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Old 10-05-07, 06:28   #1
stranger1992
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Default Collision on pushables.

Hi; i've made an object and it is the right shape; size and orientations blah blah b blah lol. But it does not push/pull when I added collision to i inWADmerger's animation suite.

Here's some screens:



This is the collision on the object. Yes it looks ugly but whats the point of texturng something which is causinng me problems. I will texture as soon as i sort this problem out

And yes; this is tut1 for now. It's not going there in the level; in fact; it's not even going to be egyptian themed

Can you help?

Last edited by stranger1992; 10-05-07 at 06:30.
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Old 10-05-07, 06:37   #2
Active Man
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This problem might be related to TREPs Pushable collision patch. Try turning it off to see if it changes something in-game
Oh, BTW, is your object in the PUSHABLE_OBJECT x slot?
It HAS TO BE
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Old 10-05-07, 06:42   #3
stranger1992
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Quote:
Originally Posted by Active Man View Post
This problem might be related to TREPs Pushable collision patch. Try turning it off to see if it changes something in-game
Oh, BTW, is your object in the PUSHABLE_OBJECT x slot?
It HAS TO BE
oh yeah; and it's pushable_object 5
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Old 10-05-07, 06:46   #4
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sorry; nothing. I tried the patch on becuase it was actually off. I put 1024 in the OCB to make a 4 block pushable but the collision was wrong and it would'nt push anyway
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Old 10-05-07, 07:17   #5
Active Man
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Very strange
In the picture you posted the collision looks adjusted fine.
I have no idea what is causing this problem, sorry
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Old 10-05-07, 07:17   #6
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I would try it with an unpatched tomb4 first.
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Old 10-05-07, 07:23   #7
pedro
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Well if this tut.1 screen is your only trie, it's quit simple as in this set up there is no space for Lara to push or pull Try putting the pushable somewhere on the ground were there is more space

edit:If she does take the push/pull start position and then stops, this will be the case!

Last edited by pedro; 10-05-07 at 09:10.
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Old 10-05-07, 12:08   #8
Titak
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I always use Fexanim to adjust collision on animating objects.
You first need to convert your .tom file into a playable .tr4, then you can open it in FexAnim.
After the collison has been set you can use TRUpdate to transfer the new collision data to the wad again.

I've adjusted the collision of some of my own custom pushables and it works.
But... I once wanted to create an object a block wide and half a block thin. Lara wouldn't push or pull the block on the thin side.
No idea why that didn't work...
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Old 10-05-07, 14:58   #9
stranger1992
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i've never used them 2 programs before so i am very unclear on what to do i'm afraid. COuld you explain to me?

thanksyou

BTW; this object and more to come will be going in my tenderfoot level and will be avaliable to others on the project
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Old 10-05-07, 18:32   #10
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Is it working now then? otherwise it will be of no use this way in the tenderfoot levels
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