part › stand still (from 014)
024 - Jump/fall (more than 7 clicks) › crouching landing › stand
031 - Land after upward jump › stand
042 - Climb block (3 clicks high)
050 - Climb block (2 clicks high)
051 - Climb block (2 clicks high) › stand
053 - Run › hit wall (left foot first) › stand
054 - Run › hit wall (right foot first) › stand
082 - Crouching landing after jump in all directions › stand
099 - Fall › crouching landing
103 - Stand still (breathing)
148 - Roll, third part › stand (from 147)
175 - ??? › stand still
184 - Wade › stand (right foot first)
185 - Wade › stand (left foot first)
221 - Crouch › stand
226 - Sprint › skidding halt › stand (right foot first)
227 - ??? › stand (right foot first) (not used)
228 - Sprint › skidding halt › stand (left foot first)
229 - ??? › stand (left foot first) (not used)
303 - About to crouch › stand (cancelling a stand › crouch command)

3 - STATE_FORWARD_JUMP
016 - Run › take off for forward jump (right foot first) › 017
017 - Running take off for forward jump (left foot first) › forward jump
018 - Run › take off for forward jump (left foot first) › 019
019 - Running take off for forward jump (right foot first) › forward jump
034 - Downward curve during long jump, first part (not used?) › 035
035 - Downward curve during long jump, second part (not used?) (from 034)
046 - Forward jump trying to grab › land (not used?)
076 - Standing take off for forward jump
077 - Jump forwards
207 - Jump forwards with backtwist (after running takeoff), first part › 209
210 - Jump forwards with backtwist (after standing takeoff), first part › 211
213 - Jump backwards with forward twist, second part (from 212)
216 - Fall off zipline

4 – STATE_FAST_TURN
Not used.

5 - STATE_FAST_BACK
088 - Stand › take off for backward hop
089 - Hop backwards
090 - Hop backwards › stand

6 - STATE_TURN_RIGHT
012 - Turn right on the spot, small turn

7 - STATE_TURN_LEFT
013 - Turn left on the spot, small turn

8 - STATE_DEATH
025 - Fall › die (break neck)
133 - Run › die
138 - Stand › die
145 - Land after jump/fall › die (?)
149 - Impaled on spikes
155 - Swan dive › die (break neck)
301 - Crawl › die
372 - Fall off train › die
438 - Blown up by mine
442 - Picked up and tossed away by big scorpion
443 - Picked up and tossed away by Seth

9 - STATE_FAST_FALL
022 - Jump › fall
023 - Fall
030 - Hang by the hands › fall
032 - Jump › hit something while in the air, first part › 033
033 - Hit something while in the air, second part › fall (from 032)
036 - Downward curve during long jump › fall
037 - Hang by the hands › fall (great fall) (not used?)
045 - Jump forwards › fall (?)
049 - Jump forwards › fall (at earlier stage of jump) (not used?)
083 - Jump backwards › fall
084 - Jump sideways left › fall
085 - Jump sideways right › fall
098 - Failed attempt to grab during forward jump › fall
318 - Grab (after upward jump) and open trapdoor in ceiling*
330 - Hang still on vertical pole › fall

*: Joey79100's remark:
In fact, in the WAD, it is actually StateID 9, but the engine replaces it by StateID 94 at runtime.

10 - STATE_HANG
029 - Grab (after upward jump to grab) › hang by the hands
096 - Grab in mid-air › hang by the hands at wall
187 - Hang by the hands on ladder › ascend ladder with the the hands only
188 - Hang by the hands on ladder › descend ladder with the hands only
194 - Hang still on ladder › descend ladder › hang by the hands
201 - Climb sideways right on ladder › hang by the hands
202 - Climb sideways left on ladder › hang by the hands

