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tomblover 19-10-22 06:50

Quote:

Originally Posted by sackboy123 (Post 8378543)
Haven't got around to trying this yet, have you imported the Holster bug fix into this? Or is it at least compatible with patched Tomb4 exes

The holster bugfix is there; the uzis and revolver show up correctly when holstered now, however tomb4 is still missing the TR3 holster behavior as implemented in the tomb5 patch. :)

Kirishima 19-10-22 17:38

I've noticed a couple issues that I'm not sure is affecting anybody else: Everytime I load a saved game, there's a small pop in the audio. Second is, and I'm not sure why this level specifically, the ambient music audio in Citadel doesn't stop when Lara dies. And finally, the grenade launcher has the option to "Separate", which crashes the game when attempted. Both the first and third are not in the previous 1.2.1 version...


And of course right when I try and put 2.0 back in, my antivirus decides it's a trojan and removes it.

Wronschien 19-10-22 22:25

Hello, thanks for your great projects of enhancing TR4 & 5. However I have slight problems with window management.

I mean "alt-tab" doesn't always work properly and sometimes I get a black screen which forces me to reboot my pc (it might be specific to my graphics card or driver because it also happens in some other old games).
So I go into windowed mode first with "alt-enter", and then I can do whatever I want.
But tomb4 v2.0.0 doesn't respond to either "alt-enter" or "alt-tab", whereas latest tomb5 v3.1.1 (only a month old) still works this way.
Is there something that can be done ?

Woops 19-10-22 23:50

Thank you for the reports, I'll look into and fix them as soon as I'm able :)

edit: fixed the alt enter stuff :)
anyone who's having audio issues, does turning reverb off help at all?

Kirishima 20-10-22 22:33

Quote:

Originally Posted by Woops (Post 8378740)
anyone who's having audio issues, does turning reverb off help at all?

Nope, still happens regardless of settings.

Kirishima 24-10-22 15:16

Quote:

Originally Posted by Kirishima (Post 8378660)
...the ambient music audio in Citadel doesn't stop when Lara dies.

Just an update on this one, turns out it's not just the Citadel that has this issue. I'm getting it on the sphinx levels as well. There's quite probably more that have this issue I haven't found yet.

lanyer 29-10-22 11:53

Bugs found on v2.0.0 :

1: The Great Hypostyle Hall
If the masked man in red hanging from the ceiling is killed, he will stay on the ceiling in a death pose, and if Laura gets close, it will become a rigid physical collision detection state.

2.Sacred Lake
Some areas near the end of the level will be filled with messy green wave textures

3.Tomb of Semerkhet
In a board game, deflect some perspective and the pieces on the board will disappear

4.The Sphinx Complex
The innermost shelf in the warehouse cannot be dragged

Screenshots and saves of the above bugs:
https://mega.nz/folder/Vhh02JBY#t61mjkmLCGH0V4Nu5cxaAA

5.cannot use cheats
I have followed the using.md documentation as written,Toggles ingame cheats on ,face north (The pointer of the compass is transparent)and select the item. But all cheats don't work

Wronschien 02-11-22 09:16

Just a thought : as TR4&5 engines are largely the same, would it be possible to back port the few new moves introduced in TR5 ? I mean for example the roll to get out of a crawl space without having to turn around and let legs hang out first. Or the ability to take turns while hanging on a wall or a ledge. Though for the latter, the level design was made without this turning possibility, so while it might be performed, there would probably be nowhere to use it.

LoiltonJC 17-11-22 15:50

Errors found:
1ļ 'No Patch V2.0.0' - Upon reaching The Sphinx Complex level, the innermost shelf of the warehouse cannot be dragged (keeping from getting the secret).
2ļ In The Tomb Of Seth, Lara is unable to hit the scorpions with shots.
3ļ When using the weapon Revolver + LaserSight (With the scope), the life bar appears on the screen.

