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dinne 16-08-19 14:54

Honestly something that I'd like to see is a Competition based not much on the aesthetic theme but on the kind of gameplay.
For example, a competition about Train levels, or about fast running areas (last levels of TR1 for example, full of traps, or underwater levels, or survival style based on enemies and low resources or hostile environment conditions... I don't know.
I think about that from a while...

// end of the non-requested opinion :D

CheshireBitch 16-08-19 15:32

I just wanted to say that I retire from the competition, I am very uninspired these days.

I did a big outdoor area and some smaller ones but I don't like it, something makes it ugly and I can't found what.

I'll do this another time

Nemo20 16-08-19 15:36

Quote:

Originally Posted by Sabatu (Post 8121485)
I would like to join complex simplicity but pleas choose good theme :). I am not able to make castle theme :)

No Castle ;) When the Files are done, i say the theme of the contest :)

Baslakor 16-08-19 15:42

Quote:

Originally Posted by CheshireBitch (Post 8121495)
I just wanted to say that I retire from the competition, I am very uninspired these days.

I did a big outdoor area and some smaller ones but I don't like it, something makes it ugly and I can't found what.

I'll do this another time

A shame! Maybe post some screens and we can help you figuring out esthetics and opt some gameplay ideas? 🙂

dinne 16-08-19 17:21

Quote:

Originally Posted by CheshireBitch (Post 8121495)
I just wanted to say that I retire from the competition, I am very uninspired these days.
I did a big outdoor area and some smaller ones but I don't like it, something makes it ugly and I can't found what.
I'll do this another time

Maybe it's because open outdoor areas are too much "open"... What about trying with an intricate system of little puzzle rooms? Something like a temple or a warehouse, or urban like Rome/Venice... Then you'll make the bigger areas after, as external parts, but don't start from it so that it doesn't seem like a blank paper :) (that can discourage you if you haven't enough inspiration of course!)

TombRaiderTim 16-08-19 19:15

I always find outdoor areas to be the most pressure when building as you are on an endless fight to make sure it doesn't look open and empty while at the same time not overloading a room with objects, this is why I prefer to stick with indoor caverns and temples most of the time.

LeelooBastet 16-08-19 22:05

https://i.imgur.com/AKDg7BP.png

Makes me think of Assassin's Creed Origins <3

GabrielCroft 17-08-19 00:16

Quote:

Originally Posted by LeelooBastet (Post 8121573)
[img]https://i.imgur.com/AKDg7BP.png[img]

Makes me think of Assassin's Creed Origins <3

This is gorgeous!

LoreRaider 17-08-19 10:01

:D
https://i.imgur.com/AACyNql.jpg

CheshireBitch 17-08-19 10:35

Thank you Baslakor, Dinne and TombRaiderTim, I'll think about that, I actually have a lot of free time till september so I'll think about what you all said. :hug:

I love what Leeloobastet and LoreRaider did ! Impressive !!


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