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leglion 17-05-12 22:23

Quote:

Originally Posted by larafan25 (Post 6173321)
I doubt that.

The river in the night hub comes down from the mountain and where it ends seems to be out into the ocean (though we can't actually see it).

It seems that Lara would have come into the hub from the area to the left of the base camp when you're standing in front with your back facing the camp, down that little pathway.

Though maybe this is up beyond the waterfall near the top of the river?



I think if it was lying below him it would make sense that it came off of him, but because it's placed leaning up against a wall, it seems more placed.

I also think it's more than one arrow, two or three.

Hmmm, maybe it had something to do with combat before he got strung up... I dunno. I need to know more about the area to come up with a for sure theory. There isn't much you can pull from that screen.

Lukass 17-05-12 22:23

@larafan25 What makes you think it's not a hub? I think it is part of the night hub, but in daytime? The game is all about hubs.

larafan25 17-05-12 22:25

Quote:

Originally Posted by leglion (Post 6173333)
Hmmm, maybe it had something to do with combat before he got strung up... I dunno. I need to know more about the area to come up with a for sure theory. There isn't much you can pull from that screen.

I just imagine the guy putting arrows down and sitting there, or crouching and firing, then he is attacked or ambushed and strung up int the tree.

It's a nice shot though, definitely could be one of those iconic moments.

Quote:

Originally Posted by Lukass (Post 6173334)
@larafan25 What makes you think it's not a hub? I think it is part of the night hub, but in daytime? The game is all about hubs.

I don't think it's the night hub, this seems more like a forest. It's definitely before she gets to the night hub, I think.

Also, we know that there are more linear sections between hubs, this could be one of the transitional areas.

I just thought it could be a hub or not, we'll find out soon though.

Here's the shot with the contrast and brightness changed because I think it looks cool...

http://i663.photobucket.com/albums/u.../hubzgurel.jpg

Lukass 17-05-12 22:27

There's one pretty high rock on that screenshot.

Spong 17-05-12 22:27

Quote:

Originally Posted by larafan25 (Post 6173336)
...this seems more like a forest. It's definitely before she gets to the night hub, I think.

Also, we know that there are more linear sections between hubs, this could be one of the transitional areas.

That's what it looks like to me, one of the linking pathways :tmb:

leglion 17-05-12 22:29

I doubt that it's in between a hub. An important event is happening(she's getting the bow) So I'd say it's in a hub. Maybe one we don't know about yet.

larafan25 17-05-12 22:29

^I could see this being a hub having some shacks and a mill along the stream....

See that leaf falling?

I can just imagine standing in that area as the trees sway and the sunlight and shadows flicker back and forth against the ground and Lara, the sound of the water flowing and watching the leaves drifting to the ground. Beautiful. It's a nice sounding change from the harsh weather in the night hub.

Quote:

Originally Posted by Lukass (Post 6173342)
There's one pretty high rock on that screenshot.

Yeah, I'm doubting we'll get up there.

Quote:

Originally Posted by Spong (Post 6173343)
That's what it looks like to me, one of the linking pathways :tmb:

Indeed, it's that little pathway which gives me the idea.

Well for a simple transitional space it's nice.

Stevo505 17-05-12 22:30

Quote:

Originally Posted by larafan25 (Post 6173336)

I wish the game looked like this... it looks so pretty. Maybe future games will be brighter.

Richard_Croft 17-05-12 22:30

So, people earlier said that there were butterflies.
Well if you look closely you can see that they're flies and there are many around the body

just*raidin*tomb 17-05-12 22:31

You can adjust your settings and make it look prettier. I do that with pretty much every game I play depending on the color/lighting.


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