Kirishima 18-11-22 02:04

Quote:

Originally Posted by Wronschien (Post 8380367)
Just a thought : as TR4&5 engines are largely the same, would it be possible to back port the few new moves introduced in TR5 ? I mean for example the roll to get out of a crawl space without having to turn around and let legs hang out first. Or the ability to take turns while hanging on a wall or a ledge. Though for the latter, the level design was made without this turning possibility, so while it might be performed, there would probably be nowhere to use it.

It is possible, but not likely to happen. Troye/Woops has stated many times this is only an exe modification, and those will likely require editing the level files directly to import animations for what you asked.

Quote:

Originally Posted by lanyer (Post 8379927)
4.The Sphinx Complex
The innermost shelf in the warehouse cannot be dragged

Got this as well. Simply thought it was just not pushable since I hadn't played this level in forever, but thought it was strange that Lara can still interact.

Wronschien 21-11-22 08:15

Quote:

Originally Posted by Kirishima (Post 8382109)
It is possible, but not likely to happen. Troye/Woops has stated many times this is only an exe modification, and those will likely require editing the level files directly to import animations for what you asked.

Alright, thanks for explanation. It's a pity because the crawl-out move is quite useful, I wish they had implemented it as soon as TR3.

Teeth 21-11-22 12:02

Dunno if this is related to tomb4 or just my computer being wank, but...

I've just played up to Cleopatra's Palaces and the track "061_In_The_Pyramid_Part_i.wav" won't play. All audio just cuts off when the track is triggered. I've tried replacing the audio file with a disc rip but it still won't work. Anyone know how to fix this?

Mokono 28-11-22 01:39

About the bars customisation, i've noticed that, when using PS and TRC style bars, the enemy bar and the health bar merge together, which is also the case with the sprint and air bars. Also, when using PS bars layout, all the bars merge or overlap a little.

Also, is it possible to implement a feature in the future to display all the bars (health, air and stamina) all the time?

Woops 28-11-22 03:51

What’s your resolution?

chakram 20-12-22 21:34

Been replaying Lost Artefact through the tomb3 project, and it got me wondering if it'd be possible to incorporate and launch the Times Exclusive in a similar way? I assume the cutscene would make this too tricky, but a guy can dream 🤞

Mokono 23-12-22 04:17

Quote:

Originally Posted by Woops (Post 8383016)
What’s your resolution?

Hi, Woops!

I have been playing on windowed mode at 480p.

RenLee 26-12-22 01:34

I've also been experiencing the issue in The Lost Library that Nuke experienced in post #239. Switches that you have to shoot with the crossbow won't activate no matter what I do.

I'm also having another bug, where the grenade launcher says it's combined with something (I haven't combined it with the laser scope) and pressing Separate causes the game to crash to desktop. I'm not sure when this bug started. I didn't notice it until The Lost Library, but I have save from the previous two levels with that same bug occurring

I am using the GOG version with the latest release of tomb4, no other modifications. I did download and continue with a save from Stella's site at one point, in case that's pertinent.

Thank you for your amazing work. Excited to see what the future holds.

chakram 26-12-22 13:08

Quote:

Originally Posted by RenLee (Post 8385715)
I've also been experiencing the issue in The Lost Library that Nuke experienced in post #239. Switches that you have to shoot with the crossbow won't activate no matter what I do.

I'm also having another bug, where the grenade launcher says it's combined with something (I haven't combined it with the laser scope) and pressing Separate causes the game to crash to desktop. I'm not sure when this bug started. I didn't notice it until The Lost Library, but I have save from the previous two levels with that same bug occurring

I am using the GOG version with the latest release of tomb4, no other modifications. I did download and continue with a save from Stella's site at one point, in case that's pertinent.

Thank you for your amazing work. Excited to see what the future holds.

I also had these bugs. The revolver/crossbow wouldn't work on any shootable switch at all with the only exception being the Lion heads in Mastabas. I ended up using the equip pistols while aiming down the laser sight glitch to progress.

I also spotted the "Seperate" on the Grenade Launcher too, obviously I tried it to see what would happen and obviously it crashed the game 😂

This was all on an original save started after installing tomb4, so I doubt the file from Stella's site is a cause.

