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larafan25 30-10-13 02:51

I just wonder if we'll ever see this much extensive, lonesome gameplay again. Everything is urgent. And the urgency of the plot in TR9 is not going to be an excuse for TR10, which I'm having a sense will still have the same simplicity and shortness in it's gameplay sequences.

daaang. I want a level editooooar. I mean a new one.

pirate1802 30-10-13 03:41

Are the weapon part locations actually random? I know that some of them are found at predetermined locations, but what about the others?

Mikky 30-10-13 20:36

Quote:

Originally Posted by pirate1802 (Post 6933022)
Are the weapon part locations actually random? I know that some of them are found at predetermined locations, but what about the others?

Looky here: http://uk.ign.com/wikis/tomb-raider/Weapon_Parts

Quote:

Weapon Parts seem to be half randomized / half pre-set in the game. If you are looting all slain enemies, and salvage boxes, you will likely find a weapon part added to Lara's inventory if you "don't have it".
List of all the pre-set parts are on there too.

Mikky 31-10-13 01:23

http://i.imgur.com/fr8FVJSl.jpg

From The Art of Survival book. Just look at DAT artwork on the left page. How was it never released? Dx

larafan25 31-10-13 01:36

STOP IT YOU ALL NOW.

My jesus.

I'm buying it. For Christmas. Both of those im,ages.

See like. That image, it's Tomb Raider, but like... in an old english book or something, it's gritty and ****. But like. I want THAT, without all the explosions and stuff.

edit: aaaaaaaaaaaaaaa the rope on her chest. see. WHY? They should have kept it around her chest and not at her hip, even though it makes sense on her hip and is hard to access otherwise, IDC.

Rai 06-11-13 20:09

This is slightly TR'13 related, so I'm putting this here.

Square Enix are happy again (and not just because of Final Fantasy #4,000,002 :pi:

BigR4444 06-11-13 21:10

Quote:

Originally Posted by Rai (Post 6936844)
This is slightly TR'13 related, so I'm putting this here.

Square Enix are happy again (and not just because of Final Fantasy #4,000,002 :pi:

LOL
Hmmm... so calling TR a financial dissapointment less than 3 weeks into its release, and despite 3.4 million sold, turned out to be a hasty, incorrect decision?? ...shocking :rolleyes:

_Ninja_ 06-11-13 22:55

So games can sell for more than 3 weeks. Indeed a shocking revelation...

daventry 08-11-13 13:53

Im Done with TR2013 since i only played it once, bye bye. Looking forward to TR10 :wve:

larafan25 10-11-13 03:16

This place always kills me:

http://i251.photobucket.com/albums/g...psb9efeb28.jpg

http://i251.photobucket.com/albums/g...ps3c04fd88.jpg

So beautiful, dark, creepy, mysterious, subterranean-looking. Yet, I think what touches me the most is how much it reminds me of Skyrim. Ya look at that door, the lil raised bridge, the waterfall. Its all so gorgeous, but beyond it is very little.

I really hope CD can come up with a tomb team and a way to stream-line the tomb-creation process if they must, to deliver longer, non-linear, complicated optional and mandatory tombs within the game.

The next game could either be a tomb-fest or a globe-trotting mess.

Patrick star 10-11-13 15:41

Quote:

Originally Posted by larafan25 (Post 6938539)

indeed it's very beautiful .
yet , the island\game is full of such places if you ask me , on of the most wonderful things about the game is visual atmosphere (e.g the dark ancient caves that Lara went through after reaching the pilot's signal and before arriving at the monastery at the first time ) and many more places .

FinderOfScion 10-11-13 16:02

I was looking really forward to this game before release, it was a good game but it didn't feel like a tomb raider game more of a shoot em' up.

Linoshi Croft 10-11-13 17:24

Nothing beat the Scavengers den for me visually which is rather sad considering its only in the intro and really short-lived.

pirate1802 10-11-13 18:30

Quote:

Originally Posted by Patrick star (Post 6938718)
indeed it's very beautiful .
yet , the island\game is full of such places if you ask me , on of the most wonderful things about the game is visual atmosphere (e.g the dark ancient caves that Lara went through after reaching the pilot's signal and before arriving at the monastery at the first time ) and many more places .

