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Old 01-04-18, 01:04   #1
Laras Dream
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Default URaider - Unity Tomb Raider Framework


It is with great excitement that I am announcing what I intend to be a modern day TRLE substitute for Unity.

URaider will be a full-blown Tomb Raider game framework for Unity that will have everything you'd expect from a pre-2013 Tomb Raider game: movement, climbing, swimming, inventory, doors, switches, etc...

Planned release: Summer 2018

Why Unity over UE4?
C# is an easier language for beginners to learn, so it should be more widely accessible to the fan community. As well as this, Unity provides an absolutely FANTASTIC animation re-targetting system that allows Lara models to be changed within minutes.

Reveal Video:


As you can see the framework will also include automatic ledge targetting like LAU. It looks slightly off in the video, but this is not an issue with the framework. The grab animation from AOD is slightly higher than the reach animation, so you get that effect; I am working on a solution so Lara's hand aligns perfectly with the edge.

Help Wanted:
Animator - I have the game logic (tested and working) for jumping upwards and sideways to distant ledges, but I lack the animations for this. I just need someone who can produce these animations specifically... if not, I could do them myself, but it will be alot slower.

Special Thanks:
Nakamichi680 - Without the animation exporter I would be stuck!

Last edited by Laras Dream; 03-04-18 at 13:40.
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Old 01-04-18, 01:24   #2
Erikku
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Oh wow! This looks great!
Actually I've tried making some kind of framework like this in the past too, but as I lacked experience and knowledge it's something I gave up on for now. I started making simple games instead to get to know the unity engine and C# better.
I'll definetly keep an eye on this!
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Old 01-04-18, 01:38   #3
VictorXD
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Amazing! Can't wait to see more.
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Old 01-04-18, 02:35   #4
Laras Dream
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Quote:
Originally Posted by Erikku View Post
Oh wow! This looks great!
Actually I've tried making some kind of framework like this in the past too, but as I lacked experience and knowledge it's something I gave up on for now. I started making simple games instead to get to know the unity engine and C# better.
I'll definetly keep an eye on this!
Quote:
Originally Posted by VictorXD View Post
Amazing! Can't wait to see more.
Thanks for the support guys!
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Old 01-04-18, 02:48   #5
NoahCrofRaider
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Fantastic work! This is hopefully the future of fanmade TR games.
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Old 01-04-18, 03:25   #6
VictorXD
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What is there left to be implemented?

Also, what does automatic ledge targetting like LAU mean??
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Old 01-04-18, 08:30   #7
Nausinous
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I feel like a failure now thanks

Amazing work, can't wait to see more.
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Old 01-04-18, 09:34   #8
ersel
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Woww , great
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Old 01-04-18, 10:03   #9
FreakRaider
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I would love to help you with animations HavenĎt done them for a long time, you can still see some videos of my work on my channel I think.
Anyway, if I could help you with that, please hit me up ^^
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Old 01-04-18, 10:09   #10
MadRat1171
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Hey hey hey ! That's super cool Very good place for people that want to start making custom TR games beyond TRLE. I looking for further updates and good luck with project
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