Gold expansions notably tend to do this a lot. For example, remember
the green, jade-like rock textures from Floating Islands? (the rock that compose the magic islands from this realm). They are reused in the Kingdom level,
except they are recolored yellow, so that they resemble gold instead. Kingdom seems to recycle a lot of textures from Floating Islands; the other rock formations, sand, and the red wall from the buildings. They are all modified to resemble an Alaskan setting instead of a Chinese one. Many of those textures also get primitive art added to them.
Other notable examples: Fool's Gold
reuse a lot of textures from the Platform, Maria Doria, and Tibet levels in TR2. They are all mashed up and modified to create an entirely new set of textures for this level's setting. Notably, many of the metal textures are modified to appear rusted compared to the original. Nightmare in Vegas reuse some textures from Venice and Lara's Home, but it also has many original textures.
Recently, however, I also have noticed there are more recycled textures than I realized, even from non-gold levels. For example, remember
the rock textures from the Egypt levels from Tomb Raider 1? They are also used in other settings, for example:
Rome from TR1 (I've played TR1 for years and only recently I realized those textures are the same!), China from TR2, and Alaska from TR2 Gold. In Alaska, those rock textures are recolored to
red and
blue, and in China, there are two variations of those rock textures; one
that is not modified (compared to those used in Egypt) and one
that is recolored to green, added some spider webs, and is used in the big spider cave.
TR3 doesn't seem to recycle textures nearly as much. It contains a lot more original textures than the first two raiders. That said, some doors in the Nevada levels contain textures from the Platform levels in TR2, and Lud's Gate uses some textures from Lara's Home.
Of course, this isn't a bad thing at all, it is actually very interesting to see many of those textures being reused, since it means they are versatile and fit in a lot of different level themes. I wonder how many of you already have done this before; to create your own textures by recoloring, and/or combining, and/or otherwise modifying some original Tomb Raider textures, to use in your custom levels.
I've recently done this, for example, combining textures from Furnace of Gods/Kingdom
with the TR1 Egypt textures, and with the Lost City of Tinnos textures.