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-   -   Bagas' TRLE Levels and Asset Giveaways (https://www.tombraiderforums.com/showthread.php?t=205769)

bagas 10-06-14 19:53

Bagas' TRLE Levels and Asset Giveaways
 
[SIZE="5"][FONT="Arial Narrow"][Projects][/FONT]
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[SIZE="5"][FONT="Arial Narrow"][Screenshots][/FONT]
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[SIZE="5"][FONT="Arial Narrow"][Asset Giveaways][/FONT]
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[B]Wall-jump Animation Set
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[youtube]Woam15bdquM[/youtube]
[URL="http://www.trsearch.org/Items/4341"][Download][/URL]


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Sorry for the empty thread, will update later. I just wanted to create this thread first because I'm still online :p

raiderromero 02-07-14 04:14

bravo i love it, epic move, feels so underworld :jmp:, just one small thing... im not really sure about the movement in her hands when she is jumping from Wall to Wall, maybe i can do something in 3ds max ;)

by the way there is this vertical standing pole in TRU which i love:

[IMG]http://s7.postimg.org/e7do2073f/image.jpg[/IMG]

someone did already somewhere in russia makes me green of envy.
[URL]http://www.youtube.com/watch?v=9_lcTTKzmQU[/URL]

Titak 02-07-14 07:01

^
Those pole animations are indeed great. :tmb:
I also like his swingpoles animations a lot. :D

psiko 02-07-14 07:21

[QUOTE=raiderromero;7109429]bravo i love it, epic move, feels so underworld :jmp:, just one small thing... im not really sure about the movement in her hands when she is jumping from Wall to Wall, maybe i can do something in 3ds max ;)

by the way there is this vertical standing pole in TRU which i love:

[IMG]http://s7.postimg.org/e7do2073f/image.jpg[/IMG]

someone did already somewhere in russia makes me green of envy.
[URL]http://www.youtube.com/watch?v=9_lcTTKzmQU[/URL][/QUOTE]

and I am yellow :tea:
thoseanims were posted almost one year ago and still lovely incredible! if he/she had released I wold be more than happy :)

on topic, I love your ones, even if I find that climbing a wall that way defies gravity too much.. I like that uv scroll textured walls idea too :)

bagas 02-07-14 15:49

[B]@raiderromero[/B] I can do that. In the near future, maybe :D
But if he/she release that awesome animations, maybe you can use his/hers :p
since the animations is already awesome

[B]@psiko[/B] I am aware of Lara "defying gravity"
I am working on a solution limits Lara to only perform 2 back-wall jumps
rather than infinity jump.
I also updated the back-wall jumps animation with a more natural one :D
This all will be released in the next update

Just stay-tuned for the next update :)

Titak 02-07-14 16:07

[QUOTE=bagas;7109751]

[B]@psiko[/B] I am aware of Lara "defying gravity"
I am working on a solution limits Lara to only perform 2 back-wall jumps
rather than infinity jump.
I also updated the back-wall jumps animation with a more natural one :D
This all will be released in the next update

Just stay-tuned for the next update :)[/QUOTE]I'm thinking TRNG here...
What about you add a value in a certain local variable each time Lara performs the jump. (condition that Lara is performing *** animation, then add one to value in the variable)
So jump 1 adds 1 and jump 2 adds 1, adding up to value 2.
Then a condition that the value in the variable is 2, to disable the jump (?) button for 2 seconds or something like that. 1 second might be enough as well, depending on how long the animation from which the jump starts is (you could add a condition that Lara is performing that particular animation to the variable condition if needed). At the same time, substract 2 from that variable so it is reset to 0.

I haven't tested this so I'm not sure if it'll work, but this is what I'd start with. :D

raiderromero 02-07-14 16:33

it's been one year and he/she hasnt released anything, someone posted asking if he/she would release it,but he never answered ( so i asume its a no)

About the Wall to Wall ,i also find wierd she being able to jump all the way up miles miles without stopping, im not sure if Titak´s solution would be the best for me, i have no local,nor global variables for free:(

Level NextGen 02-07-14 16:41

Or you can duplicate your animation three time. At each jump you switch on the "duplicated" animations (that works like the following part of your animation - even if it's the same, it's in a different placeholder: 255 -> 256).

You do it until she gets to the third or second jump and on the last duplicated animation you won't allowed Lara to jump more... thanks to the script line. So it means you need to have 2 or 3 same lines of script with different index of animation - the last one disabled the jump ability. ;)

[U][B]Edit:[/B][/U] Btw the scrolling wall texture isn't the best choice to show your animation, it seems Lara is moving up when she is still on the wall.

bagas 02-07-14 17:07

^I'll try that!!

The scrolling textures is a mistake lol
I'm just too lazy to re-record it :p , maybe I'll re-record it in the next update :D

psiko 02-07-14 17:51

what I would do, rather than working on variables and conditions, woulb be to edit the anim so that she grabs somehow with both her hands and she can jump again from that position, not as a continuation from the very first jump from the ground, but as a new jump from the grab position itself :)


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