11 - STATE_REACH
094 - Jump forwards (at late stage during jump) › grab
095 - Grab during forward jump
100 - Downward curve during long jump › grab~
101 - Downward curve during long jump (with less momentum than 100) › grab (not used?)
248 - Jump forwards › grab (at early stage during jump)
249 - Jump forwards › grab (at middle stage during jump)
250 - Grab during running takeoff (right foot first) (?)
251 - Grab during running takeoff (left foot first) (?)
386 - Swing on rope › jump off to grab ledge (when Lara is in the back end of the swing)
406 - Swing on rope › jump off to grab ledge (when Lara is in the fore end of the swing - 4 o'clock)
407 - Swing on rope › jump off to grab ledge (when Lara is right in the middle of the swing)
409 - Swing on rope › jump off to grab ledge (when Lara is just before the middle of the swing)
410 - Swing on rope › jump off to grab ledge (when Lara is in the fore end of the swing - 5 o'clock)
411 - Swing on rope › jump off to grab ledge (when Lara is in the fore end of the swing - 3 o'clock)

12 - STATE_SPLAT
Not used.

13 - STATE_TREAD
107 - Stop swimming underwater › drift underwater
107 – Stop swimming underwater in deepsea suit (at start or end of float-swimming animation) → drift underwater (Deepsea Dive)
108 - Drift underwater
108 – Drift underwater in deepsea suit (Deepsea Dive)

14 - STATE_FAST_TURN_14
378 - Have just grabbed rope › fall (?)

15 - STATE_COMPRESS
073 - Stand › take off for jump in all directions

16 - STATE_BACK
038 - Walk backwards › stand (right foot moved first)
039 - Walk backwards › stand (left foot moved first)
040 - Walk backwards
041 - Stand › walk backwards
061 - Descend block (1 click high) walking backwards (left foot moved first)
062 - Descend block (1 click high) walking backwards (right foot moved first)

17 - STATE_SWIM
086 - Swim underwater (1 stroke)
086 – Float-swim in deepsea suit (Deepsea Dive)
109 - Drift underwater › swim underwater
109 – Drift underwater in deepsea suit → swim underwater (Deepsea Dive)

18 - STATE_GLIDE
087 - Motionless underwater (driven only by momentum)
087 – Motionless underwater (driven only by momentum) in deepsea suit (used as a link between swimming animations) (Deepsea Dive)
198 - Swim underwater (huddled up position during the stroke) › drift underwater
198 – Stop swimming underwater in deepsea suit (in middle stage of float-swimming animation) → drift underwater (Deepsea Dive)
199 - Swim underwater (sprawling position during the stroke) › drift underwater
199 – Stop swimming underwater in deepsea suit (in late stage of float-swimming animation) → drift underwater (Deepsea Dive)
200 - Swim underwater (medium position during the stroke) › drift underwater
200 – Stop swimming underwater in deepsea suit (in early stage of float-swimming animation) → drift underwater (Deepsea Dive)

19 - STATE_NULL_19
026 - Stand › take off for upward jump to grab
097 - Hang by the hands › pull up › stand
102 - Pull up (after hanging by the hands) › stand
174 - Hang still on ladder › pull up › stand
214 - Stand › grab zipline
342 - Hang still on vertical pole › put feet on floor › stand
473 – Climb wall → pull up in crawlspace

20 - STATE_FAST_TURN
044 - Turn right on the spot, large turn
069 - Turn left on the spot, large turn

21 - STATE_STEP_RIGHT
067 - Sidestep right
068 - Sidestep right › stand

22 - STATE_STEP_LEFT
065 - Sidestep left
066 - Sidestep left › stand

23 - STATE_ROLL_23
147 - Roll, second part (from 146) › 148

24 - STATE_SLIDE
070 - Slide forwards down steep slope (3 clicks high)
071 - Slide forwards down steep slope (3 clicks high) › stumbling landing, first part › 072
072 - Stumbling landing (after sliding forwards down slope), second part › stand (from 071)
246 - Slide forwards down steep slope (3 clicks high) › stumbling landing › run

