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-   -   Classic Inventory Plugin (https://www.tombraiderforums.com/showthread.php?t=222216)

JMN 01-02-19 19:30

Classic Inventory Plugin
 
[B]Finally it's possible to have the classic ring inventory in TRNG![/B]

[url=https://i.imgur.com/IRnS2GX.png][img]http://i.imgur.com/IRnS2GXl.png[/img][/url]

Big thank you to [B]AkyV[/B] and [B]ChocolateFan[/B] for all their tests and advice over the past couple of months.

[B]Main Features:[/B][LIST][*]Ring inventory with ammo and combo functionality[*]Item animations[*]Item descriptions[*]Item 3D models can be any moveable slot[*]Custom item actions[*]Support for new items[*]Support for custom source of item quantities, e.g. using script variables[*]Support for custom ammo types[*]Custom combos with support for two final items (e.g. waterskins)[*]Examine items with the ability to rotate[*]Health items with custom health/poison points[*]Stopwatch with hour, minute and second hands[*]Passport with load/save/quit or custom actions[*]Maps with markers and custom actions[*]Custom lighting[*]Custom cheats[*]New pickup notifier with sprite support[/LIST][B]Latest version:[/B]
1.2.0.0

[SIZE="4"][URL="https://www.tombraiderforums.com/showpost.php?p=7636390&postcount=2"][B]Download[/B][/URL][/SIZE]

[URL="https://gitlab.com/jacquesmn/trng_plugin_classicinventory"]Source code[/URL]

[URL="https://gitlab.com/jacquesmn/trng_plugin_classicinventory/raw/dev/dist/Plugin_ClassicInventory.zip"]Dev Build[/URL] (Untested, use at your own risk!)

More information can be found in NG Center once the plugin is installed.

[B]Please post any related bugs, issues, feature requests, etc. in this thread.[/B]

AkyV's edit: download ChocolateFan's fix [URL="https://www.tombraiderforums.com/showpost.php?p=8355834&postcount=1"]here[/URL].

Caesum 01-02-19 19:35

Oh wow, this is amazing. This plugin itself is a fair reason for me to return to building in TRNG. Will definitely check this one.

laras 01-02-19 19:47

OMG :jmp::jmp: After all these years!

Just tested it, works perfectly! Thank you!

OverRaider 01-02-19 20:21

Excellent piece of work :tmb:

Ruu11 01-02-19 20:35

Wow. Can't wait to test it!
Thank you for this really cool thing :)

Sabatu 01-02-19 20:45

I found one bug. Iam using DUAL MAGNUMS script.. When you select Magnums, then you'll get Single magnum. After Hols In and then Holst Out (SPACE) you will get dual magnums again

JMN 01-02-19 21:19

^ Hmm, that's strange. You're talking about [URL="https://www.tombraiderforums.com/showthread.php?t=218961"]this[/URL] script, right?

I've just copied the wad and all the commands from that tutorial and managed to get both guns showing and working perfectly in game after selecting them from the ring inventory.

Not sure what could be wrong on your side. :ponder:

Reggie 01-02-19 21:45

:jmp:

Thanks for this. I've been following your progress on Youtube, well done on getting it to work.

Baratheon 01-02-19 21:57

Wow, well done!

[QUOTE=Caesum;8036418]This plugin itself is a fair reason for me to return to building in TRNG.[/QUOTE]

:pi:

New Dwight 01-02-19 23:37

[QUOTE=Caesum;8036418]This plugin itself is a fair reason for me to return to building in TRNG.[/QUOTE]

same... :pi:


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