Quote:
Originally Posted by Rai
(Post 8254870)
Thanks to those who replied to my question. I understand now. I'm not too bothered by it being free to play in this case. My small experience is that it's optional to spend money to make progress. I'd rather that on a mobile game than microtransactions on a main game.
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I don't think you really understand it then, actually. The problem isn't that there are microtransactions, the problem is that these games often tend to be designed around them to the point where they aren't fun to play unless you put down some cash (and even then they might not actually be fun - the goal is more to turn you into a compulsive player/spender than to keep you playing because it's such a quality experience). And not just a one-time fee. They'll try to get you hooked on the game, making you pay over and over again.
Yes, there are examples of free-to-play games that get microtransactions right, that aren't overly predatory or exploitative and that are actually fun to play without having to spend any money but most free-to-play mobile games don't fall into that category. Most free-to-play mobile games are terrible grind-fests solely designed around getting players addicted to them and then making them pay up to satisfy their addiction. That's not some optional part off to the side that you can ignore if you're so fortunate to not be susceptible to this type of exploitation. It's embedded in the core design of the game. (Yes, yes, I said core design just there xD.)
Games like Hogwarts Mystery, The Simpsons: Tapped Out, Dungeon Keeper: Mobile are good examples of these types of games being made with high-profile IPs.
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