25 - STATE_BACK_JUMP
074 - Take off for backward jump
075 - Jump backwards
182 - Hang still on ladder › jump backwards off ladder, first part › 183
183 - Jump backwards off ladder, second part › jump backwards (from 182)
209 - Jump forwards with backtwist (after running takeoff), second part (from 207)
211 - Jump forwards with backtwist (after standing takeoff), second part (from 210)
212 - Jump backwards with forward twist, first part › 213

26 - STATE_RIGHT_JUMP
080 - Take off for sideways jump right
081 - Jump sideways right

27 - STATE_LEFT_JUMP
078 - Take off for sideways jump left
079 - Jump sideways left

28 - STATE_UP_JUMP
027 - Jump upwards to grab
028 - Jump upwards
091 - Take off for upward jump

29 - STATE_FALL_BACK
093 - Downward curve during long jump, second part (with less momentum than 035?) - not used?

30 - STATE_HANG_LEFT
136 - Shimmy left

31 - STATE_HANG_RIGHT
137 - Shimmy right

32 - STATE_SLIDE_BACK
104 - Land on steep slope (3 clicks high) › slide backwards down
105 - Slide backwards down steep slope (3 clicks high)
106 - Slide backwards down steep slope (3 clicks high) › stumbling landing › stand

33 - STATE_SURF_TREAD
110 - Tread water on water surface
114 - Swim underwater › break water surface › tread water on water surface (?)
117 - Swim forwards on water surface › tread water on water surface

34 - STATE_SURF_SWIM
116 - Swim forwards on water surface
118 - Tread water on water surface › swim forwards on water surface

35 - STATE_DIVE
112 - Fall/jump into water › swim underwater
113 - Tread water on water surface › dive › swim underwater (not used?)
115 - Swim forwards on water surface › dive › swim underwater
119 - Fall/jump into water › swim underwater (not used?)
152 - Swan dive › shoot through water at sloped angle (at early stage in swan dive)
154 - Swan dive › shoot through water vertically (at later stage in swan dive)

36 - STATE_PUSH_BLOCK
123 - Push pushable

37 - STATE_PULL_BLOCK
122 - Pull pushable

38 - STATE_PUSH_PULL_READY
120 - Stand › ready to push/pull pushable
121 - Ready to push/pull pushable › stand

39 - STATE_PICK_UP
130 - Swimming pickup (right hand)
130 – Swimming pickup in deepsea suit (right hand) (Deepsea Dive)
135 - Standing pickup from floor (right hand)
291 - Crouching pickup (right hand)
292 - Crawling pickup (not used)
419 - Use crowbar to get puzzle item from wall
424 - Standing pickup from high pedestal (Lara's height)
425 - Standing pickup from low pedestal (waist-height)
471 – Pull object off wall (to use as crowbar)

40 - STATE_SWITCH_ON
063 - Activate (lower) horizontal switch
129 - Pull underwater switch at wall
195 - Activate horizontal lever switch (electrical switch)
197 - Push small button
413 - Push big button
414 - Pull jumpswitch
415 - Pull underwater switch in the ceiling
416 - Open underwater_door
420 - Use crowbar to activate broken leverswitch (Desert Railroad)
470 – Turn valve wheel

41 - STATE_SWITCH_ON_41
064 - Deactivate (raise) horizontal switch
196 - Deactivate horizontal lever switch (electrical switch)

42 - STATE_USE_KEY
131 - Use key
437 – Use swipe card

43 - STATE_USE_PUZZLE
134 - Insert puzzle item

44 - STATE_UNDERWATER_DEATH
124 - Drown/die underwater - with convulsions
124 – Drown/die underwater – with convulsions (Deepsea Dive)
132 - Die on the water surface (less dramatic than 124)

45 - STATE_ROLL_45
047 - Roll (not used?)
048 - Roll › stand (not used?)
146 - Stand › roll, first part › 147
151 - Swan dive › rolling landing

46 - STATE_SPECIAL
139 - Crushed by boulder

47 - STATE_SURF_BACK
140 - Tread water on water surface › swim backwards on water surface
141 - Swim backwards on water surface
142 - Swim backwards on water surface › tread water on water surface

48 - STATE_SURF_LEFT
143 - Swim sideways left on water surface

49 - STATE_SURF_RIGHT
144 - Swim sideways right on water surface

50 - STATE_NULL_50
Not used.

