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-   -   TOMB RAIDER General Discussion Thread (https://www.tombraiderforums.com/showthread.php?t=187894)

Tabuu 24-09-12 00:45

i know lol it was huge before

trlestew 24-09-12 01:06

Speaking of quivers, is it possible that if she were to ever lose her bow, she'll just go on a rampage shoving enemies through their throats like a savage woman?

Peep Show 24-09-12 01:17

Quote:

Originally Posted by Tabuu (Post 6447365)
i just read your location i am scared to fall asleep 0__0

You shouldn't be unless you have wet dreams daily.

[/offtopic]

italibabee 24-09-12 05:53

Quote:

Originally Posted by Peep Show (Post 6447459)
You shouldn't be unless you have wet dreams daily.

[/offtopic]

:vlol:

SeanCordernay 24-09-12 07:17

Quote:

Originally Posted by Tabuu (Post 6447344)

She could honestly get it whenever she wanted, in whatever position, and in any place while eating whatever tbqh

TippingWater 24-09-12 08:47

Quote:

Originally Posted by trlestew (Post 6447454)
Speaking of quivers, is it possible that if she were to ever lose her bow, she'll just go on a rampage shoving enemies through their throats like a savage woman?

Savage woman vs humanity! kinda like that Woman against the Wild (Bunny).

Only TR lover 24-09-12 10:25

I love graphics in this area! And they will look even better! BTW Anybody noticed this!? Aside my beautiful skull drawing :D

[IMG]http://i48.************/izxs1y.jpg[/IMG]

Lukass 24-09-12 10:30

^ Love that scene too, except the pick axe magically appearing in her hand. There's no skull lol.

MyRaider4Life 24-09-12 10:31

That area was REALLY impressive, I must say.

Personally, I loved the detail in the steps and the crumbling brick wall thing Lara hides behind.

Rai 24-09-12 10:33

How do you know the axe magically appears, perhaps the player has to select it or 'draw it' similar to how you draw guns, it's just pressing a button, hardly any skill needed. And lol at the skull :p.

I love that scene too, gorgeous scenery.

Lukass 24-09-12 10:39

^ You can see that the axe magically appears in her hand. And even if it's the player who has to draw it, it still magically appears in her hand :p

I love this jump too. The environment is beautiful in that scene. I think this is a tomb entrance.

http://farm9.staticflickr.com/8180/8...61771d4d_z.jpg

Rai 24-09-12 10:56

It could be a tomb. I remember watching that and wondering why she didn't go in the entrance :p. About the axe, I know it's an easy excuse, but maybe CD hadn't fine tuned the animation to grab it yet.

Lukass 24-09-12 10:59

Quote:

Originally Posted by Rai (Post 6447774)
It could be a tomb. I remember watching that and wondering why she didn't go in the entrance :p. About the axe, I know it's an easy excuse, but maybe CD hadn't fine tuned the animation to grab it yet.

She should draw the axe before the jump itself. Once you're in the air, you have no time to draw it. Well, that's not an issue, really. There are other things that bugs me more. :p

Only TR lover 24-09-12 11:11

Quote:

Originally Posted by Lukass (Post 6447754)
^ Love that scene too, except the pick axe magically appearing in her hand. There's no skull lol.

You can't tell me that there's no skull :p If I see it, then you can't convince me that there isn't a rock shaped like a skull. :tea:I know that CD didn't plan to do that on purpose....

tampi 24-09-12 12:26

Quote:

Originally Posted by Only TR lover (Post 6447752)
I love graphics in this area! And they will look even better! BTW Anybody noticed this!? Aside my beautiful skull drawing :D

http://i48.************/izxs1y.jpg

I see this:

http://i.imgur.com/PYOS3.jpg



:o

klona 24-09-12 12:31

^ :vlol:!

Only TR lover 24-09-12 13:35

:vlol: :vlol: :tmb:

Bomb Fighter 24-09-12 17:15

Did you notice that there seems to be a path around the mountain in the rocks under the "skull" you see? :eek:

Mikky 24-09-12 17:20

Quote:

Originally Posted by Bomb Fighter (Post 6448222)
Did you notice that there seems to be a path around the mountain in the rocks under the "skull" you see? :eek:

It's not like we'll be able to go anywhere near it.

Bomb Fighter 24-09-12 17:34

Quote:

Originally Posted by Mikky (Post 6448234)
It's not like we'll be able to go anywhere near it.

How do you know? It looks accesible to me. And CD said multiple times that if you can see it, you can get there.

Lukass 24-09-12 17:35

Quote:

Originally Posted by Bomb Fighter (Post 6448277)
How do you know? It looks accesible to me. And CD said multiple times that if you can see it, you can get there.

You really trust them? :rolleyes:

I'm sorry, but no, it's not a path. There's nothing, but three stupid trees. :vlol:

Mikky 24-09-12 17:36

Quote:

Originally Posted by Bomb Fighter (Post 6448277)
How do you know? It looks accesible to me. And CD said multiple times that if you can see it, you can get there.

