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Old 11-08-06, 21:16   #1
Catapharact
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Question Degrees in Video Game Design "Kidnap American Education."

As much respect as I have for post-seondary institutions, this little article just doesn't make any sense to me.

"Degrees in Video Game Design "Kidnap American Education"


(DIRECT FROM SOURCE: http://www.collegenews.org/x5107.xml)

Coming soon to a college or university near you: a major in designing violen video games. The New York Times reports that such august institutions as the University of Southern California, Georgia Tech, Carnegie Mellon, the New School, and the University of Central Florida are now offering undergraduate and master's degrees in joysticks and video predators. The International Game Developers Association notes that there are more than 100 North American universities offering programs in video game design, with many more overseas.

Video game design as a college major? It's yet another sign of the coming of the apocalypse. Schools of higher learning are simply cashing in on a fad that is destructive to society.

Electronic Arts, the nation's largest game maker, has led the way in encouraging ivy-stained institutions to teach the design of such games as Grand Theft Auto, World of Warcraft, Doom, Wolfenstein 3D, and Mortal Kombat. Last year, the company contributed millions of dollars to establish a three-year master of fine arts program in "interactive entertainment" at USC.

Video games are big business--rivaling the movie industry. In 2004, video game sales totaled $9.9 billion. Electronic Arts alone employs 4,300 video game makers.

Video games also have a grip on the younger generation. Surveys indicate that young boys spend an average of 13 hours a week playing video games. For girls, the figure is 5 hours per week. Studies indicate that the amount of time spent playing video games is associated with lower grades.

The central problem with video games is their violence. The National Coalition on Television Violence (NCTV) has developed a ratings system to evaluate the violent content of video games, ranging from XUnfit, XV, and RV (highly violent) to PG and G. NCTV surveyed 176 Nintendo video games. They gave the XUnfit rating to 11 percent of games. Forty-three percent received an XV and 15 percent earned an RV. A different survey found that 40 of the 47 top-rated Nintendo video games had violence as a theme.

Unfortunately, children seem to enjoy violence in video games. In a 1993 study, psychologists asked 357 seventh and eighth graders for their preferences among five categories of video games. Thirty-two percent said they preferred games that involved fantasy violence.

There is evidence that exposure to violent video games increases aggression. Psychologists Craig Anderson and Karen Dill examined the behaviors and attitudes of 227 college students who play video games. "Our study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent video games," said Anderson. "Even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants." Anderson also notes that "violent video games provide a forum for learning and practicing aggressive solutions to conflict situations."

Fifty years of research have established the negative consequences of watching violent television and movies. However, violent video games may have even stronger effects on children's aggression, because (1) the games are highly engaging and interactive; (2) the games reward violent behavior; and (3) children repeat these behaviors over and over as they play.

In addition, the content of video games may influence children's atititudes toward gender roles. In Nintendo games, women are often depicted as victims. The covers of Nintendo games show males striking a dominant pose. Many games are based upon a scenario in which a woman is kidnapped or has to be rescued

Offering degrees in video game design is to kidnap American education. Higher education needs to be rescued from such destructive nonsense.

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Last edited by Catapharact; 11-08-06 at 21:18.
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Old 12-08-06, 02:14   #2
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They argue that video games are a very lucrative industry, but collegiate training for succeeding in this industry is wrong, and "kidnapping education"? Training people to make more money in an industry of choice is wrong? Is anyone ****in home?

But perhaps I'm just missing the overall POINT of college. Maybe its to study something like 18th century literature, or United States History-post Civil War. THAT is education. I can only imagine the self-satisfaction and the boatloads of cash im gonna be rolling in by telling people about President Polk's administration.

People dont seem to realize that video games are the new medium of expression. And it never EVER fails to **** me off when people make games out to be some sort of vice of society. I actually wrote a columnist a real long letter (which I have yet to get a reply from) about this sorta ****. Dammit now im gonna be aggravated for a while.
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Old 12-08-06, 02:16   #3
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and does the guy in the link right there look like dwight schroot from The Office (american version) to anyone else?
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Old 12-08-06, 02:43   #4
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Alot more than video games play factors in a childs mental health. And it's the parents role to allow or withhold such games from their children.

I remember playing doom with my dad when i was like 7 or younger on PC and I've grown up to be completely normal by society's standards and moral concious. Media in general plays a part in sculpting a younger childs likes and dislikes and in some way everyone is brainwashed into liking certain games and entertainment products.
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Old 12-08-06, 02:51   #5
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Wow, that article makes me furious... how ignorant can they be?

"Coming soon to a college or university near you: a major in designing violent video games."

Ok, so a game development course automatically means it teaches violence specifically? Where the hell did that logic come from? Hello? Anybody home? Think McFly, think!
You could say the same thing about film schools. Ohh Noes!! They're teaching people to make violent movies! Everyone run for cover, its the apocalypse.

I myself majored in Game Development at uni. Not once did we ever deal specifically with violence. Although I do remember doing an ethics subject dealing with violence and pornography and their affect on society in not only games, but film and other mediums also. Subjects I did partake in included game implementation and techniques, script writting, programming, 3d units etc... I seem to have missed the "fatality" subject that this Ted Rueter seems to imply will exist.

Ted Rueter, you are the very definition of the word: Idiot.
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Old 12-08-06, 03:04   #6
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Quote:
Originally Posted by LiquidKal
Ted Rueter, you are the very definition of the word: Idiot.
Ouch!
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Old 12-08-06, 03:11   #7
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I admit, thats probably a bit harsh and he doesn't actually fit the meaning of the word Idiot.

Quote:
idiot
n.

1. A foolish or stupid person.
2. A person of profound mental retardation having a mental age below three years and generally being unable to learn connected speech or guard against common dangers. The term belongs to a classification system no longer in use and is now considered offensive.
Maybe a better description would be: Ignorant fool.
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Old 12-08-06, 14:20   #8
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Quote:
Originally Posted by dbot
and does the guy in the link right there look like dwight schroot from The Office (american version) to anyone else?
Lol! Don't know about that but I certianly know that someone did see him as Brad Pitt's body double in Fight Club (inside Joke.)
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Old 12-08-06, 16:57   #9
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World of Warcraft violent? I refuse to take that. Kids under 18 should not be playing violent games!!! STOP BLAMING THE DEVELOPERS, PARENTS! IT'S YOUR FAULTS!!!
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Old 12-08-06, 20:06   #10
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He simply comes across as a sour old codger to me, upset and annoyed at living long enough to see the change from his own university days, when he didn't have such appealing course choices. So he'll slander away in the hopes that someone will stumble across his article and give him a sympathetic ear.
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