51 - STATE_NULL_51
Not used.

52 - STATE_SWAN_DIVE
156 - Run › swan dive (right foot first)
157 - Run › swan dive (left foot first)
158 - Swan dive

53 - STATE_FAST_DIVE
153 - Swan dive › dive headfirst
208 - Somersault during swan dive

54 - STATE_NULL_54
159 - Hang by the hands › hand stand › stand

55 - STATE_WATER_OUT
111 - Pull out of water (onto ledge 1 click above the water surface) › stand
190 - Swim forwards on water surface › wade (the depth transition is greater) (?)
191 - Pull out of water (onto ledge even with the water surface) › stand
192 - Swim underwater › stand in shallow water
193 - Tread water on water surface › stand in shallow water

56 - STATE_CLIMB_START_AND_STANDING
162 - Ascend ladder › hang still on ladder (right foot higher)
163 - Ascend ladder › hang still on ladder (left foot higher)
164 - Hang still on ladder
166 - Descend ladder › hang still on ladder (left foot higher)
167 - Descend ladder › hang still on ladder (right foot higher)
172 - Hang by the hands on ladder
173 - Hang by the hands on ladder › gain footing on ladder

57 - STATE_CLIMB_UP
160 - Stand in water or under low ceiling › ascend ladder (without the jump and grab)
161 - Ascend ladder
165 - Hang still on ladder › ascend ladder

58 - STATE_CLIMB_LEFT
171 - Climb sideways left on ladder

59 - STATE_CLIMB_END
Not used.

60 - STATE_CLIMB_RIGHT
170 - Climb sideways right on ladder

61 - STATE_CLIMB_DOWN
168 - Descend ladder
169 - Hang still on ladder › descend ladder

62 - STATE_NULL_62
Not used.

63 - STATE_NULL_63
Not used.

64 - STATE_NULL_64
Not used.

65 - STATE_WADE
176 - Swim forwards on water surface › wade (the depth change is very small) (?)
177 - Wade
178 - Run › wade (left foot first)
179 - Run › wade (right foot first)
186 - Stand › wade

66 - STATE_WATER_ROLL
203 - Roll underwater, first part › 205
205 - Roll underwater, second part › drift underwater (from 203)

67 - STATE_PICK_UP_FLARE
204 - Pick up flare from floor while standing (left hand)
206 - Pick up flare while swimming (left hand)
206 – Pick up flare while swimming in deepsea suit (left hand) (Russia-levels)
312 - Pick up flare while crouching (left hand)

68 - STATE_NULL_68
Not used.

69 - STATE_NULL_69
Not used.

70 - STATE_DEATH_SLIDE
215 - Ride zipline

71 - STATE_DUCK
217 - Stand › crouch
222 - Crouch
245 - 'Springy' crouch (used as a link to and from crouching animations)
259 - Crawl position › crouch, first part › 274
265 - 'Slightly springy' crouch (not used?)
274 - Crawl position › crouch, second part (from 259)
304 - Run › crouch, first part (left foot first) › 306
305 - Run › crouch, first part (right foot first) › 307
306 - Crouch, second part (after running) › crouch (from 304)
307 - Crouch, second part (after running) › crouch (from 305)
310 - Sprint › small roll › crouch (left foot first)
311 - Sprint › small roll › crouch (right foot first)

72 - STATE_DUCK_72
218 - Crouch with right elbow on knee › take off for crouched roll (not used)
219 - Crouched roll (not used)
220 - Crouched roll › crouch
247 - Crouch › take off for crouching roll (not used)

73 - STATE_DASH
223 - Sprint
224 - Run › sprint (left foot first)
225 - Run › sprint (right foot first)

