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#1 |
Archaeologist
Join Date: Jul 2002
Location: Huddersfield
Posts: 2,215
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http://www.trlevelmanager.net/ng.htm
Next Generation Room Editor. Author Paolone, can be downloaded directly from this site. VERSION 1.06 AVAILABLE Last removed bugs and improvments v.1.0.2 Crash in tom2pc using [Exit & Play] button Texture map flipped vertically in Animation Range window. It happened only with tga maps created with TBuilder v.1.03 Reduced delay on start-up Restored "autosave.prj" when you quit using [x] control v.1.0.4 Changed in [Exit & Play] feature: now the project will be saved keeping original name Removed bug of freezing on output wad under Windows98/me Added a crash report system to get information about crash. Remark: you can post your bug reports, questions or other topics about NGLE, in this specific forum : Forum: Bug Reports about NGLE v.1.0.5 Added new crash resume system. (It removes about 90 % causes of crash.) Removed bug about sound & Bump Map textures in v50 projects Removed bug about [Move Lara Here] (On some computers caused a crash) Changed ALT + Function keys shortcuts with ALT + (numbers 0 - 9). (In some computer the ALT + F# key was used by graphic adapter software causing a conflict) Removed bug in crash report system. (That bug created multiple crash_reports or ngle froze) Attempt to reduce the slow down problem in spinning rooms. v.1.0.6 Removed bug in vertical 2d map. When you moved rooms with flipmap there were trouble. Removed bug for overlap buttons to new windows. When you clicked on [ok] or [cancel] button in select object window, sometimes you can get another button clicked below the window. Removed bug of output wad with flipped enabled. This was an old buf of original level editor, when you performed an output wad while you were in flipped mode the objects of main room were removed in autosave.prj. Removed bug for change name of tr4 file with [Exit & Play] button. If your level had a name longer than 8 characters (excluding extension) the name was change with short ms-dos format like "mylev~1.tr4" Added Settings Window. Now you can customize many aspetcs of ngle wherey Settings window. (See below for some new features you can control with settings window) Added full screen preview. Now you can set in Settings Window the size for preview zone. You can set little screen to enahnce speed, or a bigger size like full-screen preview. Added launching extern programs list. You can set a list of you favourites level editor tools to launch them directly by NGLE. In some circustance you can also to get that these programs open some current project file, like .tga map, wad file, or tr4 file. (See help file to learn how solve some troubles in passing-file phase) Added New Stand-by System. Original level editor had a worse management of cpu time. It get 99 % cpu usage also when it was not used, causing leak performances in other programs running in same moment. Now with New Stand-by System (NSS) you can use other programs in same moment without any problem. Added customizable spinning speed. Now you can choose you favourites parameters to spin and zoom rooms. Added some warning mexages when you try to perform dangeorus operations could give old bugs about EVIL messages. Added new commands to clear textures. In original level editor the only command to remove textures was command menu [Textures->Clear Room] but in that way you cleared textures from all room. Now with new commands you can clear textures only from selected zone. Removed bug from MapConverter. Is some circustances mapconverter refused to convert project with mexage "Abnormal number of tail infos". Detected bugs but NOT yet fixed Abnormal slow down in room spinning when the room contains objects.
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Me Like Blue Me no like Purple Last edited by Uvavoo; 29-01-07 at 10:17. |
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#2 |
Administrator
Join Date: Jun 2000
Posts: 55,035
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Thanks Uvavoo. Look forward to giving it a test run.
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#3 |
Gold Contributor
Join Date: Dec 2006
Location: United Kingdom Attempting to Play: Morrowind
Posts: 2,759
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thanks
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Get To The Core Of The Mαtter |
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#4 |
Tomb Raider
Join Date: Feb 2006
Posts: 13,997
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WOW !! Thanks Uvavoo ! I'll dowload it now !
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#5 |
Archaeologist
Join Date: Jul 2002
Location: Huddersfield
Posts: 2,215
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New dll file available for download. dll version 1.03. (see link above)
Fixes a couple of problems. Last removed bugs and improvments - Crash in tom2pc using [Exit & Play] button - Texture map flipped vertically in Animation Range window. It happened only with tga maps created with TBuilder - Too slow rotation also with little rooms. (Changed synchornization input) - Reduced delay on start-up - Restored "autosave.prj" when you quit using [x] control - Changed in [Exit & Play] feature: now the project will be saved keeping original name - Removed bug of freezing on output wad under Windows98/me - Attempt to reduce slow down in face edit mode
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Me Like Blue Me no like Purple |
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#6 |
Tomb Raider
Join Date: Jul 2005
Location: Croatia
Posts: 20,980
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Thanks for the link.
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#7 |
Relic Hunter
Join Date: Feb 2006
Location: Silent Hill
Posts: 8,993
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cool. imm back!
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College is fun as long as long as you don't die. |
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#8 |
Professor
Join Date: Feb 2005
Posts: 3,365
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seems good...
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"We hail thee whom the gods have callen!" |
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#9 |
Relic Hunter
Join Date: Feb 2006
Location: Silent Hill
Posts: 8,993
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i cant load my wads.
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College is fun as long as long as you don't die. |
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#10 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 30,421
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Please make a seperate thread for your question, 2kool4u.
This thread is for updates on the new Editor, not for questions like yours. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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