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-   -   Announcing the TR5Main Project (https://www.tombraiderforums.com/showthread.php?t=220730)

Ruu11 22-07-18 09:42

So all vehicles from TR3 could be finally fully working with TR4-5 engine???

klona 22-07-18 10:36

I have a weird question. Is it actually TR5 or just something better?

If it is more advanced than TR5, maybe it can be called TRX instead or something.

FantaseaII 22-07-18 13:42

Congrats my friend so far :P Jumanji is proud of you

laras 22-07-18 19:05

This is so exciting! :jmp:

Caesum 22-07-18 19:13

Quote:

Originally Posted by klona (Post 7932249)
I have a weird question. Is it actually TR5 or just something better?

If it is more advanced than TR5, maybe it can be called TRX instead or something.

Quote:

Expanded statics limit up to 1000 statics
Increased number of concurrent active items up to 32
Removed DirectInput and used Win32 apis
Ported some old decompiled enemies to TR5: shark, diver, tiger, cobra, spikey wall, tribes man, tiger, baracudda, t-rex, spinning disk blade
New renderer: I can already render and play levels. Already working: Lara with skinning, hairs with skinning, rooms with vertex colors, moveables and statics, flyby cameras, triggers, text rendering (with true type fonts!), horizon, bars
Bigger game buffer (128 MB instead of... 5 MB)
Some bugs of the original EXE already fixed
Quote:

Originally Posted by MontyTRC (Post 7931619)
I will not develop a compatibility layer. I will add many of the functions of TRNG, but in my way. I've big plans :)

In other words: it is TR5 and more, so much more.

Erikku 22-07-18 23:47

Amazing!!! :D

VictorXD 23-07-18 01:32

Awesome! I can't wait for this.

MontyTRC 23-07-18 08:41

I will import old vehicles in TR5. Unfortunately, Core Design removed almost all code references to vehicles from the code so I will have to decompile many functions for adding them. But this is one of the few cases that it's fine to spend time.

DunHill 23-07-18 08:49

So basically everything is written in the DLL as the D3D9 renderer ?

And to what extent can be the improvements on the engine ? could we expect some day to be able to have an alternative and more modern lighting method, including real time shadows in levels ? or even better texture or geometry ?

Congrats on all the work you're doing, and thanks for keeping the TRLE world fresh and renewed :tmb:

LGG_PRODUCTION 23-07-18 09:18

I think someone has the code of TR3 :)


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