74 - STATE_DASH_DIVE
230 - Sprint › take off for sprinting roll (left foot first) › 232
231 - Stumbling takeoff for sprinting roll (not used) (?)
232 - Sprinting roll › run (from 230)
240 - Sprint › take off for sprinting roll, first part (not used) (?) › 241
241 - Take off for sprinting roll, second part (not used) (?) (from 240) › 242
242 - Sprinting roll › run (not used) (?)
308 - Sprint › take off for sprinting roll (right foot first) › 309
309 - Sprinting roll › run (from 308)

75 - STATE_MONKEY_STILL_OR_HANG_SWING
150 - Grab in mid-air › hang by the hands in free air (swinging forth and back)
233 - Grab monkey-bars during jump
234 - Hang still by the hands in free air (from monkey-bars or wafer thin ledge)
235 - Hang still by the hands in free air (from monkey-bars or wafer thin ledge) › fall
254 - Shimmy (left) › hang still by the hands (?)
256 - Shimmy (right) › hang still by the hands (not used) (?)
283 - Turn left hanging from monkey-bars › hang still from monkey-bars (at early stage during turn)
284 - Turn left hanging from monkey-bars › hang still from monkey-bars (at late stage during turn)
285 - Turn right hanging from monkey-bars › hang still from monkey-bars (early stage during turn)
286 - Turn right hanging from monkey-bars › hang still from monkey-bars (at late stage during turn)

76 - STATE_MONKEY_FORWARD
236 - Monkey-swing forwards
237 - Monkey-swing forwards › hang still from monkey-bars (left hand first)
238 - Monkey-swing forwards › hang still from monkey-bars (right hand first)
239 - Hang still from monkey-bars › monkey-swing forwards (left hand moved first)
252 - Hang still from monkey-bars › monkey-swing forwards (right hand moved first)

77 - STATE_MONKEY_LEFT
253 - Shimmy left

78 - STATE_MONKEY_RIGHT
255 - Shimmy right

79 - STATE_MONKEY_180
257 - Turn around at the spot while hanging from monkey-bars (not used) (?)

80 - STATE_ON_ALL_FOURS_STANDING
258 - Crouch › crawl position, first part › 273
263 - Crawl position
264 - Crouch › crawl position, third part (from 273)
266 - Crawl forwards › crawl position, second part (from 262)
268 - Crawl forwards › crawl positon, second part (from 267)
273 - Crouch › crawl position, second part (from 258) › 264
277 - Crawl backwards › crawl position, first part (right foot moved first) › 278
278 - Crawl backwards › crawl position, second part (from 277)
279 - Crawl backwards › crawl position, first part (left foot moved first) › 280
280 - Crawl backwards › crawl position, second part (from 279)
281 - Turn left crawling › crawl position
282 - Turn right crawling › crawl position

81 - STATE_ON_ALL_FOURS_FORWARD
260 - Crawl forwards
261 - Crawl position › crawl forwards
262 - Crawl forwards › crawl position, first part (right foot first) › 266
267 - Crawl forwards › crawl position, first part (left foot first) › 268

82 - STATE_HANG_TURN_LEFT
271 - Hang still from monkey-bars › turn left hanging from monkey-bars

83 - STATE_HANG_TURN_RIGHT
272 - Hang still from monkey-bars › turn right hanging from monkey-bars

84 - STATE_ON_ALL_FOURS_TURN_LEFT
269 - Crawl position › turn left crawling

85 - STATE_ON_ALL_FOURS_TURN_RIGHT
270 - Crawl position › turn right crawling

86 - STATE_ON_ALL_FOURS_BACK
275 - Crawl › crawl backwards
276 - Crawl backwards

87 - STATE_NULL_87
287 - Hang by the hands › pull up › crouch, first part › 288
288 - Crouch, second part (after pulling up from hanging by the hands) (from 287)

88 - STATE_ON_ALL_FOURS_TO_HANG
289 - Crawl position › climb down › hang by the hands, first part ›290
290 - Hang by the hands, second part (after climbing down from crawl position) (from 289) › 302
302 - Hang by the hands (after climbing down from crawl position), third part (from 290)

