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AimlessThunder 03-01-19 13:53

Quote:

Originally Posted by TheShadowOfMe (Post 7970306)
I've asked this in SOTTR section, so I'm gonna ask here too: Which song would fit this game? Like, we got White Flag, I Shall Rise and Speak Loud for both ROTTR and SOTTR, so I'm planning on making a small "album" and I'm open for suggestions. :)

https://www.youtube.com/watch?v=EzjfRJ3B_Pw

:ton:

James_Rutland 03-01-19 14:10

Quote:

Originally Posted by TheShadowOfMe (Post 7970306)
I've asked this in SOTTR section, so I'm gonna ask here too: Which song would fit this game? Like, we got White Flag, I Shall Rise and Speak Loud for both ROTTR and SOTTR, so I'm planning on making a small "album" and I'm open for suggestions. :)

https://www.youtube.com/watch?v=DkZRA_apgSc

I've been thinking of everything
I used to want to be

I'm in the middle of nothing
And it's where I want to be
Why at the bottom of everything
I finally start to believe

And I swear to God
I'll find myself
In the end

_Tomb_Raider 04-01-19 13:31

Do you think the story would be even better if Lara was the only survivor at the end of the game?

I remember playing for the game for the first time and thinking the game would end like that once they killed off Alex.

James_Rutland 04-01-19 13:45

Quote:

Originally Posted by _Tomb_Raider (Post 8026462)
Do you think the story would be even better if Lara was the only survivor at the end of the game?

I remember playing for the game for the first time and thinking the game would end like that once they killed off Alex.

Yes. And if she kept the pistols at the end for Rise and Shadow. That's the only thing I'd change about this trilogy

MicheleMouse 04-01-19 20:01

I always thought that at least Sam should've died for sure, but everyone else too...? Sounds interesting, to be honest.
These sentences would also sound better from Lara's last journal entry after the end: "This island has taken everything from me. I'm going to make sure I take as much in return. All its secrets. It owes me that."
The "everything" would be really everything.

I can't help but imagining Rise's beginning part. Lara is climbing the mountain alone, but sometimes she would see Roth next to her, also climbing. Just like how they used to in the past. He would be like a ghostly figure visually, but actually there's no ghost there. It's like an entity was born from grief and remorse. Or just Lara's imagination. Anyhow, after a few words he just disappears.
Everyone else could pop up like this throughout the game, one by one. But of course by the end of the story they would be gone forever, since Lara slowly learns how to let them go, and how to cope with things alone. Or something like that.

A little bit dark, I have to admit. :whi: But I associate reboot Lara with dark themes, that's just how it is.

mememan 05-01-19 09:28

Quote:

Originally Posted by AimlessThunder (Post 8026250)

such a sick edit, nice work :)

New Dwight 06-01-19 01:23

TR2013 has an undefinable adrenaline rush the other two can't match.

TrustyBow 06-01-19 21:06

It was definitely the most exciting story. Whenever I replay it, I usually end up breezing through it within 2 or 3 days. It makes it hard for you to put the controller down.

LegendLuvr24 07-01-19 12:29

Quote:

Originally Posted by New Dwight (Post 8026863)
TR2013 has an undefinable adrenaline rush the other two can't match.

This. And I feel like it has to do with the fact that TR2013 was a horror game and the other two were not. TR2013 did a very good job of making you feel like every single thing on the island was plotting against you, and that even the island itself was a living breathing entity. It created a tension where you never knew what was going to come at you next and you genuinely feared for Lara and her comrades.

In comparison, the final two games were toned down dramatically. They all but did away with the horror aspect and listened too much to the “torture porn” and violence whiners to the point where SOTTR had barely any gunfights. TR2013 was brilliant because they did what they wanted. The final two games suffered because they worried too much about what everyone else thought. And that, is what will probably kill any future reboots too.

the_end90 07-01-19 13:16

Quote:

Originally Posted by LegendLuvr24 (Post 8027183)
In comparison, the final two games were toned down dramatically. They all but did away with the horror aspect and listened too much to the “torture porn” and violence whiners to the point where SOTTR had barely any gunfights. TR2013 was brilliant because they did what they wanted. The final two games suffered because they worried too much about what everyone else thought. And that, is what will probably kill any future reboots too.

This is the focal point of the reboot IMHO.
In this game, You could breathe the freedom that was given to the team.
ROTTR and SOTTR, despite some improvements, felt very weak.
If they didn't worry too much about what people thought it would be better


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