FreakRaider 05-01-23 16:10

Abbbbsolutely adore this project, it makes the entire game experience so much more immersive! I am a real sucker for footprints and reverb hihi

TRJTA 06-01-23 11:13

Just got around to testing this for the first time. This is an amazing collection of QoL fixes!

I was wondering if HD fonts could be supported eventually? I know it wasn't possible before, but maybe in the future?

Teeth 08-01-23 15:37

Would it be possible to make it so you can pick up a second lasersight, and have it attached to both the revolver and the crossbow at the same time?

lanyer 09-01-23 05:05

Quote:

Originally Posted by Teeth (Post 8386829)
Would it be possible to make it so you can pick up a second lasersight, and have it attached to both the revolver and the crossbow at the same time?

Totally agree, it takes a lot of time to switch lasersight between revolver and the crossbow repeatedly in the later stage.

Vitin_96 14-01-23 19:22

I've found a bug in Tomb of Seth. In the Hourglass puzzle, the torches won't be set on fire if you jump on the correct tiles.

Opaque79 24-01-23 12:59

I also found that a shoot switch in Lost Library wouldn't activate preventing access to a secret.

EDIT. Ah, someone already reported it.

Woops 25-01-23 02:24

Quote:

Originally Posted by TRJTA (Post 8386635)
Just got around to testing this for the first time. This is an amazing collection of QoL fixes!

I was wondering if HD fonts could be supported eventually? I know it wasn't possible before, but maybe in the future?

yeah, should be later on

Quote:

Originally Posted by Vitin_96 (Post 8387384)
I've found a bug in Tomb of Seth. In the Hourglass puzzle, the torches won't be set on fire if you jump on the correct tiles.

will check

Quote:

Originally Posted by Opaque79 (Post 8388294)
I also found that a shoot switch in Lost Library wouldn't activate preventing access to a secret.

EDIT. Ah, someone already reported it.

Can someone send me a save of this issue? I tried on my end and couldn't reproduce.

TRJTA 25-01-23 20:28

Quote:

Originally Posted by Woops (Post 8388420)
yeah, should be later on



will check



Can someone send me a save of this issue? I tried on my end and couldn't reproduce.

That's awesome!

Opaque79 25-01-23 21:31

Quote:

Originally Posted by Woops (Post 8388420)
Can someone send me a save of this issue? I tried on my end and couldn't reproduce.

Here's my save from that point
https://drive.google.com/file/d/11dC...sp*******_link

radiumv 27-01-23 06:38

Hi,

Is there any way to get this running on 32-bit Windows XP?

.snake. 10-02-23 06:39

I just recently replayed TR4 testing the tomb4 v2, and here are the bugs I encountered (some have already been mention). I also provided some savegames for some issues I caught.

https://drive.google.com/file/d/1xwz...sp*******_link

1) There is a lighting problem on the sand in Tomb of Seth; this wasnít there previously.

https://i.imgur.com/IQ0WCR3.jpg

2) The first FMV after KV5 does not play, even though this patch claims that it will play. I didn't have this problem with the previous version of the .exe :confused:

3) Something is wrong with Laraís skin joints (mostly noticeable on her knees.)

https://i.imgur.com/QWi1N83.jpg

4) Baddy2 monkey-swinging in Hypostyle Hall dying in mid-air (Savegame 0 and 1)

5) The lightning/lasers in Sacred Lake at the Sun Goddess puzzle are messed up (Savegame 2)

6) The lighting on the Semerkhet game pieces seems strange Ė somehow darker than normal (Savegame 3)

7) The Skeletons' AI isnít working; they donít patrol or jump around anymore while Lara is out of reach, and sometimes after you shoot off their heads they don't run into holes to kill themselves anymore. (Savegame 4 and 5)

8) The Horsemanís enemy health bar bugs out to an extreme length when Lara knocks him off the horse:

https://i.imgur.com/rNLQWk8.jpg

9) Lara canít shoot the pendulum in Lost Library to open the door for the secret Ė itís not responding to explosive arrows like it normally should.