89 - STATE_CONTROLLED
313 - Use doorknob to open door and push it open
314 - Use doorknob to open door and pull it open
315 - Kick door open
400 - Empty waterskin
401 - Fill waterskin
402 - Pour waterskin on scale
403 - Open door with crowbar
417 - Push pushable › stand
418 - Pull pushable › stand
422 - Play harp (The Lost Library)
423 - Place trident on Poseidon statue (Temple of Poseidon)
426 - Play game of senet (Tomb of Semerkhet)
427 - Light torch with flame 0-1 clicks high
428 - Light torch with flame 2-3 clicks high
429 - Light torch with flame 4-5 clicks high
430 - Light torch with flame 6-7 clicks high
431 - Light torch with flame higher than 7 clicks
432 - use mine detector
439 - Pickup from sarcophagus
443 – Lara painfully gets to her feet after fall in elevator (VCI-levels)
444 - Wind up beetle › put beetle on floor
461 - Jump forwards › grab horizontal pole
464 – Open cabinet and search it
465 – Open drawer and search it
466 – Search shelves

90 - STATE_ROPE_LEFT
392 - Turn clockwise on rope

91 - STATE_ROPE_RIGHT
393 - Turn counter-clockwise on rope

92 - STATE_CONTROLLED_92
316 - Push Sequence button

93 - STATE_CONTROLLED_93
317 - Open trapdoor in floor

94 - STATE_CONTROLLED_94
See StateID 9 above.

95 - STATE_CONTROLLED_LET
319 - Stand › grab turn handle (clockwise)
320 - Stand › grab turn handle (counter-clockwise)
347 - Push turn handle (clockwise), first part › 348
348 - Push turn handle (clockwise), second part (from 347)
349 - Push turn handle (clockwise) › stand
350 - Push turn handle (counter-clockwise), first part › 350
351 - Push turn handle (counter-clockwise), second part (from 349)
352 - Push turn handle (counter-clockwise) › stand

96 - STATE_CONTROLLED_LET_96
321 - Pull cog wheel
322 - Stand › grab cog wheel
323 - Let go of cog wheel › stand

97 - STATE_CONTROLLED_97
324 - Use lever switch

98 - STATE_PICK_UP_98
325 - Use hole-in-wall switch/pickup

99 - STATE_POLE_STATIC_99
326 - Stand › climb onto vertical pole
327 - Jump off vertical pole
328 - Hang still on vertical pole
331 - Jump forwards › grab and climb onto vertical pole
337 - Jump upwards › grab and climb onto vertical pole

100 - STATE_POLE_UP
329 - Climb vertical pole
338 - Climb vertical pole › hang still on vertical pole

101 - STATE_POLE_DOWN
334 - Hang still on vertical pole › slide down vertical pole
335 - Slide down vertical pole
336 - Slide down vertical pole › hang still on vertical pole

102 - STATE_POLE_LEFT
332 - Hang still on vertical pole › turn clockwise on vertical pole
343 - Turn clockwise on vertical pole (not used?)
344 - Turn clockwise on vertical pole › hang still on vertical pole

103 - STATE_POLE_RIGHT
333 - Hang still on vertical pole › turn counter-clockwise on vertical pole
345 - Turn counter-clockwise on vertical pole (not used?)
346 - Turn counter-clockwise on vertical pole › hang still on vertical pole

104 - STATE_PULLEY
339 - Stand › grab pulley
340 - Pull pulley
341 - Let go of pulley

105 - STATE_DUCK_LEFT
353 - Crouch › turn left crouching

106 - STATE_DUCK_RIGHT
354 - Crouch › turn right crouching

107 - STATE_EXTERNAL_CORNER_LEFT
355 - Shimmy around left outer corner, first part › 356
356 - Shimmy around left outer corner, second part (from 355)
363 - Climb sideways on ladder around left outer corner, first part › 364
364 - Climb sideways on ladder around left outer corner, second part (from 363)