Indeed that little cave (Arid Canyon I think it was called) was awesome. And the mild bell-ringing background music worked really well. The whole monastery level as well.

Quote:

Originally Posted by FinderOfScion (Post 6938724)
I was looking really forward to this game before release, it was a good game but it didn't feel like a tomb raider game more of a shoot em' up.

I like to think the new TR as a modern rendition of Assassins Creed. :p

FinderOfScion 10-11-13 20:49

Quote:

Originally Posted by pirate1802 (Post 6938792)
Indeed that little cave (Arid Canyon I think it was called) was awesome. And the mild bell-ringing background music worked really well. The whole monastery level as well.



I like to think the new TR as a modern rendition of Assassins Creed. :p

Yeah now when i think of it, it does remind me a bit of Assassin's Creed :)

Spong 12-11-13 20:10

I'm listening to the latest podcast from Eurogamer, TR9 got mentioned while they were kicking around the topic of how cinematic games are quickly falling from grace. They talked about how Uncharted was pretty much on its last legs thanks to UC3, but then they called TR9 a flop. As much as I think TR9 sucked as a TR, I wouldn't call it a flop. I get that the series as it is now has lifespan that could potentially be shorter than that of a gnat, but I still wouldn't have described TR9 as a flop.

larafan25 12-11-13 20:34

I can see TR9 as a flop in the Uncharted department. TR9 is a phenomenally detailed game, it's wonderful and it has amazing mechanics and animations. IT'S FUN too. But you can't help but see how clear it loses it's identity to the Uncharted-like action sequences, the cinematic edge. Though sometimes the action sequences aren't quite on par with other games, or clash with the rest of the game's intentions.

Also, if there are so many people complaining about Lara not being Lara enough, or that the story was somehow terribly written and they felt no emotion, then for those people this grand reboot kind of is a flop being that it was supposed to re-introduce us to Lara, a new Lara who we would feel deeply for and experience a human journey.

I think there needs to be some more correlation between video game themes and their systems, you can't just say you want to have this one, emotion-driven, human experience and then have 50 Uncharted action sequences. It begins to be blinding....

I might add that for a reboot I don't think the game is all that different from what it originally was, which is both good and bad. Just, somewhere along the lines it feels like the reboot was used to mask somewhat petty changes to the formula in order for the series to catch up with a dying trend. Though I can be wrong and I don't like to say that about the game.

Spong 12-11-13 20:45

I was just taken aback by the claim it was apparently a flop, three guys were chatting away and neither of the other two tried to disagree. While all three said they'd enjoyed it, the only thing that they really said that was even vaguely in TR9's defence was that "the game had good intentions".

Individual taste aside, three and a half million sales in less than a month isn't a flop.

larafan25 12-11-13 20:57

I think it depends on your expectations for the game.

Your expectations were probably low, for a Tomb Raider reboot that would rekindle your interest in jumping around and doing ****.

I don't know how the general public, or these three guys view Tomb Raider, but it's possible that this reboot doesn't match their idea of what a succesful reboot to the Tomb Raider series would be.

I think luckily for Crystal, the game delvs into enough territory that it can take time to decide really what it wants to be, hoe deep the game wants to be, how cinematic vs. free-roam, etc...

Ora Dagger 12-11-13 22:43

I swear I'm having a love/hate thing with this game. I decided to replay it again and loving it....until an entire army shows up. I don't mind a few guys here and there but an entire army?! I just want to explore. But then I see the pretty scenery and I love it again :vlol: it's too bad you can't go back to certain areas. I don't mind the action sequences either.

Also I saw a chessboard that looked like it was levitating in the house on the top of the hill on cliffside village.

larafan25 12-11-13 22:45

The only army I like is the Storm Guard, that was okay to me. And an appropriate time to unleash the combat to it's fullest extent.