10) Citadel Gate crashes when you try to return to the level Chambers of Tulun (Savegame 6)

11) In Trenches it isnít possible for Lara to shoot the electric box that will open the door. I had to DOZY to the ledge for her to be able to shoot it. (Savegame 7)

12) Lara refuses to push/pull the secret shelf in Sphinx Complex.

*

Thank you again for all your hard work on these patches!

Woops 10-02-23 07:01

everything's been fixed already ;) update soon

Quote:

Originally Posted by radiumv (Post 8388671)
Hi,

Is there any way to get this running on 32-bit Windows XP?

it should work but I can confirm it doesn't, can't promise it'll be fixed in the next update but I'm actively looking into this :)

raull96 16-02-23 16:40

Heyooo. Quick question.

tomb4 works for The Times level too or just the main game ? Sorry if this has been asked before :D

legluondunet 26-02-23 05:44

Same question for me: is Tomb4 project compatible with "The Times - Exclusive Tomb Raider Level"?
If so there is a particular way to install it?

Woops 03-03-23 06:45

Support for the Times level is planned, but not yet done.
--
tomb4 V2.1.0 is finally out :)
This is a long overdue update :p the last release was the first release after the new EXE was achieved, and so it had its fair share of issues, but thankfully all of these have been taken care of :)


Everything (hopefully) has been fixed. From the baddies not dying on monkeyswing, to skeletons AI, to not being able to pull that shelf in Sphinx Complex, it should all be sorted out now :)

Full changelog is right here so you can check everything that was fixed/added. If I missed something please let me know :)

--
Now for the new additions, there's quite a few exciting additions:
First we added a new scaling system that's consistent on all resolutions and aspect ratios, this means that 2D elements of the game that now use this system will always look the same on all resolutions. This was applied to a handful of elements, such as bars, Jeep/Bike speedometers, the title screen logo, and more!

Moreover, the drawing system for objects/room geometry has been completely reworked to be less reliant on DirectX. This approach is much faster and allows us to customize more elements of the drawing pipeline, fixing long standing issues such as not being able to have both distance + volumetric fog in the same level, it also improves how lighting is applied on room geometry.
Speaking of distance fog, this also allows us to customize it. A new option has been added to the menu that allows you to choose where the distance fog starts!

Lastly, a few original bugs have been fixed, such as Lara performing the wrong walk animation when interacting with some objects, and some SFX issues in the inventory/menus.

That's it for now :ton:
You can grab the update here

You may have to run setup again, if the game refuses to run, make sure to try that first before anything else!

Here is the usage guide for help with updating/installing

Couple of screenies:
https://media.discordapp.net/attachm...883&height=662
https://media.discordapp.net/attachm...883&height=662

Enjoy!

Delca 03-03-23 06:59

tomb4 and all your other patches are fantastic.
Amazing job as always. :hug:

legluondunet 03-03-23 09:18

Impressive and exciting update!

UroshUchiha 03-03-23 10:29

It's always a good day when a new update for these projects comes out! Thank you so much!

Bio_Cell 03-03-23 11:30

Beautiful update! Thank you :)
Any chance to have Lara's strap holster model in future release?

ATombRaiderFan 03-03-23 13:29

Lots of cool stuff, and great to see distance fog is now customizable. I think tomb4 is an essential patch for the best possible experience, and Crystal Dynamics should hire Troye.

Keep up the good work! :)

antonio3287 03-03-23 14:39

Bars
 
Hello, thank you very much for your work. In the new update 2.1.0 the life bars of lara, enemies, running, swimming and loading games have disappeared. I have put back the update 2.0.0.0 and if the bars appear. Does anyone else have the same problem as me? Thank you very much.

Woops 03-03-23 15:05

Quote:

Originally Posted by antonio3287 (Post 8392245)
Hello, thank you very much for your work. In the new update 2.1.0 the life bars of lara, enemies, running, swimming and loading games have disappeared. I have put back the update 2.0.0.0 and if the bars appear. Does anyone else have the same problem as me? Thank you very much.

hi :) this is a problem that started happening on certain GPUs, but it seems to only affect original bars, for now you'll have to switch to either TR5 or PSX bar styles. They will be fixed shortly :)


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