:vlol:

That cheered me up. :D

TippingWater 24-09-12 17:39

Quote:

Originally Posted by Lukass (Post 6448282)
You really trust them? :rolleyes:

I'm sorry, but no, it's not a path. There's nothing, but three stupid trees. :vlol:

I agree, it is a lot healthier to think this way than to have all your hopes and dreams burnt down ala Underworld.

Bomb Fighter 24-09-12 17:42

Quote:

Originally Posted by Lukass (Post 6448282)
You really trust them? :rolleyes:

I'm sorry, but no, it's not a path. There's nothing, but three stupid trees. :vlol:

1.) I still do a little. :D
2.) To the left from the trees. There is a clear difference in the lighting of the mountain.

Lukass 24-09-12 17:42

Quote:

Originally Posted by Bomb Fighter (Post 6448298)
1.) I still do a little. :D
2.) To the left from the trees. There is a clear difference in the lighting of the mountain.

1) Me too, I have to admit, but not as much as I used to :D
2) So what?

Bomb Fighter 24-09-12 17:48

Quote:

Originally Posted by TippingWater (Post 6448291)
I agree, it is a lot healthier to think this way than to have all your hopes and dreams burnt down ala Underworld.

Thats right, Im trying not to expect anything concrete. I was just pointing to what they said. Although it might be at the same as "Were getting quiet now for couple of months"...
Quote:

Originally Posted by Lukass (Post 6448301)
2) So what?

It looks totally as a mountain path to me.

MeaganMarie 24-09-12 17:52

Quote:

Originally Posted by January_Snow* (Post 6447323)
I'm sorry if this will offend someone who reads this, but...

Seriously Crystal Dinamics/ Square Enix, whoever is handling the "marketing strategy", change your marketing department now. Just take a look at this, the biggest Tomb Raider forum is DEAD!

I seriously don't know how in the world you expect for this game to make it big when you can't even get the fans interested. Sure the podcasts are a nice addition, but that is exactly what they should be, an addition, not the only thing you give to the customers.

But let's put aside the rest of the gaming community and focus just on the fans of the franchise. You are being utterly disrispectful to the people that are your biggest support. We grew up with the franchise that is in your hands right now, and are really inerested in this new game that looks like it will bring the franchise back to life, and if the fans can use a part of their free time to vote for Tomb Raider in a contest, or discuss it with other people and even maybe try to change their negative view on the new game... well I feel we deserve more than a podcast of what the Crystal Dynamics staff likes to eat for lunch.

I think a few hints and clues here and there won't kill the great Marketing Strategy.

Hey guys,

To briefly address this train of thought, I want to remind those concerned (with no disrespect intended) that our marketing strategy is aimed at not just hardcore fans. While you guys are tuned into every single interview and demo and so on, most people only see each stage of our content drops once. Many of you have watched the hunting demo over and over, but those attending Eurogamer or Igromir or NYCC have never seen it in person, nor had a chance to get their hands on it. It's fresh to most of them. It wouldn't make sense to show new code at Eurogamer and then another new drop at Igromir. Attendees wouldn't have the basic context of the game that the hunting demo communicates.

I try to used the podcasts as a means to show what it's like to work at a game studio, and to put some light on our strategies - including marketing decisions. Because some of you have been concerned about not getting any new information, I asked Karl specifically to address it in the podcast that just went live.

You'll be getting more details about the game prior to launch. Extended preview impressions, partnership announcements, and so on. Karl actually drops a pretty big tidbit about an upcoming partnership. :D

Podcast: http://officialtombraiderblog.tumblr...our-chat-about

I'm genuinely interested if you guys find this sort of transparency interesting. Does it help to alleviate your concerns at all?

Meg

lcroft_lc 24-09-12 18:00

Thanks for the podcast Meagan. :tmb: I really appreciate your hard work. You are the best community manager. :hug:

Lukass 24-09-12 18:02

Thank you, Meagan :)

Rai 24-09-12 18:02

^Thanks for posting, Meagan. I'll listen in a bit :tmb:


Quote:

Originally Posted by Bomb Fighter (Post 6448222)
Did you notice that there seems to be a path around the mountain in the rocks under the "skull" you see? :eek:

I didn't notice it before, but I can see what appears to be a path. I have no doubts we can get there. If there's a mountain path on the mountain we're descending, why not one on the other side of that valley/forest?. Seems perfectly feasible to me. Take no notice of the negative Nancy's here (I mean no disrespect guys) :p.

Lukass 24-09-12 18:03

Quote:

Originally Posted by Rai (Post 6448354)
Take no notice of the negative Nancy's here (I mean no disrespect guys) :p.

I'm not a negative Nancy. I'm just being realistic. :tmb:

klona 24-09-12 18:05

*downloading* :3
You're awesome Meg.

Rai 24-09-12 18:09

Quote:

Originally Posted by Lukass (Post 6448358)
I'm not a negative Nancy. I'm just being realistic. :tmb:

I don't think it's being realistic to just assume the worst. I could turn that around and say I'm being realistic by saying you can get to that path (that is there btw). If there's a path on one mountain that you're on, it's perfectly reasonable to think you can get to the the other one. It's the same as the paths/areas below Lara that we see; she happens to land on the platform with the building, but there is an area below that, that I'm sure we can reach at some point.

