www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Tomb Raider Level Editor Tutorials

Closed Thread
 
Thread Tools
Old 17-08-15, 09:16   #1
AkyV
Moderator
 
Join Date: Dec 2011
Location: Hungary
Posts: 2,377
Default Horsemen and Horses

by Amber Light

Here are a few tips on how to make them work correctly:

Single horseman without horse:
No particular settings are required. Just trigger the horseman with a normal trigger.

Horseman Gem:
For the horseman to drop the gem when he dies, put the gem on the same square as the horseman.

One horseman with one horse:
In order to make the horseman mount the horse, you need to place:

One AI_Follow nullmesh on the same square as the horseman (although it doesn't seem to be when you look at the picture)

And another one on the same square as the horse, with 1 in OCB value for each AI Follow nullmesh (I personally did not need to enter any OCB value for the horse or the horseman).
Trigger both horseman and horse with normal triggers on the same square.





How to have both horseman and horse invisible before being triggered:
Whereas the horseman will remain invisible before being triggered, the horse will be visible, whether he's triggered or not. In order to avoid this, just press the Invisible button in the horse's OCB panel.

Multiple horsemen with horses:
You may find it quite amusing for a while watching horsemen riding invisible horses or having several horsemen trying to mount the same horse, but surely that is not what you are trying to achieve!
Here is one solution I've tested, which worked for me:

HORSEMAN 1 + HORSE 1:

- Horseman 1 : OCB value = 1
- AI_Follow for Horseman 1 : OCB value = 1
- Horse 1 : OCB value = 1
Press INVISIBLE button (*)
- AI_Follow for Horse 1 : OCB value = 1

HORSEMAN 2 + HORSE 2:

- Horseman 2 : OCB value = 2
- AI_Follow for Horseman 2 : OCB value = 2
- Horse 2 : OCB value = 2
Press INVISIBLE button (*)
- AI_Follow for Horse 2 : OCB value = 2

HORSEMAN 3 + HORSE 3:

- Horseman 3 : OCB value = 3
- AI_Follow for Horseman 3 : OCB value = 3
- Horse 3 : OCB value = 3
Press INVISIBLE button (*)
- AI_Follow for Horse 3 : OCB value = 3

HORSEMAN 4 + HORSE 4:


- Horseman 4 : OCB value = 4
- AI_Follow for Horseman 4 : OCB value = 4
- Horse 4 : OCB value = 4
Press INVISIBLE button (*)
- AI_Follow for Horse 4 : OCB value = 4

Etc,

(*) : Press INVISIBLE button if you want horse to be invisible before being triggered.





And here is the result:











This example has been tested with a maximum of 4 horsemen and 4 horses. As the Editor has only 9 animating slots, be wary of this set up, particularly if you have any other baddies triggered elsewhere in your level. It may be a good idea to flush your level of any other baddies by using flipeffect 46 before triggering this many horsemen and horses.
AkyV is offline  
Closed Thread

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 04:16.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2017, vBulletin Solutions Inc.