Spong 12-11-13 22:49

Quote:

Originally Posted by larafan25 (Post 6940195)
I think it depends on your expectations for the game.

Your expectations were probably low, for a Tomb Raider reboot that would rekindle your interest in jumping around and doing ****.

My personal expectations might've been low, but that's only because I'm a fan and I was here pretty much every day of TR9's development so I knew what was happening with the game. There is a flip side to that though, it meant that the general quality & polish to how TR9 does what it does caught me by surprise.

Quote:

Originally Posted by larafan25 (Post 6940195)
I don't know how the general public, or these three guys view Tomb Raider, but it's possible that this reboot doesn't match their idea of what a succesful reboot to the Tomb Raider series would be.

I don't really know how people without a history of playing the old games could've really had any expectations beyond the things they read about. If you don't know what a game's about (even though, in TR9's case, it was a reboot) then you can't really say you're hoping for any particular thing. It's more about how the new stuff they see gets them interested.

I think the guys in that podcast were just looking for another example to line up with Uncharted in their discussion about how cinematic games are on their way out. Even though they've no doubt got the entire series under their collective games playing belt, I don't think them calling it a flop was because they preferred the old games.

It's one thing to question what the game does and discuss what, if any, potential there is in continuing with those ideas, but to call the game a flop when it's the biggest selling TR in years? It seemed a bit wide of the mark, even for me.

GenyaArikado 13-11-13 03:40

I finally got this game. OMG it's pretty awesome.

I still miss Natla though :(

larafan25 13-11-13 04:05

^Yu didn't watch it all before playing, did you? D:

GenyaArikado 13-11-13 04:23

Quote:

Originally Posted by larafan25 (Post 6940429)
^Yu didn't watch it all before playing, did you? D:

I watched the ending. And read the files at the wiki. But the game if definitely a "experience". Watching it wouldnt have been the same (well, it never is but you get what i mean)

I mean from what little i had seen it looke so dull and the story so bleh. But now that I played it everything goes smoothly. Himiko doesnt come out of noqhere. Mathias is probably the most realistic villain of the series also.

I still miss Natla tho. I love that undying hag too much :p (besides a rewritten TR1/A storyline with this universe flavor would be pretty awesome i think)

larafan25 13-11-13 04:25

I think every past TR game fully complete in this universe's flavor would be amazing.

But like. AOD. Because TR9 has some decent stealth, imagine AOD but with TR9 thingies. damn.

GenyaArikado 13-11-13 04:36

Quote:

Originally Posted by larafan25 (Post 6940438)
I think every past TR game fully complete in this universe's flavor would be amazing.

But like. AOD. Because TR9 has some decent stealth, imagine AOD but with TR9 thingies. damn.

The stealth aspect was definitely one of my favorite things. It definitelt gave me hope for the franchise (because while i love LAU trilogy, the quality felt veeery subpar compared to competition)

And yeah a game inspired by AoD plot would be amazing. Imagine an HD Nephilin or Boaz

larafan25 13-11-13 04:38

Quote:

Originally Posted by GenyaArikado (Post 6940440)
The stealth aspect was definitely one of my favorite things. It definitelt gave me hope for the franchise (because while i love LAU trilogy, the quality felt veeery subpar compared to competition)

And yeah a game inspired by AoD plot would be amazing. Imagine an HD Nephilin or Boaz

UG. Boaz could be huge, and we could shoot rope arrows around the room to trip tha poor bitch.

I think TRL and TRA had great, enjoyable combat, it's just because of the lock on that to me, it feels like it doesn't compete with most combat in other games today.

GenyaArikado 13-11-13 04:45

Quote:

Originally Posted by larafan25 (Post 6940441)
UG. Boaz could be huge, and we could shoot rope arrows around the room to trip tha poor bitch.

I think TRL and TRA had great, enjoyable combat, it's just because of the lock on that to me, it feels like it doesn't compete with most combat in other games today.

