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LOL I guess I just don't know what TR even is meant to be anymore..
Like any long running series - you have fans who like the old games and those who like the new. I guess what I am trying to say is - if they could get a 50/50 hybrid. Maybe add key items and inventory (similar to gear to unlock new areas) but make them manditory to progress (like rise's Blood Ties) Make tombs bigger and included on the main path. Rather than one room as a tomb - have an entire level set in one instead. Again - Rise got better at this.. the ice cave was pretty awesome. I even recently bought Rise again for PS4 and am trying to just enjoy it for what it is.. Classics will always be iconic to me though |
The issue with tombs being mandatory, and on the main path, it that it has to make sense from a story point of view, and not just be there for no reason, like the classic games. Today's games are way more story-driven, and gameplay has to make sense to match the story being told. Also, the origin story arc is about Lara Croft developing into the Tomb Raider...
The classic games were amazing in their own time, but their formula stopped working by Chronicles. LAU tried to pick up on that same formula, with modern gameplay, and as you know, it wasn't too sucessfull (exept for Legend). TR2013 is the game that finnally brought the game to its former glory, reaching multitudes of new (and old) Tomb Raider gamers. It outsold any previous iteration by miles, and got awarded for its content (story, graphics, technology,, etc) |
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Tomb Raider was quite unique back then, so why would they take any huge risks (aod) that could ruin them. Tomb Raider now could be more unique than it currently is imo. Quote:
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Saying that the Tomb Raider reboot only succeeded because it was generic is a huge disservice to everyone that worked on the game. It's even more baffling when those very same people turn around and state that Tomb Raider should take notes from Uncharted, which has insultingly simple gameplay. It also started the cinematic game trend and is a perfect example of developers prioritizing graphics over gameplay. Just look at its brain dead platforming.
I do agree with some of you about Rise being too safe. As much as I love the game, it failed to evolve anything laid down by TR2013 and just made things bigger without adding anything unique or interesting. I hope they took more risks with Shadow. |
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Yes, the stories weren't as important, which is why there were many tombs and challenges with no real purpose besides gameplay TR was unique yes, but it barely had any competition. Its formula wouldn't work today, and the game needs to keep it fresh to what the general audience wants. It can't cater the few portion of people who want it classic-like, when the general audience is expecting something modern. They have to make it modern so the franchise survives. It's as simple as that. Also, CD/SE/EM themselves are stating she's becoming the TOMB RAIDER with SOTTR story, so who knows, maybe the game after she will become again the Lara you guys want, in a modernized way |
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The Last Of Us II leaks said that the game is already being tested and ND will suprise fans with an announcement release date for this year. Could this damage SOTTR sales?
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