108 - STATE_EXTERNAL_CORNER_RIGHT
357 - Shimmy around right outer corner, first part › 358
358 - Shimmy around right outer corner, second part (from 357)
365 - Climb sideways on ladder around right outer corner, first part › 366
366 - Climb sideways on ladder around right outer corner, second part (from 365)

109 - STATE_INTERNAL_CORNER_LEFT
359 - Shimmy around left inner corner, first part › 360
360 - Shimmy around left inner corner, second part (from 359)
367 - Climb sideways on ladder around left inner corner, first part › 368
368 - Climb sideways on ladder around left inner corner, second part (from 367)

110 - STATE_INTERNAL_CORNER_RIGHT
361 - Shimmy around right inner corner, first part › 362
362 - Shimmy around right inner corner, second part (from 361)
369 - Climb sideways on ladder around right inner corner, first part › 370
370 - Climb sideways on ladder around right inner corner, second part (from 369)

111 - STATE_ROPE
371 - Hang from monkey-bars/jump upwards › grab rope (?)
373 - Loose momentum on rope › wrap legs around rope › hang still on rope
374 - Hang still on rope
377 - Hang still on rope › begin to swing with still some momentum left (no kick necessary)(?)
379 - Jump forwards › grab rope
408 - Swing forth and back with almost no momentum (Lara is too high on the rope?)

112 - STATE_ROPE_CLIMB_UP
376 - Climb rope

113 - STATE_ROPE_CLIMB_DOWN
375 - Hang still on rope › slide down rope
384 - Slide down rope
385 - Slide down rope › hang still on rope

114 - STATE_ROPE_114
387 - Hang still on rope › give a kick to gain momentum to swing (begin to swing)
394 - Swing forwards on rope with much momentum
396 - Swing backwards on rope, second part (from 398) › 397
397 - Swing backwards on rope, third part (from 396)
398 - Swing backwards on rope, first part › 396

115 - STATE_ROPE_115
395 - Hang still on ladder › abandon footing › hang by the hands alone (not used) (?)

116 - STATE_NULL_116
399 - Swing forwards on rope with little momentum (?)
433 - Small steps forward to correct Lara's position (hardcoded, used to put line up Lara in front of switches and puzzles)
434 - Small steps to the left to corrcts Lara's position
435 - Small steps to the right to correct Lara's position

117 - STATE_CONTROLLED_117
412 - Push double doors

118 – (no STATE constant)
445 – DOZY Animation

119 - STATE_TR_POSE
447 - Walk on tightrope › stand on tightrope
448 - Stand on tightrope
449 - Walk on tightrope › tread carefully › stand on tightrope

120 - (no STATE constant)
451 - Turn around on tightrope

121 - STATE_TR_WALK
446 - Walk on tightrope
450 - Stand on tightrope › walk on tightrope

122 - STATE_TR_FALL_122
452 - Stand on tightrope › loose balance and lean left
454 - Fall off tightrope (to the left)

123 - STATE_TR_FALL_123
455 - Stand on tightrope › loose balance and lean right
457 - Fall off tightrope (to the right)

124 - (no STATE constant)
458 - Stand › walk out on tightrope

125 - (no STATE constant)
459 - Walk off tightrope › stand

126 - STATE_SWITCH_ON_126
460 – Examine and turn doveswitch (Rome-levels)

127 - (no STATE constant)
453 - Lean left on tightrope › regain balance and stand on tightrope
456 - Lean right on tightrope › regain balance and stand on tightrope

128 - STATE_PB_HANGING
462 - Swing around horizontal pole

129 - STATE_PB_LEAP_OFF
463 - Jump off horizontal pole

130 – (unknown)

131 - (no STATE constant)
467 – Stand → put hand to headgear to listen (VCI-levels)
468 – Hold hand on headgear and listen (VCI-levels)

132 - (no STATE constant)
469 – Remove hand from headgear → stand (VCI-levels)

133-136 – (unknown)

137 - (no STATE constant)
472 – Kneel to open box and pick up item (VCI-levels)

Last edited by AkyV; 28-07-17 at 23:03.
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