^Full pant? :confused:
Quote:
Originally Posted by tampi
(Post 6047473)
Your last sentence bewildered me.
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I meant that playing most games nowadays requires no skill, just persistence. Essentially, all you need to do is pick up the pad and you're guaranteed to get to the end no matter how badly you play. I want a game which requires persistence but has no safety net of constant checkpoints, I want it to require a standard to that persistence.
Quote:
Originally Posted by tampi
(Post 6047473)
That playing mode can be interesting, but then you can not choose risky options if you are not willing to repeat a lot of playing time again and again and again.
Maybe it can be interesting in any particular area, but that way to play all the time can be tedious.
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Having high stakes like that (having to replay a portion of the level/area again) adds tension to every new challenge you discover. If you spot a ledge across a chasm and wonder if you can make the jump, there's no gamble if the game saved at a checkpoint thirty-seconds ago. You may as well try the jump, it doesn't matter if you fail, there's no consequence because you'll be back there again in thirty seconds. I want there to be a price to pay if I get it wrong. Yeah it'll make me go "grrr! http://i.imgur.com/UtieE.gif" when I mess up, but equally, it'll make me go "yesss! :yah:" when I get it right.
It's brutal, it turns every move you make into a gamble, one that constantly pays off with a sense of achievement when you succeed, but one that punishes you when you fail :tmb:
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