![]() |
|
|
#1 |
|
Relic Hunter
Join Date: Sep 2002
Location: Leeds, England
Posts: 7,507
|
Not to be confused with Xian the warrior princess (Have I got that right?), the temple of the same name is the big grand daddy of the Tomb Raider 2 levels. If you get past this one, there’s very little chance you won’t go onto to finish the game. It was always going to take something spectacular to surpass the dauntingly epic obelisk that was Atlantis in TR1, but the Core Design maestros succeeded, and strangely by taking inspiration directly from that aforementioned classic. Look at one or two of the similarities. In Atlantis the objective was to get from bottom to top. In Xian, the goal is also to get to the top, only this time the player is shown what’s at the top before being dumped at the bottom. This is better, by the way. The game is saying “Look how far down we’re throwing you! You’ve got a hell of a hike back up”. With Atlantis, you could only guess at where it was you were going for the first half of proceedings. You weren’t quite aware of the trek to come. You weren’t as intimidated. It’s still the same deal, though.
Enough of that. Let’s look at Xian. The first notable thing you do in the level is fall down three of four gigantic water slides, complete with swishing blades and token early secret. In the world of alternative video gaming, this scene is almost a carbon copy of the Labyrinth section’s first act from the original Sonic the Hedgehog. In the world of cinema, the scene is reminiscent of one from The Goonies, when Mouth and the gang temporarily escape from their pursuers courtesy of a long winding water slide in a grubby temple. Incidentally, I think it would have been hilarious if Lara landed in the pool at the bottom of Xian then turned to face the camera with her hands on her head shouting “Wow! A beautiful pirate ship!” We fans of dodgy teen movies from the eighties can dream. Playing this section is entertaining, but we’ve seen most of it before throughout the game. Spiked walls closing in on you, races against time to find air, skulls and bones of muppet explorers who didn’t have the fall back of a ‘re-load game’ option. It’s all there. Even the statue with the moving sword makes a cameo. One thing that has been altered is the physical appearance of the rolling boulder. For some reason it’s now what can only be described as a rolling, un-heavy looking, steel cage type thing, the likes of which I haven’t seen since Gladiators was on the telly. It’s still more than capable of making pancakes out of tits and pigtails, though, so beware. Rumour has it Core did approach Jet and Shadow to pedal the damn things, but were shown the door during filming when the invisible man turned up and offered to do it for less money. Funnily enough, it’s harassment from one of these ‘cages’ which provides for the level’s most spectacular moment. I’m referring to when one chases Lara down that narrow walkway and forces her to make a running jump to a nearby ledge. If Indiana Jones had been in this situation, he would run to the edge, leapt to safety, jumped back to the ledge again because he forgot his hat, then leapt back to safety again just before the inexplicably leaden-footed rolling thing caught up with him. Indy. Bless him. If had glue on the top of his head he’d be unstoppable. The hall surrounding this walkway is full of lava and springs disguised as....things that don’t look like springs. You can use one of them to find a secret, but most of the time you’ll just scream in anguish as Lara uncontrollably bounces around like a lottery ball inside Guinevere. The lava meanwhile has the miraculous ability of making rocky islands disappear whilst new rocky islands appear somewhere else. All you have to do is press a switch and face the other way, kind of like the dynamite thing in Bartoli’s Hideout. This trick would also go on to be ever present in the rather horrendous (if I may so) Hall of Seasons section from AOD. Hey Presto! The room’s changed, and no-one quite knows how! Words of praise do however go to Xian’s famous spider cave, which quite literally sends the s***s up me every time I go through it. Being arachnophobic doesn’t help. I was convinced there was going to be a big mummy spider around every corner I took. The lighting, length, atmosphere, and enemy count of this little sub-task are absolutely perfect. Hats off to the designers (No not you, Indy! You keep yours on). Dangerous animals in fact are the only enemies you face in the Temple of Xian. Bartoli and his cronies must have been too scared to come in, either that or they did attempt to come in but thug with bat’s weight broke the water slide. The other room I like but so far have only vaguely touched the surface of, is the one with the Venetian statues. Aren’t those seemingly endless rows of other statues disturbingly creepy? They remind me of the scene from Scream 3 where Jenny McCarthy gets bumped off in a room filled with a million and one identical black costume racks. I can also point to a room in survival horror game Resident Evil for astute comparison. You know, the one where the room fills with green gas if you don’t cover the grates in the floor. Overall, it’s a mammoth place this level. There’s enough content here to keep you stuck long through the weekend. Most of it’s good, even at times we feel like one or two things are being slightly over-used in terms of the game as a whole ( spikes, rolling things, even springs). The Asian style deigns are superb, though. You never quite know what texture the walls are going to be in the next room you’re heading to. It’s not like the Great Wall, or Venice, or practically every other level, where everything looks the same. Visually the Temple of Xian is a complete medley of colour, the result almost of what might happen if an artist’s palette was stamped in by a big size twelve boot. The Temple of Doom never had it so cheery. 