Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Software Development

Reply
 
Thread Tools
Old 24-07-17, 13:10   #481
XProger
Golden
 
XProger's Avatar
 
Joined: Aug 2016
Posts: 308
Default

Another update adds ripples on static water surfaces and fix some bugs
XProger is offline   Reply With Quote
Old 24-07-17, 14:40   #482
Dustie
Member
 
Dustie's Avatar
 
Joined: Apr 2005
Posts: 9,208
Default

I'm out of words of praise... This is incredible. Can't wait to play Tomb Raider in gorgeous high-definition at 60FPS on a 50 inch TV!
Dustie is offline   Reply With Quote
Old 24-07-17, 14:54   #483
XProger
Golden
 
XProger's Avatar
 
Joined: Aug 2016
Posts: 308
Default

Quote:
Originally Posted by Dustie View Post
Can't wait to play Tomb Raider in gorgeous high-definition at 60FPS on a 50 inch TV!
Like the lead of my QA department ;)
XProger is offline   Reply With Quote
Old 24-07-17, 16:09   #484
Dustie
Member
 
Dustie's Avatar
 
Joined: Apr 2005
Posts: 9,208
Default

Yes!!

I will try playing some old, custom levels for TR1 using OpenLara, it might be the best way to run them without the fuss of getting the original TR1 to run.
Dustie is offline   Reply With Quote
Old 26-07-17, 09:04   #485
andrewsyc
Member
 
andrewsyc's Avatar
 
Joined: Jul 2016
Posts: 86
Default

Nice thing about openlara is to test levels on the fly. I didn't try playing any cutscenes but would be fun to walk around when Jacqueline Natla is talking to Lara.

Below is a video I made of the custom level. Made by Gecko Kid, Gecko Valley.

T-Rex in all kinds of strange places.

I wonder how to do custom .PHD level files, of course, I haven't searched a lot on here.


Last edited by andrewsyc; 26-07-17 at 09:07.
andrewsyc is offline   Reply With Quote
Old 26-07-17, 12:48   #486
Dustie
Member
 
Dustie's Avatar
 
Joined: Apr 2005
Posts: 9,208
Default

^ Yes, it's very convenient for playing old TR1 custom levels!

You can get more from TRLE.net, but you probably know that already.

To make your own levels for TR1 you would have to use DXTre3D.
I think I will try looking for some old TR1-3 custom level projects that can be opened/imported to DXTRe3D and converting them to TR1 Unlike making new levels from scratch this sort should provide quick, instant gratification
Dustie is offline   Reply With Quote
Old 26-07-17, 13:09   #487
MBog
Member
 
MBog's Avatar
 
Joined: Nov 2014
Posts: 2,107
Default

Wow this looks really impressive!
And your lead of my QA department is really cute!

Last edited by MBog; 26-07-17 at 13:20.
MBog is offline   Reply With Quote
Old 26-07-17, 23:31   #488
XProger
Golden
 
XProger's Avatar
 
Joined: Aug 2016
Posts: 308
Default

Experiments with ambient occlusion
video

Last edited by XProger; 27-07-17 at 00:31.
XProger is offline   Reply With Quote
Old 27-07-17, 10:17   #489
Dustie
Member
 
Dustie's Avatar
 
Joined: Apr 2005
Posts: 9,208
Default

Ah, so that's how that cheap pseudo-shadow effect is called


I think it works very nice as a substitute to the dynamic real shadow, which some people have complained about (which I think you should absolutely keep!!!). Bottom line is, as long as these options can be turned on and off on the fly then I say put them all in there!


Also, I have an idea for substituting the fake shadow spot underneath Lara - you could just use the real time shadow in its place, except make it stick directly underneath her and not react to other lights, so that it's just a flat, drop-down variant of the real time shadows. I think it might be a nice compromise between the real time shadows and the spot.


Gosh, I just CAN'T wait to run Venice in OpenLara...! Is there any way that you could load TR2 levels as TR1 levels, maybe by temporarily omitting stuff that's not implemented, such as the boat?

Last edited by Dustie; 27-07-17 at 10:19.
Dustie is offline   Reply With Quote
Old 27-07-17, 10:54   #490
XProger
Golden
 
XProger's Avatar
 
Joined: Aug 2016
Posts: 308
Default

Quote:
Originally Posted by Dustie View Post
Gosh, I just CAN'T wait to run Venice in OpenLara...! Is there any way that you could load TR2 levels as TR1 levels, maybe by temporarily omitting stuff that's not implemented, such as the boat?
Gh0stBlade made loader for early E3 demo version of TR2.

Last edited by XProger; 27-07-17 at 16:45.
XProger is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 14:44.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.