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-   -   Keep Lara alwais dry (https://www.tombraiderforums.com/showthread.php?t=222864)

LGG_PRODUCTION 26-05-19 14:58

Keep Lara alwais dry
 
Hello there,
Is there a script command that prevents Lara to get wet?
I know that in the last Titak's level, Lara is alwais dry, like in TR1-3, but I don't know how to do it..
I work with Tomb Editor, so plugins triggers don't work if they are in the map..
Thank you in advance :)



LGG

Dustie 26-05-19 15:11

Quote:

Originally Posted by LGG_PRODUCTION (Post 8093135)
Hello there,
Is there a script command that prevents Lara to get wet?
I know that in the last Titak's level, Lara is alwais dry, like in TR1-3, but I don't know how to do it..
I work with Tomb Editor, so plugins triggers don't work if they are in the map..
Thank you in advance :)



LGG

You can put plugin triggers in a trigger group in your script and trigger that TG in Tomb Editor.

LGG_PRODUCTION 26-05-19 15:51

Ah ok :)

Btw, which is the trigger?

Dustie 26-05-19 17:36

Oh I don't know that sorry :p I just know I use plugin triggers that way and they work, by calling them indirectly. :)

LGG_PRODUCTION 26-05-19 18:02

Don't worry ;)

Titak 26-05-19 18:17

Quote:

Originally Posted by LGG_PRODUCTION (Post 8093135)
I know that in the last Titak's level, Lara is alwais dry, like in TR1-3, but I don't know how to do it..

Neither do I. :whi:

And I hadn't even noticed that she does not drip in my Xumongkh level after getting out of water. :facepalm:

That said, I checked it in my WIP MoA levels and she is dripping there.
The only difference I can think of is that Xumongkh is using a beta version of AkyV's second plugin. And that plugin has some stuff that has to do with making Lara drip by triggering it. So perhaps the not dripping in Xumongkh is just a bug that was still in that beta version. :ponder:

But speaking of AkyV's second plugin:
Dustie is on to something there since you can trigger the dripping with it. :D

Raider99 26-05-19 18:43

It's probably F597 from AkyV's second plugin. :ponder:

Code:

Force dripping on Lara - just like when she is coming out of water:

F597:Effect. <&> Start/stop making Lara dripping for a while


AkyV 26-05-19 19:17

Yes, I suggest a Globaltrigger with this trigger, something like:
Single shot resumed when Lara is performing a coming out of water animation.

SrDanielPonces 27-05-19 14:38

Quote:

Originally Posted by AkyV (Post 8093228)
Yes, I suggest a Globaltrigger with this trigger, something like:
Single shot resumed when Lara is performing a coming out of water animation.

What if Lara is in a 2 click pool? Won't she be wet because of that?

AkyV 27-05-19 16:51

If you force "stop" mode in the trigger, then it can never make her dripping.:)

LGG_PRODUCTION 27-05-19 23:00

So, which is the script line I have to put in my script?

AkyV 28-05-19 18:00

This is not so simple. You need to do some research yourself for the required animations. ;)

But something like this:

GlobalTrigger= 1, FGT_SINGLE_SHOT_RESUMED, GT_CONDITION_GROUP, IGNORE, 1, 2, IGNORE
TriggerGroup= 1, X1, X2+TGROUP_OR, X3+TGROUP_OR, etc.
TriggerGroup= 2, Y

X are for different triggers (X1, X2, X3), which are for the different animations (A) when Lara comes out of water.
; Set Trigger Type - CONDITION 30
; Exporting: CONDITION(30:0) for PARAMETER(A) {Tomb_NextGeneration}
; <#> : Animation= A
; <&> : Lara. (Animation) Lara is performing <#>animation
; (E) :
; Values to add in script command: $8000, A, $1E


Y is:
; Set Trigger Type - FLIPEFFECT 597
; Exporting: TRIGGER(1:0) for FLIPEFFECT(597) {Plugin_AkyVMix02}
; <#> : Effect. <&> Start/stop making Lara dripping for a while
; <&> : Stop
; (E) :


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