www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor

Reply
 
Thread Tools
Old 30-04-07, 02:36   #1
amitabha
Junior Member
 
amitabha's Avatar
 
Join Date: Nov 2006
Location: FL, US
Posts: 1,504
Default TRLE visuals

Graphically, what is possible with the tomb raider level editor? How many polygons can the engine handle?
amitabha is offline   Reply With Quote
Old 30-04-07, 06:31   #2
Active Man
Historian
 
Join Date: Nov 2006
Posts: 406
Default

It is dependable of what object slot are you using, I think.
For example, if you are using STATICx slots, there is a limited (I do not know exactly how much) polygon count that you can use. As for ANIMATINGx objects, they have unlimited polygon count Speaking of vertices, their limit can be extended with TREP, up to 65535 per mesh with Remap scene memory option (!)
The game starts stunnering when the scene contains approx. 3000 polygons in 1280 x 1024 resoulution (and above)

Last edited by Active Man; 01-05-07 at 15:33.
Active Man is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:00.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.