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-   -   The Xmas Bauble of Doom (https://www.tombraiderforums.com/showthread.php?t=223772)

The Great Chi 01-12-19 13:47

The Xmas Bauble of Doom

The story....
Last year I really over did it, and spent far too long a time making a Xmas video, so I decided to make it a lot simpler this year, so my last comment in Christmas 2018 was to say I will make a video in 5 minutes for Christmas day 2019....but will that go to plan :confused:


tlr online 01-12-19 15:40

I'm ready for this.

The Great Chi 01-12-19 18:55


Originally Posted by tlr online (Post 8156173)
I'm ready for this.

I'm sure you are :D

Opening shot....

Cat Woman 02-12-19 16:16


Originally Posted by tlr online (Post 8156173)
I'm ready for this.

Me too. :)

The Great Chi 02-12-19 23:29


Originally Posted by Cat Woman (Post 8156427)
Me too. :)

Lara decides to have fun at the Mansion, but is she going to get a boring Christmas?

Maybe not, if The Bauble of Doom takes her on a weird adventure :D


Patrick Shannon 25-12-19 18:38

Cute, as always! Merry Christmas, Great Chi! :)

The Great Chi 25-12-19 21:05

Thanks Patrick and Merry Christmas :D

The wild Christmas trees....
One of the most interesting characters were the wild Christmas trees, and they were made from leopards
(I kept their sound in the video).

I only used three meshes of the leopard to get the tree movement, the back for the main body of the tree, the jaw for the trees jaw, and a leg for the pot under the tree.

The upside down level....
It is easy enough to flip the camera with effects, but that meant the sky background, and many textures and meshes had to be flipped, so it looked as if the level was upside down. To create the illusion further, I made the wild Christmas trees appear running on the ground while Lara was on the roof. It took a lot of experimentation with the Christmas tree meshes to get them touching and running along 'the ground', which was really on the roof, he he....

TR4 stuff back engineered to TR2...
i wanted the background to be more visual than TR2 normally can attain, so back engineered a reshaped TR4 skybox too suit and used the very large textures from TR4 to make it more realistic. Also I back engineered the dancing animation from TR4 into TR2 and interestingly they worked, but the TR2 engine did have a limitation to the number of moving animations, compared to TR4, so had to be careful how many animations could be seen in the one frame, or parts of characters would start to disappear.

I then got an unexpected bonus as the killing animations of the dancing characters turned out most interesting, as the fairies froze when shot, and the dancing blow up Santa's, flew away with their legs moving when shot, he he.

Cheers Chi :D

tlr online 27-12-19 12:56

Love the video. Thank you for continuing this tradition.

The Great Chi 29-12-19 13:21

Glad you enjoyed the Xmas video tlr online, and I hope all others watching, did enjoy the video as well :D

Baby Santa Dance moves....
After much experimentation with meshes, I found that the best jump move was Lara jumping backwards, and Baby Santa replacing one of Lara's lower legs.

I then synchronised the movement with the Xmas music, to get some funny dance floor action ;)


Zsott 29-12-19 23:37

I watched the video...
This was ... interesting! I mean, Lara gunning down fairies, because she doesn't know other way ...:vlol:

Or when she just gunned down the possible parents of baby santa, for no apparent reason... :D
She does need some holiday spirit!

I loved it and thank you!

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