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Old 24-08-15, 10:56   #1
AkyV
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Join Date: Dec 2011
Location: Hungary
Posts: 2,498
Default The Sundisk Puzzle

Puzzle hole 1 should be placed & rotated to lie on the back edge of a tile.



Anim 1 should then be placed exactly over puzzle hole 1.



Ensure you enter the correct ocb code in each flame emitter 3 and anim 3 object, as shown here:





When setting the key trigger ensure puzzle hole 1 is selected.

To get the sounds

Find the electric arcing_loop sound in the sounds.txt file, add a space then #g to the end of the line. Save the file back on itself, then run the sfx example.bat file. Or simply add the electric arcing loop sound by ticking it in WADmerger's Sound Manager.

Script lines for the correct item names in the inventory

Puzzle= 1,Sun Talisman, $0000,$0500,$0000,$0000,$0000,$0002
PuzzleCombo= 1,1,Sun Disk, $0000,$0180,$0000,$0000,$0000,$0002
PuzzleCombo= 1,2,Sun Goddess, $0000,$04b0,$0000,$0000,$0000,$0002

And don't let your imagination be limited to Egypt. This puzzle is adaptable. Here is this same puzzle in Jungle Ruins:



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