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I actually added a fake heatwave effect to the scene where Natla bursts out cause there was quite a bit of micro-screen tearing for some reason, so I've hopefully masked that well enough! |
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Update: Just noticed the movie has black bars so the text could overlay the bottom. |
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https://i.imgur.com/X41v4yT.png |
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Additionally, I noticed there were weird goofs with objects bleeding over into other scenes so I've added white fades to hide those and match the original scene's look I've also manually made my own version of the company text at the beginning too so that looks better. I also decided to combine Buzz Monkey and Nixxes into one subtitle so they both get credit :) Enjoy - https://youtu.be/k6F1WLHLML8 Will edit in a link to download the new version for use on PC once it's uploaded to my drive |
Just got around to testing out your texture fixes pack and booted up legend. I've checked all cutscenes and gameplay affected by the issues of two-faced Arthur, Yakuza hair and Rutland's profile. All these anticlimactic bugs are gone, thank you! It's also great to be able to opt out of individual fixes - in this case Nishimura's glasses because shades are cool no matter how broken. I also noted that James Rutland's profile is now visible in the manor if you play it before completing Bolivia, but on the whole it's better than having the silly cutscene moment where Zip is pointing at a empty screen.
Excellent retrospective video btw, I enjoyed every minute of it :tmb: |
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Also thank you for the kind words about the video, I hope you liked the little shoutout I gave you and the other modders here! |
Haha yes I almost fainted when you did the shoutout (just kidding) but thank you! You should give yourself credit since you've did all the heavy lifting and made Legend heaps better than before (including the FMV upscale). Sure I will keep an eye for more problematic textures on my next playthrough ;)
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here
Isn't that the same idea?
https://www.flawlesswidescreen.org/ This also works with the shutdown of the NG |
Hi again!
I've been looking into the Yakuza issue because there are still texture conflicts like brown hair and the occasional goatee appearing on the clean shaven black-haired Yakuza goons. I found something interesting: https://64.media.tumblr.com/0cfc61d9...c8f827ece3.png It turns out that Texture A is causing the problem. It overlays goons using B, C and D - basically giving Takamoto a clone army. I experimented with making Texture A transparent (and restored Texture B) and now there are three distinct Yakuza goons. There is no unique goon using Texture A on its own so you won't be fighting any headless goon. https://64.media.tumblr.com/855f7f35...355e20239b.png I checked on PS2 version of Legend as well which is old gen and it's the same, three types of Yakuza goons. There is a catch however that when you kill the goons, their heads disappear slightly faster than their bodies :confused: Here's the edited male_yakuza_a.drm file on google drive via the link below. MachoBroccoli, if you're happy with this version then you can add it to archive ;) Edit: If anyone is having issue with downloading the file, press the 'Download all' button at the top right of screen. Edit 2: Link removed. |
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