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Spong 13-03-12 03:12

Quote:

Originally Posted by larafan25 (Post 6034357)
...that's hard to do when the idea around here is that TR1-8 are Silent Hill games.

Wut? O_o

larafan25 13-03-12 03:15

Quote:

Originally Posted by Spong (Post 6034363)
Wut? O_o

In 2009 people were attacking the leaked Tomb Raider concepts for having monsters in them, calling it Silent Hill.

Now we catch wind of monsters possibly not making a return, and people bitch.

Apparently sunken ships don't fit in Tomb Raider either, says some random member of the forum.

I just think it's odd that Tomb Raider having a creepy dream sequence makes it Silent Hill, or comparable, when the first Tomb Raider game included strange visions.

Stevo505 13-03-12 03:16

What people need to realize is... this isn't Tomb Raider as we know it anymore. People just can't do that.

Spong 13-03-12 03:17

Quote:

Originally Posted by larafan25 (Post 6034366)
I just think it's odd that Tomb Raider having a creepy dream sequence makes it Silent Hill, or comparable, when the first Tomb Raider game included strange visions.

It wasn't so much the dream sequence itself, more the details of it that you gave. They were straight out of a Silent Hill game, there was no two ways about it.

larafan25 13-03-12 03:21

Quote:

Originally Posted by Spong (Post 6034375)
It wasn't so much the dream sequence itself, more the details of it that you gave. They were straight out of a Silent Hill game, there was no two ways about it.

I think there are more ways about it. If I have an important idea I usually articulate it better than that nightmare idea.

By "horrifying stuff" I mean lots of combat with the enemies of the island who you'd expect to be scary.

I don't think the scenario being a dream is too far fetched either, for Tomb Raider, I guess it depends where you wake up, but she's on the island, so I guess it's still Tomb Raider.

Adrenaline 13-03-12 16:01

Quote:

Originally Posted by larafan25 (Post 6034366)
In 2009 people were attacking the leaked Tomb Raider concepts for having monsters in them, calling it Silent Hill.

Now we catch wind of monsters possibly not making a return, and people bitch.

Apparently sunken ships don't fit in Tomb Raider either, says some random member of the forum.

I just think it's odd that Tomb Raider having a creepy dream sequence makes it Silent Hill, or comparable, when the first Tomb Raider game included strange visions.

Oh god people need to get over it. ALOT of bloody games have monsters in them, What on earth were they saying. And sunken ships? Not related to TR?. Come On..
https://encrypted-tbn1.google.com/im...HDcbkhq73VQ_eP
2nd...
Tomb Raider - 1996.
Silent Hill - 1999.
And your right, Julian, TR1 was first with visions. :/
And so the fudge what if TR gains a darker side? It's more realistic and Monsters are a big damn subject in gaming..

larafan25 13-03-12 23:14

How do most hub world games work?

Have multiple large hubs which connect to other levels like Spyro?

just*raidin*tomb 13-03-12 23:17

Quote:

Originally Posted by larafan25 (Post 6035969)
How do most hub world games work?

Have multiple large hubs which connect to other levels like Spyro?

The only game I can think of that I've played with hubs is Batman Arkham Asylum. With the 3 (4?) main hub areas with interconnecting buildings/caves.

larafan25 13-03-12 23:23

Quote:

Originally Posted by just*raidin*tomb (Post 6035977)
The only game I can think of that I've played with hubs is Batman Arkham Asylum. With the 3 (4?) main hub areas with interconnecting buildings/caves.

I played that too.

I wonder if the game's scale would be closer to that of Arkham City...

http://images3.wikia.nocookie.net/__...hamCityMap.jpg

Wouldn't be much of a stretch given the scale of the buildings on the map, this area (yellow highlighted) could pretty much be filled by the night hub.

http://i663.photobucket.com/albums/u...n25/baba-1.jpg

Spong 13-03-12 23:30

Quote:

Originally Posted by larafan25 (Post 6035969)
How do most hub world games work?

Imagine a spider diagram, that's a hub-based game in its simplest form. One circle is joined to other circles, which are joined to other circles...and so on. In TR9, accessing certain circles from other circles will be gear-gated.


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