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Now we catch wind of monsters possibly not making a return, and people bitch. Apparently sunken ships don't fit in Tomb Raider either, says some random member of the forum. I just think it's odd that Tomb Raider having a creepy dream sequence makes it Silent Hill, or comparable, when the first Tomb Raider game included strange visions. |
What people need to realize is... this isn't Tomb Raider as we know it anymore. People just can't do that.
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By "horrifying stuff" I mean lots of combat with the enemies of the island who you'd expect to be scary. I don't think the scenario being a dream is too far fetched either, for Tomb Raider, I guess it depends where you wake up, but she's on the island, so I guess it's still Tomb Raider. |
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https://encrypted-tbn1.google.com/im...HDcbkhq73VQ_eP 2nd... Tomb Raider - 1996. Silent Hill - 1999. And your right, Julian, TR1 was first with visions. :/ And so the fudge what if TR gains a darker side? It's more realistic and Monsters are a big damn subject in gaming.. |
How do most hub world games work?
Have multiple large hubs which connect to other levels like Spyro? |
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I wonder if the game's scale would be closer to that of Arkham City... http://images3.wikia.nocookie.net/__...hamCityMap.jpg Wouldn't be much of a stretch given the scale of the buildings on the map, this area (yellow highlighted) could pretty much be filled by the night hub. http://i663.photobucket.com/albums/u...n25/baba-1.jpg |
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