9/10 Best part –I’d say the spider cave, but the huge double-sided arena with identical features also wins artistic praise. Worst part - Sitting and wondering how a gigantic spinning wheel can run perfectly backwards and forwards up a rope bridge. It looks like one of those toys Victorian children had, the one they would have slid up and down a piece of string held by either hand. That said, Lara probably have the same toy in modern day finishing school, albeit the large version we see here. Secrets – 2/3 good ones. One is a ‘gimme’. The other two are good challenges. This level is most like – None that I can think of. It’s almost one of a kind. Any ideas yourselves? Best idea for a computer game I came up with whilst writing this post – “Tomb Raider : The search for one-eyed Willy’s rich stuff”. Best quote from The Goonies film – “Hey guys! I’ve been saved by the pincers of power!” [ 02. April 2004, 09:29: Message edited by: Scottlee ] |
|
|
|
|
|
#2 |
|
Historian
Join Date: Sep 2002
Location: Essex, UK
Posts: 440
|
Scotlee -
as usual your excellent level reviews entertain and educate me. A valuable recap since I last played it about 5 years ago. Too long - I remember that spider cave and must return... Good writing. |
|
|
|
|
|
#3 | |
|
Historian
Join Date: Jun 2002
Location: Leeeeeeeeeeeeds, UK
Posts: 398
|
Quote:
Brilliant review, as ever, but you know that by now. |
|
|
|
|
|
|
#4 |
|
Administrator
Join Date: Jul 2002
Location: Serbia
Posts: 6,333
|
Excellent review Scottlee
It's my fav TR2 level and after reading your review I'm thinking to replay TR2
|
|
|
|
|
|
#5 |
|
Historian
Join Date: Mar 2004
Location: The REAL Middle Earth
Posts: 407
|
I'm doing the bit where you flick a switch and shoot the tiger - in the pitch black - can't see what I'm doing let alone whether I'm facing it -grrr! And hate the bit where you slide and have to run to flick the switch, do a 180 then run (as fast as Lara can go in this game) through the door before the spikes get you (don't forget to pick up the small medipack on the way) - hate that bit too - grrrr!
|
|
|
|
|
|
#6 |
|
Hobbyist
Join Date: Sep 2003
Posts: 26
|
I love these analysis threads!
The ones you wrote for TR1 made me nostalgic enough to replay the game from start to finish. Now that you have almost completed your 2nd volume, im tempted to do the same for tr2. Anyway, Xian. Not my favourite level, maybe my third favourite TR2 level (after The Deck and Venice). Lots of cool moment, but the tedious trap sections let it down slightly for me. The spider cave has to be mentioned of course, very atmophere and keeps you on your toes. I remember it being quite dark in that place, which is a plus point in my book. Anywhere where your encouraged to use flares to find your way before throwing a bunch of scary creatures at your un-armed lara are brilliant. Like that section in 'catacombs of a talion' with the pitch black room and caged yetis. Exploring the darkness with flares while the Yetis are moaning and growling behind their cages stands out as the single most scary moment in the entire Tombraider series for me. There havent been enough 'flare-worthy' sections in the TR series for my liking. Another bit that sticks in the memory was finding a small underwater cave and then emerging out the other side to be confronted by a couple of tigers and a cool temple entrance. The level designers at core often did a good job of hiding memorable landmarks behind some clastrophobic passage, allowing the player to emerge and be in awe of their surroundings. There are dozens of examples of this throughout the series but one that spring to mind is the underwater pyramid in 'temple of Isis' from TR4. The shear size of the level is impressive too, the way it twists and turns all over the place but bring you back to the very room you started in. The map in this walkthrough: http://www.cubeit.com/ctimes/walkthrough/tl15.htm shows exactly how complex the place is. You have to admire the level designer for creating such an epic, and the walkthrough writer who has painstakingly mapped it out for us! [ 11. April 2004, 02:48: Message edited by: UKchaos ] |
|
|
|
|
|
#7 |
|
Hobbyist
Join Date: Apr 2004
Posts: 18
|
I hated the spider cave hehe and I'm not really arachnaphobic; but yes, it was awesome. You can barely see, and your always afraid of being attacked from behind by a giant spider... waste of ammo too, those things
|
|
|
|
|
|
#8 |
|
Historian
Join Date: Mar 2004
Location: The REAL Middle Earth
Posts: 407
|
Gawd I hate this level - it's so long! Nearly finished and nearly dead! *sigh* Just trying to do the jumping up the springboards bit - she never makes it to the top ledge - grrr!
|
|
|
|
|
|
#9 |
|
World News Editor
Join Date: Jun 2003
Location: Michigan, US
Posts: 6,070
|
I love the comparison with Atlantis. I hadn't thought about that before.
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|