Imagine it on the visual side. She'd look gross and badass :p

i'm not talking just combat wise, im talking in all the fields. They were closer to the Sands of Time PoP trilogy than to the other action/adventure games of the same period (including PoP 2008)

larafan25 13-11-13 04:47

Quote:

Originally Posted by GenyaArikado (Post 6940444)
Imagine it on the visual side. She'd look gross and badass :p

i'm not talking just combat wise, im talking in all the fields. They were closer to the Sands of Time PoP trilogy than to the other action/adventure games of the same period (including PoP 2008)

I like that the platforming in TR9 is much more about jumping, like the classics And less endless ledge-hopping and PoP acrobatics, that's for sure. And it's nice to have upgrades, something to work towards alongside everything else.

GenyaArikado 13-11-13 04:53

Quote:

Originally Posted by larafan25 (Post 6940445)
I like that the platforming in TR9 is much more about jumping, like the classics And less endless ledge-hopping and PoP acrobatics, that's for sure. And it's nice to have upgrades, something to work towards alongside everything else.

I like pop plataforming. The classics not so much (as much as i love this franchise i cant play them, i just cant use those controls) but yeah plataforming feels good on tr, specially the rock climbing parts.

pirate1802 13-11-13 04:55

TR9 was a flop? Best joke I've heard in a while.

Also, what is a "cinematic game" exactly? Is it the abundance of cutscenes? Why is not Bioshock Infinite and Assassins Creed games not counted then? They seem to be doing well.

larafan25 13-11-13 04:55

Quote:

Originally Posted by GenyaArikado (Post 6940448)
I like pop plataforming. The classics not so much (as much as i love this franchise i cant play them, i just cant use those controls) but yeah plataforming feels good on tr, specially the rock climbing parts.


Have you played them with a console controller?

GenyaArikado 13-11-13 05:08

Quote:

Originally Posted by larafan25 (Post 6940450)
Have you played them with a console controller?

Nope (but that reminds me, dodging using a keyboard in this game is awkward as usual :p)

larafan25 13-11-13 05:09

Quote:

Originally Posted by GenyaArikado (Post 6940454)
Nope (but that reminds me, dodging using a keyboard in this game is awkward as usual :p)

I can't play a single CD Tomb Raider on keyboard. It's so hard for me for some reason. Though I can do the classics with either a keyboard or controller just fine.

GenyaArikado 13-11-13 05:13

Quote:

Originally Posted by larafan25 (Post 6940456)
I can't play a single CD Tomb Raider on keyboard. It's so hard for me for some reason. Though I can do the classics with either a keyboard or controller just fine.

The worst is Anniversary. Is it even posible to do the crit shot with the keyboard? :p

larafan25 13-11-13 05:17

Quote:

Originally Posted by GenyaArikado (Post 6940459)
The worst is Anniversary. Is it even posible to do the crit shot with the keyboard? :p

I've never tried because I don't have Anniversary on PC... I guess it can't be too hard moving the mouse to aim that moment, but.... damn.

GenyaArikado 13-11-13 05:26

Quote:

Originally Posted by larafan25 (Post 6940461)
I've never tried because I don't have Anniversary on PC... I guess it can't be too hard moving the mouse to aim that moment, but.... damn.

It was rhetoric. Its a total pain in the butt. You did not miss anything great

larafan25 13-11-13 05:29

Quote:

Originally Posted by GenyaArikado (Post 6940465)
It was rhetoric. Its a total pain in the butt. You did not miss anything great

Well good. I hope it never comes back. ._.

The less slow motion, the better IMO.

It's nice to get real headshots in TR9.

darksoul 13-11-13 07:47

Quote:

Originally Posted by pirate1802 (Post 6940449)
TR9 was a flop? Best joke I've heard in a while.

Also, what is a "cinematic game" exactly? Is it the abundance of cutscenes? Why is not Bioshock Infinite and Assassins Creed games not counted then? They seem to be doing well.

If TR9 is a flop i just.. i just can't right now.. wth people, lmao.


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