Mikky 24-09-12 18:15

Quote:

Originally Posted by MeaganMarie (Post 6448326)
Hey guys,

To briefly address this train of thought, I want to remind those concerned (with no disrespect intended) that our marketing strategy is aimed at not just hardcore fans. While you guys are tuned into every single interview and demo and so on, most people only see each stage of our content drops once. Many of you have watched the hunting demo over and over, but those attending Eurogamer or Igromir or NYCC have never seen it in person, nor had a chance to get their hands on it. It's fresh to most of them. It wouldn't make sense to show new code at Eurogamer and then another new drop at Igromir. Attendees wouldn't have the basic context of the game that the hunting demo communicates.

I try to used the podcasts as a means to show what it's like to work at a game studio, and to put some light on our strategies - including marketing decisions. Because some of you have been concerned about not getting any new information, I asked Karl specifically to address it in the podcast that just went live.

You'll be getting more details about the game prior to launch. Extended preview impressions, partnership announcements, and so on. Karl actually drops a pretty big tidbit about an upcoming partnership. :D

Podcast: http://officialtombraiderblog.tumblr...our-chat-about

I'm genuinely interested if you guys find this sort of transparency interesting. Does it help to alleviate your concerns at all?

Meg

To answer your question, yes it does. When you say nothing it makes us feel ignored and like our opinions don't matter, so you directly replying to a post like you did really helps, in my opinion. Transparency and honesty is always best in my book. So thank you very much for addressing our concerns. :D

And also, thank you for the podcast. I'm going to listen to it now. :D

Lukass 24-09-12 19:05

I have to say, that I'm more than happy with the answers in the podcast! :D

MeaganMarie 24-09-12 19:34

Quote:

Originally Posted by Mikky (Post 6448407)
To answer your question, yes it does. When you say nothing it makes us feel ignored and like our opinions don't matter, so you directly replying to a post like you did really helps, in my opinion. Transparency and honesty is always best in my book. So thank you very much for addressing our concerns. :D

And also, thank you for the podcast. I'm going to listen to it now. :D

Glad to hear it. I try my best to always get you timely answers, but sometimes it take a bit of digging to clarify or coordinate this sort of stuff.

Mikky 24-09-12 19:35

^ No prob. I understand. :)

Quote:

Originally Posted by Lukass (Post 6448555)
I have to say, that I'm more than happy with the answers in the podcast! :D

Me too. :D

Tabuu 25-09-12 00:08

Quote:

Originally Posted by MeaganMarie (Post 6448326)
Hey guys,

To briefly address this train of thought, I want to remind those concerned (with no disrespect intended) that our marketing strategy is aimed at not just hardcore fans. While you guys are tuned into every single interview and demo and so on, most people only see each stage of our content drops once. Many of you have watched the hunting demo over and over, but those attending Eurogamer or Igromir or NYCC have never seen it in person, nor had a chance to get their hands on it. It's fresh to most of them. It wouldn't make sense to show new code at Eurogamer and then another new drop at Igromir. Attendees wouldn't have the basic context of the game that the hunting demo communicates.

I try to used the podcasts as a means to show what it's like to work at a game studio, and to put some light on our strategies - including marketing decisions. Because some of you have been concerned about not getting any new information, I asked Karl specifically to address it in the podcast that just went live.

You'll be getting more details about the game prior to launch. Extended preview impressions, partnership announcements, and so on. Karl actually drops a pretty big tidbit about an upcoming partnership. :D

Podcast: http://officialtombraiderblog.tumblr...our-chat-about

I'm genuinely interested if you guys find this sort of transparency interesting. Does it help to alleviate your concerns at all?

Meg

ty meagen i was confused before :hug:

Billy959 25-09-12 00:20

Quote:

Originally Posted by MeaganMarie (Post 6448326)
Hey guys,

To briefly address this train of thought, I want to remind those concerned (with no disrespect intended) that our marketing strategy is aimed at not just hardcore fans. While you guys are tuned into every single interview and demo and so on, most people only see each stage of our content drops once. Many of you have watched the hunting demo over and over, but those attending Eurogamer or Igromir or NYCC have never seen it in person, nor had a chance to get their hands on it. It's fresh to most of them. It wouldn't make sense to show new code at Eurogamer and then another new drop at Igromir. Attendees wouldn't have the basic context of the game that the hunting demo communicates.

I try to used the podcasts as a means to show what it's like to work at a game studio, and to put some light on our strategies - including marketing decisions. Because some of you have been concerned about not getting any new information, I asked Karl specifically to address it in the podcast that just went live.

You'll be getting more details about the game prior to launch. Extended preview impressions, partnership announcements, and so on. Karl actually drops a pretty big tidbit about an upcoming partnership. :D

Podcast: http://officialtombraiderblog.tumblr...our-chat-about

I'm genuinely interested if you guys find this sort of transparency interesting. Does it help to alleviate your concerns at all?

Meg


Meagan always making things clear!! Thank you Meagan! You're awesome and we love you:hug:

Shark_Blade 25-09-12 02:09

Meagan's the best. :D


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