Avalon SARL |
27-11-20 15:55 |
Quote:
Originally Posted by Portugalraider
(Post 8256371)
That's one of the points of SotTR, though. Lara is having a sort of identity crisis. Her actions are erratic and contradictory because she is feeling erratic and contradictory.
By the time of SotTR, Lara is fully driven by an obsession for revenge and stop Trinity. That's why she fully lashes out, insults and all, at Rourke on Porvenir. But when she sees Jonah alive and the destruction she caused at the site, she breaks because she realises how easily manipulated she has become due to her obsession, or maybe even that in a twisted way she "wants" to be manipulated, she wants an excuse, any excuse to go rampant. And that scared her, because that's not the person she thought she was.
It also explains why she just gave the box to Dominguez afterwards, because she was trying to distance herself the most from that side of her. Yet everything still goes south.
Which explains her final decisions at the climax of the game: like it or not, things will get messy for Lara, and she needs to act. She can embrace her destructive side, but not be consumed by it. Act because the circumstances demand it, and not because she is stuck in the past and holds a grudge. She kills Dominguez because it is necessary, not for revenge, and doesn't change the world because she needs to move on.
|
This is very nice and interesting indeed.
But you know what the problem is, maybe they meant to tell this, but it was not addressed properly; and this is our complaint that the trilogy has very bad writing.
What you described was never showed in my opinion, it did not touch me because they never went to talk about this Lara having to deal with an identity crisis which affected her behavior.
She appeared to me to have an identity crisis which felt very odd and out of her character.
They were focusing on graphics and hideous costumes and Ramboo.
I wish what you wrote was what the game wanted to address, it would have been an extraordinary story to tell.
|