So, which is the script line I have to put in my script?
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This is not so simple. You need to do some research yourself for the required animations. ;)
But something like this: GlobalTrigger= 1, FGT_SINGLE_SHOT_RESUMED, GT_CONDITION_GROUP, IGNORE, 1, 2, IGNORE TriggerGroup= 1, X1, X2+TGROUP_OR, X3+TGROUP_OR, etc. TriggerGroup= 2, Y X are for different triggers (X1, X2, X3), which are for the different animations (A) when Lara comes out of water. [I]; Set Trigger Type - CONDITION 30 ; Exporting: CONDITION(30:0) for PARAMETER(A) {Tomb_NextGeneration} ; <#> : Animation= A ; <&> : Lara. (Animation) Lara is performing <#>animation ; (E) : ; Values to add in script command: $8000, A, $1E[/I] Y is: [I]; Set Trigger Type - FLIPEFFECT 597 ; Exporting: TRIGGER(1:0) for FLIPEFFECT(597) {Plugin_AkyVMix02} ; <#> : Effect. <&> Start/stop making Lara dripping for a while ; <&> : Stop ; (E) : [/I] |
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